I'm not sure if I should use them on snipers. do they reduce recoil? or increase stability as its name says?
how does stabilization units work?
#1
Posté 04 avril 2014 - 11:01
#2
Posté 04 avril 2014 - 11:03
- Radford aime ceci
#3
Posté 04 avril 2014 - 11:13
They are FANTASTIC on the striker. Especially with ammo upgrades. Even better with Marksman.
Useless on most everything else.
Just try it out and you'll see. Striker without stabilization; AIM FOR THE SKY. Striker with stabilization: Like a scalpel. That explodes.
- Simba501 aime ceci
#4
Posté 04 avril 2014 - 11:35
Go to options/controls/sensitivity, set it to high. Aim downward while firing striker. Enjoy your extra mod slot.They are FANTASTIC on the striker.
Especially with ammo upgrades. Even better with Marksman.
Useless on most everything else.
Just try it out and you'll see. Striker without stabilization; AIM FOR THE SKY. Striker with stabilization: Like a scalpel. That explodes.
#5
Posté 05 avril 2014 - 12:57
i always have too many of these and never use them. i think i have almost 80 stabilization module 3's alone. waste of equipment. would rather get some power amps instead.
#6
Posté 05 avril 2014 - 01:16
I use them with the Eagle.
#7
Posté 05 avril 2014 - 03:17
The only guns I use stabilization on are the Indra and occasionally (when I'm low on other amps) the Hurricane. If you put it on an Indra it will have zero kickback when you ADS. Never tried one with a one shot sniper rifle but I think "stability" means the ability to control the gun during automatic fire so I don't think it'd benefit a one shot weapon.
#8
Posté 05 avril 2014 - 12:48
It's pretty simple. Stabilisation opposes recoil (the screen/cursor shake when you fire a gun).
Note that it's not the same thing as accuracy, which determines how far shots can stray from where you're pointing. For that you need a scope/smart choke, or MM/HM/DM.
Using the consumables is fine, as long as you don't particularly need anything else in that slot. Using Gear for it is... not great, but if you really feel you need it then okay. Try not to use a mod slot on it though.
As for whether to use stability on sniper rifles, most of them are pretty stable. The Black Widow has a fair bit of recoil, but it resets by the time it's ready to fire again anyway. Indra has some recoil, but fairly minor. Only one where it's really worthwhile is the Incisor.
If you put it on an Indra it will have zero kickback when you ADS.
Well not zero. IIRC you need a Turian with a stability consumable in hard cover to get zero. And one of the scope mods, if you want to get every shot on the same spot.
#9
Posté 05 avril 2014 - 02:00
Well not zero. IIRC you need a Turian with a stability consumable in hard cover to get zero. And one of the scope mods, if you want to get every shot on the same spot.
Turian (55% passives) + Stabilization III (30%) will give zero recoil on-host.
#10
Posté 05 avril 2014 - 02:12
#11
Posté 06 avril 2014 - 06:14
I use them on the Indra and the Piranha.
#12
Posté 06 avril 2014 - 06:26
It's pretty simple. Stabilisation opposes recoil (the screen/cursor shake when you fire a gun).
Note that it's not the same thing as accuracy, which determines how far shots can stray from where you're pointing. For that you need a scope/smart choke, or MM/HM/DM.
Using the consumables is fine, as long as you don't particularly need anything else in that slot. Using Gear for it is... not great, but if you really feel you need it then okay. Try not to use a mod slot on it though.
As for whether to use stability on sniper rifles, most of them are pretty stable. The Black Widow has a fair bit of recoil, but it resets by the time it's ready to fire again anyway. Indra has some recoil, but fairly minor. Only one where it's really worthwhile is the Incisor.
Well not zero. IIRC you need a Turian with a stability consumable in hard cover to get zero. And one of the scope mods, if you want to get every shot on the same spot.
It's low to the point that it's negligible IMO. I use it often on a HE and when putting a stabilizer amp on it it will barely kick when firing outside of cover, when in hard cover it's practically a laser beam. Using a stabilizer on an Indra with the Tsol seems like a little bit overkill in terms of recoil control. If Even* with the insane RoF marksman gives it, you'd only have to pull it ever so slightly downwards every 10 rounds or so to compensate for recoil.
#13
Posté 06 avril 2014 - 07:14
It's low to the point that it's negligible IMO.
I agree. Was just pointing out it's not actually zero.
#14
Posté 06 avril 2014 - 07:24
It's a great gear for chain-firing the Claymore on a class like the GI or even the Hsol. Sometimes it is my second choice after Shotgun Amps!
#15
Posté 06 avril 2014 - 07:27
I agree. Was just pointing out it's not actually zero.
Point taken
.
#16
Posté 06 avril 2014 - 08:27
Many weapons have a vertical recoil when you fire them. Stability mods or armor consummables can reduce this. Many people debate endlessly over whether it is useful to use the mods or gear to combat the recoil on these weapons.
However, some guns have recoil yaw which also causes left and right uncertainty that is separate from accuracy. For these weapons stability mods, armor consumables or gear are a lot more useful. Various automatics will have yaw, you can look for it on the weapon spreadsheet.
#17
Posté 07 avril 2014 - 09:52
Is the screen shaking reduced by stability mods on snipers ?
#18
Posté 07 avril 2014 - 10:20
What, like from people spamming Shockwave or being on Giant Hazard?
Don't think so.
#19
Posté 07 avril 2014 - 10:51
REVENANT!
Stability Mod + AP + DB + Disruptor/Incendiary Destroyer = Dakka. Dakka dakka dakka dakka dakka
#20
Posté 07 avril 2014 - 11:55
What, like from people spamming Shockwave or being on Giant Hazard?
Don't think so.
Yep, that was what i was thinking about. The sniper enhanced scope description says it s enhancing accuracy while taking damage. But i guess it does nothing for stability while taking damage
#21
Posté 07 avril 2014 - 03:14
Many weapons have a vertical recoil when you fire them. Stability mods or armor consummables can reduce this. Many people debate endlessly over whether it is useful to use the mods or gear to combat the recoil on these weapons.
However, some guns have recoil yaw which also causes left and right uncertainty that is separate from accuracy. For these weapons stability mods, armor consumables or gear are a lot more useful. Various automatics will have yaw, you can look for it on the weapon spreadsheet.
as has been said before, if the weapon has yaw, then you move your mouse/stick to compensate just as with vertical recoil. There is no difference.
The only thing as far as weapon firing goes that merits any real mod usage are scopes to reduce weapon spread.
#22
Posté 07 avril 2014 - 05:35
Who recommends this and for which weapons?
#23
Posté 07 avril 2014 - 05:46
I would love to see manual yaw compensation for the Typhoon or Revenant... especially by the console unterrace
#24
Posté 07 avril 2014 - 05:58
I would love to see manual yaw compensation for the Typhoon or Revenant... especially by the console unterrace
It's not that I don't think it is impossible, it is just I have never seen anyone recommend that, but then again many didn't even know recoil yaw existed back in the day.
I don't read the MP forums that much these days so maybe someone has said to try sidestick on certain weapons, I don't know. Granted, I tend not to run stability mods very often at all except maybe on certain Argus setups.
The kicker is that many of the weapons with recoil yaw that you might need to worry about don't have all that great of accuracy, and accuracy boosting classes will tend to shrink it well enough to hit. And the accuracy uncertainty on top of the recoil yaw might make attempted to aim left right counterproductive sometimes. The chief weapon handler, the Turian Soldier has stability built in to passive to go along with the increased accuracy so he gets a pass on everything.
Going through various iterations of Harrier for "improving" it in SP (that is making the recoil work more like how it is supposed to), I had one that had an inadvertent value leading to basically no vertical recoil and only yaw, but the yaw was pretty significant. At any rate, it was pretty predictable left to right in cover, and the accuracy was enough not to introduce shot to shot variability.
#25
Posté 07 avril 2014 - 08:12
I would love to see manual yaw compensation for the Typhoon or Revenant... especially by the console unterrace
recoil control is easier on consoles in general because you get not only a simplified 360 degree interface with which to combat recoil, but also an infinite duration of said recoil control, since analog sticks do not require physical space to do their thing, unlike computer mice.





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