I've been one of the more vocal advocates for this concept that I'm aware of.
The primary reason is that I feel there is a certain drama and romantic tension in a relationship where the two parties aren't together all the time, and where they aren't on equal footing in terms of capabilities. One where your love interest knows that you're going into a life threatening situation and won't be there to watch your back, or who isn't a capable combatant in their own right. I think these are concepts that haven't been explored in a dragon age game and would like to see them tackled.
Aside from that, I agree with the opinion that it makes the world seem bigger. Say we have six love interests, three of either gender. If two of those are non-companions, in my opinion it makes the world feel bigger than if all six were companions, as in the latter scenario you're essentially saying that all of our opportunities for love come from a pool of nine people who we're traveling with all the time. Personally I've always looked for romance outside of the workplace and outside of my core group of friends; I don't like to spoil friendships or complicate working relationships; given that our companions are a mixture of our best friends and coworkers, essentially, having all the options come from that pool is somewhat off putting for me.
Also, I think it allows the developers more freedom when designing the party as they're no longer bound by the concern of making sure a certain quota(or at least not as large a quota) of our followers are love interest material. We could end up seeing a much bigger variety in companions under this system.





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