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Anyone test out DW rogue vs DW warrior?


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#1
Cobra's_back

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I was wondering which gave you higher number of kills. My guess the best build for both would be dex. I only tried DW rogue before. You have more rogue options that suit back-stabs easy. I also like the warden to have at least 50% of the kills. Can you share some inputs?



#2
DarthGizka

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The kill percentage of the Warden depends mostly on what you have the team do while you're slicing up darkspawn. If you make effective use of your team then the kill percentage will be in the 50% ballpark, if you don't then you can get up to 100%. That has a much bigger influence on kill percentage than the difference between DW rogue and DW warrior.

 

If you want to go for maximum absolute scores - like actual kill number and/or total damage - then you need to single-wield a staff instead. My CC/nuker mage was buried with 3318 notches on her staff. :wizard:

 

On the whole I'd disregard the bloody numbers and judge each situation on its own merits - to what degree the Warden pulled her weight and to what degree she had to lean on the team, tempered by the specifics of the situation. Also, sometimes it is more fun to solo for a bit (e.g. ogres, revenants) and sometimes it is more fun to hit the enemy with the whole team (e.g. tricky ambush encounters, some boss fights).

 

On the whole I'd prefer rogue for the sheer versatility and fun, especially when going DEX + daggers.


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#3
DarthGizka

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I just remembered that Ariane in Witch Hunt is a DW warrior, so you can take her out for a test drive through Cadash Thaig. Being able to combine DW abilities with the warrior-only stuff can be very interesting. And Ariane is always interesting anyway... ("Your dog is lecturing me again!")


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#4
Blazomancer

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For me the warrior had more kills than my rogue.

DEX builds end up having high attack and defense rating, STR builds using full sized weapons get more damage from activated talents, and CUNN rogues get better backstab bonus, more benefit from Bard songs and Tainted Blade; they end up with lesser attack-defense rating and may require a bit of positioning. Different ways of approaching combat with their own pros and cons. Not sure if singling one out as best is possible.

If you want to have more kills for the warden, nerfing your squadmates and using them as buff-bots is an option. I like doing it every once in a while.
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#5
DarthGizka

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Blazomancer, was there any systematic reason that your DW warrior had more kills than your DW rogue?

 

For example due to extra benefits from specialisations like Champion (debuff, knockdown) or Berserker (more DPS) to which a rogue does not have access? Taunt for feeding the whirling dervish?

 

BioWare gave warriors higher per-level bonusses in order to make rogues appear weaker in comparison. At level 20 that's +30 HP, +30 stamina, +5 attack and +4 damage per hit; Powerful gives an extra +25 HP and -10% fatigue. Certainly nice, but apart from the HP thing it shouldn't have a noticable impact on killing efficiency. On the other hand, rogues have access to things like stealth which opens up a slew of new tactical possibilites, and Coup de Grâce for bonus DPS.

 

I don't see how CUN builds would be fun. They have to ride on the coat tails of a team like pure DPSers but overall they have trouble delivering the damage, especially since harder enemies tend to have lots of pesky immunities (backstab/flanking/critical/stun). They can't even duel a revenant without constant healing and buffing.

 

Edit: corrected the amount for the warrior's stamina advantage and a typo (and Blazomancer set me straight about CUN builds)


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#6
Mike3207

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nm



#7
Blazomancer

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Blazomancer, was there any systematic reason that your DW warrior had more kills than your DW rogue?

 

For example due to extra benefits from specialisations like Champion (debuff, knockdown) or Berserker (more DPS) to which a rogue does not have access? Taunt for feeding the whirling dervish?

I think this is mostly because of the warrior hitting harder with talents like Whirlwind and DW Sweep. The possibility of knocking out more enemies with a single Whirlwind or DW Sweep is naturally higher. That said, I didn't find the difference to be very large - 2306 for my rogue and 2475 for my warrior.

 

BioWare gave warriors higher per-level bonusses in order to make rogues appear weaker in comparison. At level 20 that's +30 HP, +20 stamina, +5 attack and +4 damage per hit; Powerful gives an extra +25 HP and -10% fatigue. Certainly nice, but apart from the HP thing it shouldn't have a noticable impact on killing efficiency. On the other hand, rogues have access to things like stealth which opens up a slew of new tactical possibilites, and Coup de Grâce for bonus DPS.

True, that's one of the reasons why rogues are my favourites.

 

I don't see how a CUN builds would be fun. They have to ride on the coat tails of a team like pure DPSers but overall they have trouble delivering the damage, especially since harder enemies tend to have lots of pesky immunities (backstab/flanking/critical/stun). They can't even duel a revenant without constant healing and buffing.

They don't exactly miss quite as much as one would think, especially with team support. At higher levels, attack rating issue is virtually non-existent. At post-game, my CUNN rogue had a hit rate of 93% which I think isn't exactly bad considering how hard they hit when they hit. If we talk about Awakening and beyond, hit rate goes up to 100%. Also the Shadow spec is more useful for CUNN rogues.

It's true that for a soloing CUNN rogue, some bosses and shield bearing enemies can be a nuisance. But as a team, there are lot of options to paralyze them. Revenants can't be backstabbed normally, but it's possible when they are paralyzed/petrified. I like using Paralyzing runes and poisons, which also eases things up a bit.

They can actually solo revenants without using a lot of potions. I'd guess it's like say 2 greater poultices on an average! Sometimes at higher levels, they might not even need to use any poultices at all if they get lucky; afterall the Revenants aren't exactly known for their high attack rating. Overall, CUNN rogues are quite far behind a DEX rogue when it comes to soloing the whole game though, I'll admit that.


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