I placed a trigger at the entry of an area. It spawns town population, gaurds,ect.. It also spawns 3 merchants at a market. 2 of the merchants are add to pallete copies, with seperate tags and refs. I also modified clothing and appearance. In testing all npcs look fine, but for the first merchant. He has the invisable appearance. He acts normal, convo and such. Should I just delete him, and try again ?
Npc Merchant spawns invisable
#1
Posté 05 avril 2014 - 01:23
#2
Posté 05 avril 2014 - 03:59
How are you sure that he's acting normally if he's spawning invisible and thus you can't interact with him?
Trying to figure out if this is the bug where NPCs can appear invisible due to a graphics glitch but are actually there and not technically invisible.
#3
Posté 05 avril 2014 - 08:39
Sounds to me like the merchant used an invalid appearance. Check the merchant's blueprint and the appearance that you used.
#4
Posté 06 avril 2014 - 03:42
Perhaps the word I should have used was ghostly. He's there, but without a solid appearance.
His phenotype is Normal and his appearance is (Dynamic)Human. Acting normally means that his
conversation starts and his store opens. Thank you for taking the time to post.
Ed
Got it. I deleted the npc from the pallete. I placed another npc,and then added him to the pallete. Used original Tag and ref. changed head and clothing. Tested. Same thing. I had placed the spawn waypoint between 2 placeables (merchant stands). I moved the waypoint to the side, and that solved the problem. I don't know why. Thanks again.
Ed
#5
Posté 08 avril 2014 - 10:56
MagicalMaster, Zwerkules,
Perhaps the word I should have used was ghostly. He's there, but without a solid appearance.
His phenotype is Normal and his appearance is (Dynamic)Human. Acting normally means that his
conversation starts and his store opens. Thank you for taking the time to post.
Ed
Got it. I deleted the npc from the pallete. I placed another npc,and then added him to the pallete. Used original Tag and ref. changed head and clothing. Tested. Same thing. I had placed the spawn waypoint between 2 placeables (merchant stands). I moved the waypoint to the side, and that solved the problem. I don't know why. Thanks again.
Ed
The merchant was spawning in the overlap between the placeables' walkmeshes, rendering him into a nonvalid location (e.g. one where the space he occupied was defined as nonwalkable). Sometimes this can cause the object to appear ghostly.





Retour en haut







