OK, woo! [wipes sweat from forehead] I finally made it through the 47 pages of this thread. Was very frustrating read at times, because I had pertinent and (I think) interesting things to say about Japanese hairstyles, Chris Evans, the colour pink, Fenris and prejudice, toggles and other stuff (and how all these relate to masculinity and femininity), but alas those parts of the conversation are over...
That said, I still wanted to comment about something that was said a few pages ago, that no one bothered to debunk. So this is my own transcription of a part of the Panel in GaymerX entitled: "EA Panel: 'Why We Think it is Important to Create More LGBT Inclusive Games'". Unfortunately that panel was divided on youtube to 4 parts, and the pertinent part I wanted was split between the end of part 2, and the beginning of part 3, so for ease of use, I decided to transcribe it.
The speaking persons are David Gaider, David "Rez" Graham (the lead AI programmer for the Sims), and Jessica Merizan:
Gaider: "Speaking from the perspective of the games that I worked on, I think that the effect that the gay romances that we had, that I think is important for the industry is that I think it's debunked a lot of the assumptions we had prior to BioWare doing that. I mean, we're a pretty big company, our games are pretty high profile, and I think it's fair to say that our taking that step affected our sales in absolutely no way whatsoever. I mean, maybe there are people who didn't like it, and say they're not going to buy a BioWare game because they have optional gay romances that they don't have to use, but other people might... [pause for laughter] If that's the stance they want to take, cool. But I think we have equal evidence that there are people who want the game specifically because it included that. I mean... And I think that's improtant as well, like, seeing gay fans self identify, like, on our forums, like people who have come and said: 'I have bought this game because I heard it had gay romances, and wouldn't even normally have played this game, but I went out and bought it'. That's the sort of language that companies listen to. And it's not a cynical thing, it's true. Whereas ultimately developers are... developers are there to make art, but also they're to survive and make money, and publishers are definitely there to survive and make money, so it's important that they hear that. So if us including that has brought over fans who have talked about it and in talking about it, they are making their presence heard. And I think that ultimately that is the most important step as far as publishers are concerned."
Graham: "Yeah, our official stance at EA if... if you don't want to buy our games because they have LGBT content is: 'Well, **** you then!'. I mean..." [Can't hear what he said here because of audience laughter]
Gaider: [laughing] "I did not use that phrase!"
Merizan: "[Unclear] **** you! [unclear because of laughter] you're just taking Lily Allen, you're just, "**** you very much"! Just give us that. He did say that! He..."
Gaider: "He didn't!"
Merizan: "No... The underlying... When we got the "Worst Company in the World" Award, for the second year in a row, he was like: 'Yes, there are a lot of things that we can do better, but there are a lot of things that people don't like about us, that we're not gonna stop doing... And LGBTQ rights was one of them..." [She goes on to say interesting things, but on a slightly different angle of LGBT and Gender inclusion]
The full panel is here:
Part 1
Part 2
Part 3
Part 4
Also, I wish there was a toggle for that green emoticon. It makes me nauseous every time I see it. 
Oh! and I tried to be as accurate as I can in my trascript, but I'm sorry for any unintentional mistakes which may have happened.