So getting this back to how it'll work in Inquisition...
Playersexual (like with Anders having slightly different dialogue based on you being male or female) seems oookaaayy to me, though not ideal. (I know some people don't like having certain dialogue options "barred" from their PC, but, well...isn't that why you do multiple playthroughs? To experience different sides of the same characters/situations?)
If you want to romance Alistair with a male character, you shouldn't have to rely on a mod. You should be able to sweep him up in your manly arms (or elvish or dwarven arms) and openly declare your love.
Hmm, I honestly find this a little bit boring (not your posting; just the option that you happen to be arguing for). Games like Dragon Age have a huge amount of "catering" to the player; the devs repeatedly emphasize that they want to drive home a sense of player agency in Inquisition, in particular. With that going on, and with you being the badass top dog of an organization that bows to no one, doesn't that get a little dull? When everyone and everything are utterly mold-able based on little old you's decisions? In another thread, somebody mentioned the confrontation moments in the games when your companions had a beef with you (like Alistair if you sacrificed Isolde, or Sten when approaching Haven); I think those are some of the most interesting moments in the whole story. You're taking the role of the Inquisitor, who has underlings and agents who follow his orders and carry out his will; I want to hear more from the people who stand up to him and disagree. Or, as in this case, people who aren't immediately in love with him simply because he's The Inquisitor.
Call me crazy, but I actually hope there's going to be some element of rejection in the romances in Inquisition. Not just like Alistair, Sebastian, and Morrigan, who were utterly oblivious to you if you weren't a specific gender; I mean potential LI's who will acknowledge if you make an advance but still turn you down because they're Just Not That Into You. I'm thinking of Iron Bull laughing in the Inquisitor's face if he/she isn't a Qunari, or Cullen politely declining the advances of a male, or Cassandra scoffing and saying, "You're kidding me, right?" if you failed to help her out in a personal quest.
I'm a fan of 'playersexual' or bisexual romances personally.
Look at it this way - Alistair was a straight-only romance, and you were disappointed that you couldn't romance him with a male. But if they'd made him a gay-only romance, others would be disappointed that they couldn't romance him with a female. All you're really doing is displacing that disappointment onto another group of players.
I think the best way to ensure that each and every player has the greatest chance of finding a romance they are happy with is to remove gender-restrictions. I understand that some people feel this cheapens the characters and I do symphasise with that, but I feel that for the sake of equality this is the most appropriate option.
Of course, playersexual or even free-for-all, accepting-all-comers romances sound like they'd be the most "fair" because they offer the same opportunities to everyone, but I guess my problem with that is, while video games, especially fantasy video games, of course have quite an element of escapism in them, I think the characters are an area that should be as close to total realism as possible. (I'm 100% aware of the irony of saying this as I think of Merrill, the elven blood mage who has a little bit of history with a demon...but you get what I mean, yeah?) It's the characters that, more than anything, breathe life into the game, and if they're all equally "available" to you no matter what (side note: when people talk like this, especially when they DEMAND a game like this, I find it juuuuust a tad creepy; anyone else? Romancing on demand? GIVE ME flirting and sex with this character!?), they don't feel like real, complex individuals.
So when people say that having limitations excludes certain segments of the playerbase, or that it's "unfair," I tend to think...well, yep, it does exclude! And that's fine. I like that, because it makes me think of real-life people, who, whether they're gay, straight, bisexual, asexual, or whatever other individual circumstance, are not going to fall for you simply because you exist and take an interest in them. People have preferences and aversions, and to have those vanish simply because you clicked on the flirty heart dialogue option is a disservice to the character. I really do believe that having a character with restrictions is not denying content to x number of people; rather, it's an enhancement of everybody's game, because it serves the purpose of having believable characterization. I would have loved to play as a dwarf, but I wanted to play as a mage, so I had to make a choice and accept that I couldn't do both in the same playthrough. And I totally would have romanced Alistair with my male PC, but he wasn't into that. I didn't think, "Gosh, Bioware is excluding me, what a terrible idea on their part;" I thought, "Hmph. Fair enough, Alistair, them's the breaks. One more reason to play as a female on the next playthrough."
Is that really so narrow-minded or unfair? If you disagree with my framing of the issue, then please:
1) Give me the benefit of the doubt, and assume that I meant no disrespect; if you think what I said was unkind in some way, tell me without snarling.
2) Tell me what YOU think. I've heard lots of opinions on the subject, and I don't get tired of hearing what makes a given LI's romance more/less enjoyable to different people.
*Couple things I just thought of:
1) I've heard people disagree with those of us who think that diversity of characters' sexual preferences is a matter of realism, and they sometimes respond that sexual preference is utterly divorced from personality or any other aspect of characterization. While I agree that sexual preference is not totally predictable by any means, I disagree that it's "just one little trait." It actually tends to be a very major but very subtle (if that makes sense?) factor in nearly every single relationship a person forms, and of course that becomes a big part of who the person/character really IS.
2) I seem to recall one of the devs saying that modding would be something like DA2, i.e. extremely limited? That's honestly the #1 reason I could think of to go with the "all characters are available to all" approach, because the very creative and talented modding community can only do so much...
I am truly sorry this turned out to be so long.