Will you release the mod in chapters, or as a whole thing?
I'll probably release the prologue and the first part (the prologue in itself is just something I created to learn how to use the toolset and include custom contents, and I therefore didn't spend too much time on the quests or dialogs. I decided to keep it though, as it explains how you chose your favorite weapon, or why you've got this particular feat).
And also, is this a dragon fly animation or just a trick with some walkmeshes etc
? It would be too ambitious to think that it's the first, but I ask anyway.
Both, but the animation is only for the wings. Without walkmeshes, the dragon would just stay in mid-air: you'd still need walkmesh for take-off and landing (as the only animations you have are _walk, _run, _idle, etc.). I also tried to have take-off and landing at the beginning and the end of the _walk and _run animations, but the loop makes it look like bounds rather than flight.
I'm working on an octopus, for which it would not be strange to stay above the ground (yes, I also have a few underwater areas in the campaign): for this one, no walkmesh tricks!