In Origins we always had these different merchants who you can help and lower prices, or annoy them enough and increase prices. One thing I wished that was there was a way to identify the markup of each item being sold, either by the merchant or the player.
A merchant says we got a discount but there was no way to know how much the price of items got reduced from the original selling price. So what I'm asking for are more details of the items being sold, rather than just the selling price, so that it won't result in unsuspecting players like me to not take advantage of unlocked merchants in different areas.
Example:
The sword of whoknowswhatit'lldo 16 G
Original cost: 12 G
Markup: 4 G
Discount: - 5%(changes based on relationship with merchant)
I think those three will be enough. The markup detail can be used to predict how far one can reduce the price. It may not be needed at all however, and perhaps can be replaced by a an inflation system or something, I don't know. Now I'm not at all familiar with the subject so do excuse me for making mistakes or not adding anything more. If you are familiar with it and have ideas on how to improve the system in the game, post away.





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