I am not sure if DA:I will have puzzles in it, or not. But lets say it does have some. Could I request that puzzles involving colours is avoided at all costs? They arn`t alot of fun for those of us who are colour-blind :\
Anything else is fine.
I am not sure if DA:I will have puzzles in it, or not. But lets say it does have some. Could I request that puzzles involving colours is avoided at all costs? They arn`t alot of fun for those of us who are colour-blind :\
Anything else is fine.
This reminds me of that chevin event in SWTOR, there was a colour puzzle and I couldn't tell the blue from the purple and the yellow from the green. I solved it by randomly pushing all the buttons. And there's the Operator IX boss as well, so much stress while playing that one.
But the colour puzzles can be fun, way better than riddles, I don't like riddles in games with multiple answers. I'm not an expert in colour blindness variants but I'm sure there has to be a combination we all can see. Maybe avoid colours close in the spectrum and use vivid colours? Black, white, magenta, cyan and yellow for example.
This reminds me of that chevin event in SWTOR, there was a colour puzzle and I couldn't tell the blue from the purple and the yellow from the green. I solved it by randomly pushing all the buttons. And there's the Operator IX boss as well, so much stress while playing that one.
But the colour puzzles can be fun, way better than riddles, I don't like riddles in games with multiple answers. I'm not an expert in colour blindness variants but I'm sure there has to be a combination we all can see. Maybe avoid colours close in the spectrum and use vivid colours? Black, white, magenta, cyan and yellow for example.
There is more than one type of colourblindness. The most famous is red/green colourblindness, which means people perceive red and green to be the same in tone. But there's also blue/yellow colour blindness. These conditions have to do with problems with retinal cones. However, there is total colourblindness, which is rare and usually to do with other conditions, and it results in seeing everything in greyscale.
I have the red\green one. Wich also includes brown, and I have trouble with light green and yellow. Blue and purple are trcky too.
I remember Neverwinter Night had some colour puzzles, and that broke the game for me. I had to pause, and wait a day or two for a friend to help me out. After that was done, I lost intrest fairly quickly. Felt like t wasn`t me beating the game anymore.
This reminds me of that chevin event in SWTOR, there was a colour puzzle and I couldn't tell the blue from the purple and the yellow from the green. I solved it by randomly pushing all the buttons. And there's the Operator IX boss as well, so much stress while playing that one.
But the colour puzzles can be fun, way better than riddles, I don't like riddles in games with multiple answers. I'm not an expert in colour blindness variants but I'm sure there has to be a combination we all can see. Maybe avoid colours close in the spectrum and use vivid colours? Black, white, magenta, cyan and yellow for example.
Yes. Great idea. Just use White, Black, Red and Blue maybe.
Or handle them like the stone slabs in Skyrim - distinctive shapes, instead of colors.
Or put hover text on the puzzle objects, so even if you can't see the colors your PC can.
I remember complaints about this for HotU.
All good suggestions.
Or have designs within the color blocks itself. During one of the SWTOR end game gimmicks they had a color puzzle, but they had designs swirled in each of the blocks as well. In a different shade of the color in question... but still...
Or have designs within the color blocks itself. During one of the SWTOR end game gimmicks they had a color puzzle, but they had designs swirled in each of the blocks as well. In a different shade of the color in question... but still...
I think this is my favourite suggestion.
If you're going to have a colour based thing, make sure the information is duplicated in shapes, or designs, or sizes. So, make them like the Dwarven tomb puzzle in the Legacy DLC (how'd you go with that one, Raw?) rather than the ink-mixing puzzle in MotA.
I think I'm going to create a thread which asks Bioware to put in an option which allows me to push a button which takes me to the end game credits.
I think I'm going to create a thread which asks Bioware to put in an option which allows me to push a button which takes me to the end game credits.
Lol.
"**** people with legitimate disabilities! They don't deserve fun or fantasy adventures!"
Lol.
"**** people with legitimate disabilities! They don't deserve fun or fantasy adventures!"
Ok maybe that was a little bit harsh but it's getting on my nerves! The arachnophobes manage to ask for less spiders on every forum of every RPG even though theyre not real. I mean can they somehow not tell the difference? Then you get left handed people wanting a new controller invented because theyve somehow grown an extra ****** thumb.
Honestly they should just be done with it and release a special needs edition.
Honestly they should just be done with it and release a special needs edition.
You jest, but that would actually be very thoughtful, and I would applaud it.
Ok maybe that was a little bit harsh but it's getting on my nerves! The arachnophobes manage to ask for less spiders on every forum of every RPG even though theyre not real. I mean can they somehow not tell the difference? Then you get left handed people wanting a new controller invented because theyve somehow grown an extra ****** thumb.
Honestly they should just be done with it and release a special needs edition.
if you have a panic attack at the sight of a fake, but hissing spider the size of an elephant dropping onto your avatar you should still be able to finish the game you bought. If you can't do a small puzzle that is necessary to the completion of a quest b/c the rods/cones in your eyes are genetically different you should still be able to finish a game you bought. If nerve damage prevents you from successfully completing a QTE you should still be able to finish a game you bought.
Most of these elements are NOT hard to implement, they are not wildly ridiculous or special. Most of these issues are not ones people/developers remember to keep in mind when designing their game. That is not the fault of the gamer. Gaming inclusivity means more then in game representation, and this is something the gaming industry on the whole should work on.
So no, they shouldn't have to release a different edition to cater to these problems. Don't use spiders, one of the worlds most common phobias as one of the most common enemies in your game (unless you're marketing it specifically at the pro-spider crowd), pair colors in puzzles with a shape or any of the numerous suggestions above, and put a toggle on QTE.
I'd like some puzzles in DAI as long as they arent like the ones in Skyrim. I laugh everytime one of the Skyrim npcs cant figure out that the combination is on the back of the key.
Edit: Heh heh I think I missed the point of this thread ![]()
You jest, but that would actually be very thoughtful, and I would applaud it.
Or they could obviate the need for one by simply taking Best Practice from what they've already done, in the case of puzzles, and issuing a Mabari patch for the arachnophobic.
Colour blindness issues have been known about and worked around in all sorts of software circles for decades, and Bioware already has things in place which can deal with them. For all we know, they're already all over this. But just in case it's slipped through the cracks, the Feedback forum is the exact right place to put a reminder, so I'm not sure what Jimbo's problem is and it would be rude to speculate.
In the instance of a mage casting spell might or death syphon in DA:O or Morrigan or Wynne get the blue haze around them, I have a similar problem in it appears to me as a muddy grey colour. It's not a problem for me in that I have this with anything blue. There are more severely disabled gamers out there, who just find ways of adapting so they can still enjoy these games. The way I see it, if they can enjoy the same game as me despite their disability then I should just deal with it, and consider myself lucky.
They could also just put in colorblind alternatives in the menu for the puzzles. A bunch of modern games are doing that now.
I think the request to make puzzles be solvable through different cognitive faculties is reasonable. Usually, the puzzle and its narrative significance, if any, is not affected by, say, using sound and colors and patterns instead of only one of those. Having said that, it's probably not feasible to account for every rare condition, nor can we exclude the possibility that a puzzle is too cool to leave out even if it can't be adapted to multiple faculties, so I think some occasional workaround may be required from people with colorblindness, tone-deafness and suchlike.
As for the spiders, I would be rather glad if there was *one* fantasy rpg that didn't have them. I'm not arachnophobic. They've just become old. So much that every instance makes me react with "Not again!".
I approve of anything that makes games more inclusive. Nothing is lost by giving the colorblind alternate cues for a puzzle or toggling off QTEs.
jtav, what did you think of ME2's interrupts? Technically, they're clearly QTEs but didn't come across that way because they affected only conversations. Would there be people who have trouble with them? I'm usually against QTEs in rpgs in the first place but the interrupts worked rather well.
I personally never had any trouble with them on either the 360 or PC because of how long they're on screen. It's having to tap rapidly in succession or play Simon I have trouble with.