Can you guys give me a good Warrior build with all the skills I need, when to get those skills and tell me how much I should have in each attribute? I looked through at least 20 guides for multiple classes and they were all saying something like "get enough strength for this shield" or "concentrate on dexterity then str" but they don't give an exact number.
Please give me a good Warrior build with exact amount of attributes, skills, etc.
#1
Posté 06 avril 2014 - 02:10
#2
Posté 06 avril 2014 - 02:20
Question: What kind of weapons do you wish to use? This is rather key in making a design.
Personally, I enjoy the 2H for a Warrior; prefer a Rogue for DW and Archery, and generally skip S&S unless I wish to add one of the better shields to that character.
#3
Posté 06 avril 2014 - 02:23
And do you want to Tank or deal damage?
#4
Posté 06 avril 2014 - 02:33
Doesn't matter if it's 1H or 2H and being a tank and deal damage would be nice but if I had to choose tank cause I'd be close to enemies
#5
Posté 06 avril 2014 - 03:00
Well for a Tank S/S I'd get Strengh to 42 to equip the best armor then put everything else in Dexterity,Get all S/S talents,Get Threaten and Taunt,Spec Champion and Templar and grab all their talents.
Items I'd recommend are*note most of these are expensive*:
Spellward
Andruil's Blessing
Ring of Ages
Lifegiver
Starfang if you have Warden's Keep otherwise either The Veshialle,Bloodline or Keening Blade should do.
Howe's Shield
and either the Warden Commander,Wade's Superior Dragonbone or Cailan's armor set
#6
Posté 06 avril 2014 - 03:10
Well for a Tank S/S I'd get Strengh to 42 to equip the best armor then put everything else in Dexterity,Get all S/S talents,Get Threaten and Taunt,Spec Champion and Templar and grab all their talents.
Items I'd recommend are*note most of these are expensive*:
Spellward
Andruil's Blessing
Ring of Ages
Lifegiver
Starfang if you have Warden's Keep otherwise either The Veshialle,Bloodline or Keening Blade should do.
Howe's Shield
and either the Warden Commander,Wade's Superior Dragonbone or Cailan's armor set
Don't put any points into anything else besides strength and dex?
- Cobra's_back aime ceci
#7
Posté 06 avril 2014 - 03:21
Don't put any points into anything else besides strength and dex?
That's the way I've always done it though I suppose you could afford a couple of points in Constitution for survivability at lower levels if you feel the need to.
But yes Dexterity*which makes you harder to hit* should be your priority in a tank build.
#8
Guest_StreetMagic_*
Posté 06 avril 2014 - 03:26
Guest_StreetMagic_*
High dex will make a near impossible to hit tank, but if you want to deal damage too, spread the love with Strength. Strength sword and shield warriors are still viable. Just not the highest damage dealing of the warrior builds. But it shouldn't matter too much. This isn't an MMO.
- Shadow Fox aime ceci
#9
Posté 06 avril 2014 - 03:29
High dex will make a near impossible to hit tank, but if you want to deal damage too, spread the love with Strength. Strength sword and shield warriors are still viable. Just not the highest damage dealing of the warrior builds. But it shouldn't matter too much. This isn't an MMO.
Pretty much.Though personally I go Dual Wield if I want a dps that can tank. ![]()
#10
Posté 06 avril 2014 - 03:31
Thanks dudes. So what are all the skills I should get again? I want to be clear on this so I don't screw one thing up then have to start all over. I play on the PC btw
#11
Posté 06 avril 2014 - 03:34
Also how about all of my companions including dog? Can you tell me exact how much I should put in their attributes
#12
Guest_StreetMagic_*
Posté 06 avril 2014 - 03:35
Guest_StreetMagic_*
Thanks dudes. So what are all the skills I should get again? I want to be clear on this so I don't screw one thing up then have to start all over. I play on the PC btw
If you're making a shield tank, just get all the shield skills. And the top Warrior tree (it's the first 8 skills you see. Although you can ignore the second line after Taunt. "Disengage" isn't all that needed). For a specialization, get Champion at least. The second is whatever you care for. They all have a good niche, but just go for whatever theme works for you.
#13
Posté 06 avril 2014 - 03:42
Thanks dudes. So what are all the skills I should get again? I want to be clear on this so I don't screw one thing up then have to start all over. I play on the PC btw
All the S/S talents,All the Champion and Templar talents,Powerful,Threaten,Precise Striking and Taunt so 24 talents total.
For a pure defensive Tank if you want a tank who can do decent DPS switch Templar with Berserker.
#14
Posté 06 avril 2014 - 03:58
I was planning on working on a more in-depth guide on how to build the various character archetypes to post on the steam page, since I often see a lot of confusion among people new to the game, but I simply lack the time to do so at present.
But, since your request was on how to create an effective tank, I can refer you to the fantastic guide on the Wiki. Tank. It's essential reading for those new to the game, as far as I'm concerned.
To answer your other question. Strength and dex are ideal, yes. You may splash a few points into constitution if you find it to your liking, but it doesn't offer a tremendous amount of value and thus I can't recommend sinking too many points into it. In Origins, constitution and willpower are what I like to call the "personal preference" attributes. Min-maxers prefer to do without putting any points into these attributes entirely, instead focusing on the attributes that directly contribute to damage (or in the tank's case, defense). Putting a few points here and there is perfectly okay if you feel your health/stamina is too low. However, defense is going to prove far more valuable than health in the grand scheme of things, simply because the higher chance you have of not getting hit, the less you need to worry about healing.
For equipment, the guide I linked lists the best armour sets that you will want to take a look at. If you have DLC, you can obtain the Warden Commander and/or Cailan's armour sets as early as by the time you finish Lothering. The best non-DLC armours will not be available until much further into the game. It may also be a good idea to look at the list of massive armour requirements by tier, so you can plan on getting your strength to a certain point accordingly if you want to wear them as soon as you get them. At level 7 (the level the grand majority of players are when they complete Lothering), I know the Warden Commander set will be tier 3, requiring 26 strength. Cailan's will be tier 5 at the earliest. The icing on the cherry, though, is that you can use the item tier upgrade glitch to keep these armour sets up to par as you progress through the game, leaving you with two of the best possible armour sets that you can obtain early and use throughout the majority of the game. Accessories in Origins are extremely simple. The Spellward, Andruil's Blessing, Lifegiver, and Key to the City are the obvious cream of the crop; just about nothing can compete with them.
Talent progression in the game is such that posting a level-by-level breakdown is a bit superfluous, as the precise order in which you acquire certain talents doesn't mean a whole lot in this game, barring a few essentials. The general guideline is extremely simple though. You should prioritize 3 abilities: Threaten, Taunt, and Shield Wall. You can get all three by level 5 (and with the bonus talent given after you become a Warden). Easy, simple, they are your bread-and-butter. Shield Wall is the mode you should be running, and it'll only grow better when you get the two passive abilities at the end of the middle and bottom of the W&S tree. After level 5, the rest is more flexible and entirely up to your personal preference.
I can elaborate on the specializations at a later time. I must be off to sleep. Hope this helped.
#15
Posté 06 avril 2014 - 04:08
Are there items that raise my cunning to 16? Since that's the amount I need to get caster coercion
#16
Posté 06 avril 2014 - 04:10
I was planning on working on a more in-depth guide on how to build the various character archetypes to post on the steam page, since I often see a lot of confusion among people new to the game, but I simply lack the time to do so at present.
But, since your request was on how to create an effective tank, I can refer you to the fantastic guide on the Wiki. Tank. It's essential reading for those new to the game, as far as I'm concerned.
To answer your other question. Strength and dex are ideal, yes. You may splash a few points into constitution if you find it to your liking, but it doesn't offer a tremendous amount of value and thus I can't recommend sinking too many points into it. In Origins, constitution and willpower are what I like to call the "personal preference" attributes. Min-maxers prefer to do without putting any points into these attributes entirely, instead focusing on the attributes that directly contribute to damage (or in the tank's case, defense). Putting a few points here and there is perfectly okay if you feel your health/stamina is too low. However, defense is going to prove far more valuable than health in the grand scheme of things, simply because the higher chance you have of not getting hit, the less you need to worry about healing.
For equipment, the guide I linked lists the best armour sets that you will want to take a look at. If you have DLC, you can obtain the Warden Commander and/or Cailan's armour sets as early as by the time you finish Lothering. The best non-DLC armours will not be available until much further into the game. It may also be a good idea to look at the list of massive armour requirements by tier, so you can plan on getting your strength to a certain point accordingly if you want to wear them as soon as you get them. At level 7 (the level the grand majority of players are when they complete Lothering), I know the Warden Commander set will be tier 3, requiring 26 strength. Cailan's will be tier 5 at the earliest. The icing on the cherry, though, is that you can use the item tier upgrade glitch to keep these armour sets up to par as you progress through the game, leaving you with two of the best possible armour sets that you can obtain early and use throughout the majority of the game. Accessories in Origins are extremely simple. The Spellward, Andruil's Blessing, Lifegiver, and Key to the City are the obvious cream of the crop; just about nothing can compete with them.
Talent progression in the game is such that posting a level-by-level breakdown is a bit superfluous, as the precise order in which you acquire certain talents doesn't mean a whole lot in this game, barring a few essentials. The general guideline is extremely simple though. You should prioritize 3 abilities: Threaten, Taunt, and Shield Wall. You can get all three by level 5 (and with the bonus talent given after you become a Warden). Easy, simple, they are your bread-and-butter. Shield Wall is the mode you should be running, and it'll only grow better when you get the two passive abilities at the end of the middle and bottom of the W&S tree. After level 5, the rest is more flexible and entirely up to your personal preference.
I can elaborate on the specializations at a later time. I must be off to sleep. Hope this helped.
I was planning on working on a more in-depth guide on how to build the various character archetypes to post on the steam page, since I often see a lot of confusion among people new to the game, but I simply lack the time to do so at present.
But, since your request was on how to create an effective tank, I can refer you to the fantastic guide on the Wiki. Tank. It's essential reading for those new to the game, as far as I'm concerned.
To answer your other question. Strength and dex are ideal, yes. You may splash a few points into constitution if you find it to your liking, but it doesn't offer a tremendous amount of value and thus I can't recommend sinking too many points into it. In Origins, constitution and willpower are what I like to call the "personal preference" attributes. Min-maxers prefer to do without putting any points into these attributes entirely, instead focusing on the attributes that directly contribute to damage (or in the tank's case, defense). Putting a few points here and there is perfectly okay if you feel your health/stamina is too low. However, defense is going to prove far more valuable than health in the grand scheme of things, simply because the higher chance you have of not getting hit, the less you need to worry about healing.
For equipment, the guide I linked lists the best armour sets that you will want to take a look at. If you have DLC, you can obtain the Warden Commander and/or Cailan's armour sets as early as by the time you finish Lothering. The best non-DLC armours will not be available until much further into the game. It may also be a good idea to look at the list of massive armour requirements by tier, so you can plan on getting your strength to a certain point accordingly if you want to wear them as soon as you get them. At level 7 (the level the grand majority of players are when they complete Lothering), I know the Warden Commander set will be tier 3, requiring 26 strength. Cailan's will be tier 5 at the earliest. The icing on the cherry, though, is that you can use the item tier upgrade glitch to keep these armour sets up to par as you progress through the game, leaving you with two of the best possible armour sets that you can obtain early and use throughout the majority of the game. Accessories in Origins are extremely simple. The Spellward, Andruil's Blessing, Lifegiver, and Key to the City are the obvious cream of the crop; just about nothing can compete with them.
Talent progression in the game is such that posting a level-by-level breakdown is a bit superfluous, as the precise order in which you acquire certain talents doesn't mean a whole lot in this game, barring a few essentials. The general guideline is extremely simple though. You should prioritize 3 abilities: Threaten, Taunt, and Shield Wall. You can get all three by level 5 (and with the bonus talent given after you become a Warden). Easy, simple, they are your bread-and-butter. Shield Wall is the mode you should be running, and it'll only grow better when you get the two passive abilities at the end of the middle and bottom of the W&S tree. After level 5, the rest is more flexible and entirely up to your personal preference.
I can elaborate on the specializations at a later time. I must be off to sleep. Hope this helped.
Yes this is very helpful. Thank you and everyone else in this topic
- Shadow Fox aime ceci
#17
Posté 06 avril 2014 - 04:17
Are there items that raise my cunning to 16? Since that's the amount I need to get caster coercion
I just use the 5 points you get at CC to reach that.
#18
Posté 06 avril 2014 - 04:27
I just use the 5 points you get at CC to reach that.
CC?
#19
Posté 06 avril 2014 - 04:28
CC?
Character Creation.
#20
Posté 06 avril 2014 - 04:55
Thanks man. Now that I have some direction I don't have to stress the hell out like I did when the first I played Origins on PS3 when it first came out
- Elhanan et Shadow Fox aiment ceci
#21
Posté 06 avril 2014 - 05:25
Character Creation.
You get 5 Cun from the fade during Broken Circle. That's far more economical than tossing away 5 points you have control over. You do need to invest 1 additional point to reach 16 if you're an elf or dwarf, however
#22
Posté 06 avril 2014 - 06:31
You get 5 Cun from the fade during Broken Circle. That's far more economical than tossing away 5 points you have control over. You do need to invest 1 additional point to reach 16 if you're an elf or dwarf, however
Ah right.
#23
Posté 06 avril 2014 - 08:04
Highly recommend adding the Respec mod to help insure adaptability.
#24
Posté 06 avril 2014 - 02:55
Are there items that raise my cunning to 16? Since that's the amount I need to get caster coercion
If you've finished Angarrak, there's The High Regard of House Dace. It raises Cunning by 6.
If not, there are some free DLC items-the Lucky Stone and the Guildmaster's Belt. The belt raises it by 3, lucky stone by 1.
As for tank, do you want to kill things or absorb damage? If you want to kill things, focus on the offensive skills from the start. I also think you want to get Perfect Striking ASAP. It really helps with those pesky revenants.
#25
Posté 06 avril 2014 - 03:21
Using items to modify your attributes will only allow you to fulfill the requirements to equip weapons and armour. For skills and talents, your base strength/dexterity/magic/cunning (i.e. not modified by items and other bonuses) must match up to what the ability in question requires in order to be able to learn it.





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