New NWN2 creature: crab
#26
Posté 16 juillet 2014 - 02:56
#27
Posté 16 juillet 2014 - 04:38
Just tried that, but it didn't change anything. I compared as well to an ogre (for whom the size of weapons is supposed to be 50% larger), and noticed that even for a stock creature a size 1 club is exactly as big as a size 1.50 club. Unless it's changed only in game and not in the toolset?
Edit: same as VFX, the change of size of the weapons will only appear in game.
Modifié par 4760, 16 juillet 2014 - 04:46 .
#28
Posté 16 juillet 2014 - 07:28
#29
Posté 19 juillet 2014 - 11:01
The green slaad now has a the dying animations for unarmed, one-handed weapon and one-handed weapon + shield combat. Progressing slowly, but it's taking shape.
- rjshae et kamal_ aiment ceci
#30
Posté 30 janvier 2015 - 06:43
I imagine that octopus will be a nightmare to animate.
I finally restarted working on this creature, and I have to say I'm quite happy with the result: looking at a live octopus makes the animation look more natural!
Idle and Walk are close to being done (just a few things to fix, like some accelerations or wrong rotations between frames, but that's really easy to solve). Run is therefore done too.
Attack and Death may be more difficult, we'll see.
- rjshae aime ceci
#31
Posté 02 février 2015 - 05:14
OMG! When this work is done i'm so going to have to add the Elemental Plane of Water to our server! And be damned the pain its going to be.
The octopus is progressing nicely, but in the meantime I added a jellyfish:


As you can hopefully see, it's animated and almost invisible (but I made it tintable, and the semi-transparent effect can be removed).
I'm not aware of jellyfish being aggressive, so I only made the idle and swimming/swimming fast animations (the idea is that the tentacles are poisonous, so if any creature comes too close it'll suffer the effects, but there won't be any attack).
- BartjeD et rjshae aiment ceci
#32
Posté 02 février 2015 - 08:39
I am not sure which program you are using to animate, but here is neat little plugin that might help with the octopus
http://www.scriptspo...ripts/tentacles
- BartjeD aime ceci
#33
Posté 02 février 2015 - 09:10
Thanks for the information! I see the plugin is for 3ds max, which I use, so that should work. I'll keep you posted.
Edit:
Installation of the script was not so easy (made for 3ds max 2008 and 2009, whereas I'm using 3ds max 8 [2005]), but I finally got it working. Now I need to understand what all the parameters do.
I had time to make some tests though, and I must say it's a really nice addition. Thanks again for the tip.
#34
Posté 02 février 2015 - 09:28
I'd like to be
under the sea
in an octopuses garden
in the shade... ![]()
Looks sweet
#36
Posté 03 février 2015 - 10:00
I'm going to have these swimming round my Sahuagin city ![]()
PJ
#38
Posté 04 mars 2015 - 07:28
I've fooled around with using the RWS sharks as mounts:
I've been wondering: does the rider move with the steed?
#39
Posté 04 mars 2015 - 04:20
An Orca would perhaps make a more suitable mount, size-wise.
#40
Posté 04 mars 2015 - 10:49
I've been wondering: does the rider move with the steed?
The shark is a visual effect. There's really only the rider there.
#41
Posté 07 février 2016 - 07:57
The green slaad now has a the dying animations for unarmed, one-handed weapon and one-handed weapon + shield combat. Progressing slowly, but it's taking shape.
Most of the animations are now done. I now need to watch them in game and see how they look.
- rjshae aime ceci
#42
Posté 08 février 2016 - 07:58
Mmm, a tossed green slaad with balsamic vinegar dressing and goat cheese. That'll nicely complement the giant crab cakes. Wash it down with a nice Chianti. ![]()
- GCoyote aime ceci





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