Should Loghain Live or Die?
#552
Posté 09 avril 2014 - 08:32
One of the great strengths of DAO is not only can you roleplay, but you can character roleplay: where you fill not just the role but you can provide the personality or philosophy
I agree. I don't play many games but i do like this one because you have a choice.
#553
Guest_starlitegirlx_*
Posté 09 avril 2014 - 08:41
Guest_starlitegirlx_*
One of the great strengths of DAO is not only can you roleplay, but you can character roleplay: where you fill not just the role but you can provide the personality or philosophy
Yes, I love this part. I've only really just fully gotten into fully fleshing out all these aspects for my characters. I'm going to restart my current FHN rouge and have some real fun with her personality and philosophy.
- Cobra's_back aime ceci
#554
Guest_StreetMagic_*
Posté 09 avril 2014 - 10:12
Guest_StreetMagic_*
One of the great strengths of DAO is not only can you roleplay, but you can character roleplay: where you fill not just the role but you can provide the personality or philosophy
That's all true, but I don't think "peak performance" is much of a role. Or at the very least, it's a bland Mary Sue or boy scout trope. In the abstract sense, I already understand the role too much to want to roleplay it.
I don't necessarily want anti-heroes or bastards either, mind you. But even the most appealing heroic stories of our world had failures, tragedies, mistrust, and delusion in them. Joan of Arc, King Arthur and Lancelot, Abe Lincoln's politicking and dilly-dallying before he gave into the abolitionists, etc...Some might be fictional, some real, but life is full of conflict, bias, and imperfection. That's what we create gods for. To be what we aren't.
Well, the Greeks didn't do that, I guess. Their gods were bastards too. ![]()
#555
Posté 09 avril 2014 - 10:15
That's all true, but I don't think "peak performance" is much of a role. Or at the very least, it's a bland Mary Sue or boy scout trope. In the abstract sense, I already understand the role too much to want to roleplay it.
Not always. Peak performance in Orzammar and Amaranthine requires you to do some questionable things.
- Cobra's_back aime ceci
#556
Guest_StreetMagic_*
Posté 09 avril 2014 - 10:17
Guest_StreetMagic_*
Not always. Peak performance in Orzammar and Amaranthine requires you to do some questionable things.
What do you mean for Orzammar?
That's one of the few quests I think is hard coded to never be peak performance. They don't write in the "third option" like they do with Dalish or the Broken Circle. You're forced to choose either Harrowmont or Bhelen.. both less than ideal.
#557
Posté 09 avril 2014 - 10:19
What do you mean for Orzammar?
That's one of the few quests I think is hard coded to never be peak performance. They don't write in the "third option" like they do with Dalish or the Broken Circle. You're forced to choose either Harrowmont or Bhelen.. both less than ideal.
I don't like Bhelen, and I don't like Harrowmont. But one of them gets results.
#558
Guest_StreetMagic_*
Posté 09 avril 2014 - 10:36
Guest_StreetMagic_*
I don't like Bhelen, and I don't like Harrowmont. But one of them gets results.
Oh. I think we have different meanings of peak performance. You can get peak performance in Orzammor within a context, and with the cards your dealt.
But I mean peak performance isn't appealing from a general stance. When you're enacting all of your idealistic fantasies. When things always go right from a general moral or logical point of view. I don't want to play a character who never wades through the mud, never has biases or chooses a side, or never take the offensive or selfish dialogue option, etc.. I'm glad DA2 cut out a lot of the "third option" ideals. You can be pretty heroic still, but never be Superman (or Superwoman) in that game. And that's a good thing.
#559
Posté 09 avril 2014 - 10:42
That's all true, but I don't think "peak performance" is much of a role. Or at the very least, it's a bland Mary Sue or boy scout trope. In the abstract sense, I already understand the role too much to want to roleplay it.
I don't necessarily want anti-heroes or bastards either, mind you. But even the most appealing heroic stories of our world had failures, tragedies, mistrust, and delusion in them. Joan of Arc, King Arthur and Lancelot, Abe Lincoln's politicking and dilly-dallying before he gave into the abolitionists, etc...Some might be fictional, some real, but life is full of conflict, bias, and imperfection. That's what we create gods for. To be what we aren't.
Well, the Greeks didn't do that, I guess. Their gods were bastards too.
What your saying doesn't make any sense. It has nothing with Mary Sue or boy scout. What does have to do with is let's say build the Vigil Keep to last. It also means get 100 approval to build up your characters so that they fight better. It doesn't require a boy scout to get this done.
Honestly, where do you get this stuff?
#560
Posté 09 avril 2014 - 10:47
Oh. I think we have different meanings of peak performance. You can get peak performance in Orzammor within a context, and with the cards your dealt.
But I mean peak performance isn't appealing from a general stance. When you're enacting all of your idealistic fantasies. When things always go right from a general moral or logical point of view. I don't want to play a character who never wades through the mud, never has biases or chooses a side, or never take the offensive or selfish dialogue option, etc.. I'm glad DA2 cut out a lot of the "third option" ideals. You can be pretty heroic still, but never be Superman (or Superwoman) in that game. And that's a good thing.
I'd prefer there to be good outcomes for just about every quest, even if that good outcome means staying the hell away from the questgiver. But these should be morally interesting situations. If you have to do something clever or amoral (or both) to get the best outcome of a quest, that's brilliant. If getting the best outcome of a quest means you tell the seneschal who's complaining of lack of soldiers to do his best to give everyone a sufficient guard (which as I understand it means that everyone gets one in that exact decision in Amaranthine) then I feel an overwhelming need to bash my head against a wall. Damn shame, too. A lot of the decisions in that campaign were pretty nice, I thought.
- Cobra's_back aime ceci
#561
Guest_StreetMagic_*
Posté 09 avril 2014 - 10:51
Guest_StreetMagic_*
What your saying doesn't make any sense. It has nothing with Mary Sue or boy scout. What does have to do with is let's say build the Vigil Keep to last. It also means get 100 approval to build up your characters so that they fight better. It doesn't require a boy scout to get this done.
Honestly, where do you get this stuff?
Getting 100 approval everywhere is exactly the kind of thing I'm talking about. It's not roleplaying. It's maximizing gameplay mechanics, while the player character becomes this bland sounding board who says and does everything right to get on people's good sides. But losing any interesting angles themselves in the process.
That's nothing like building up the keep. There's no character to it. It's just a building. I don't want to treat characters like they're buildings though, where I have a clear "I win" button. I want to act like a person with them. If every novel had character interactions like this, I'd give up reading a book ever again.
#562
Posté 09 avril 2014 - 10:51
Oh. I think we have different meanings of peak performance. You can get peak performance in Orzammor within a context, and with the cards your dealt.
But I mean peak performance isn't appealing from a general stance. When you're enacting all of your idealistic fantasies. When things always go right from a general moral or logical point of view. I don't want to play a character who never wades through the mud, never has biases or chooses a side, or never take the offensive or selfish dialogue option, etc.. I'm glad DA2 cut out a lot of the "third option" ideals. You can be pretty heroic still, but never be Superman (or Superwoman) in that game. And that's a good thing.
Wow! I have never seen anyone used the word peak performance that way. There is no set way to play this game and that is why it is a hit.
If you want to be selfish and biases go ahead. Players want more options not less. DA2 wasn't a hit.
#563
Posté 09 avril 2014 - 10:59
Getting 100 approval everywhere is exactly the kind of thing I'm talking about. It's not roleplaying. It's maximizing gameplay mechanics, while the player character becomes this bland sounding board who says and does everything right to get on people's good sides. But losing any interesting angles themselves in the process.
That's nothing like building up the keep. There's no character to it. It's just a build. I don't want to treat characters like they're buildings though, where I have a clear "I win" button. I want to act like a person with them.
You are describing how you want it. Not everyone cares to play it this way. Why should they kill some of their market? You can still play it your way and you don't have to change it for anyone else.
#564
Guest_StreetMagic_*
Posté 09 avril 2014 - 11:03
Guest_StreetMagic_*
You are describing how you want it. Not everyone cares to play it this way. Why should they kill some of their market? You can still play it your way and you don't have to change it for anyone else.
I never claimed to do anything else but that. But when you suggest to me to play with peak performance, I explained why I don't. Now you think it's me trying to force you into things instead. lol. I have a clear preference, but I really don't care about what you do with your time. I'm a harmless voice on a message board. Don't mind me.
#565
Posté 09 avril 2014 - 11:19
I never claimed to do anything else but that. But when you suggest to me to play with peak performance, I explained why I don't. Now you think it's me trying to force you into things instead. lol. I have a clear preference, but I really don't care about what you do with your time. I'm a harmless voice on a message board. Don't mind me.
You mean this message:
#566
Guest_StreetMagic_*
Posté 09 avril 2014 - 11:34
Guest_StreetMagic_*
You mean this message:
Streetmagic wrote: “Or you can just be another garden variety RPG saint and see the best in everything. That always works.”I wrote: “Or you can be a smart intelligent warden groom your team for peak performance as you are influencing the public around you. Just to give it a real world favor.”This was just another option not meant for you to actually do. I don't relate peak performance with saint. To me these are two different things. I thought I was just adding in another suggestion. The more the betterSorry for the confusion.
Fair enough.
I just can't help seeing it from a saint. Or someone trying to be one. Especially like you mentioned above, with getting 100 approval. That somewhat entails a kind of character who has either elevated themselves among all the many problems and factions of Thedas, to the point that they can see how to be friends with anyone. It can be done, but it's not an interesting role for me to play.
That doesn't mean I want to play some bastard who intentionally presses people's buttons though. It comes down to backstory I create and the origin story. If I'm a Cousland, for example, I want to roleplay a noble's perspective somewhat. I want to be ignorant of other people's ways of life and step on some toes. Same with Dalish.
Or it could just be having fun with playing a character who simply doesn't jive well with someone right away. That could be as simple as, say, the friction Han Solo and Leia had in Star Wars. Han is a smuggler and rough around the edges, while Leia is royalty. They get on each other's nerves, but eventually they hook up too. Even the best kind of friendships have fights. I can't replicate this kind of storytelling by always going the "approval" route.
Also, DA2 did this much better as well. I liked that Friendship or Rivalry opened up different dialogues and skillsets.
#567
Posté 09 avril 2014 - 11:57
Fair enough.
I just can't help seeing it from a saint. Or someone trying to be one. Especially like you mentioned above, with getting 100 approval. That somewhat entails a kind of character who has either elevated themselves among all the many problems and factions of Thedas, to the point that they can see how to be friends with anyone. It can be done, but it's not an interesting role for me to play.
That doesn't mean I want to play some bastard who intentionally presses people's buttons though. It comes down to backstory I create and the origin story. If I'm a Cousland, for example, I want to roleplay a noble's perspective somewhat. I want to be ignorant of other people's ways of life and step on some toes. Same with Dalish.
Or it could just be having fun with playing a character who simply doesn't jive well with someone right away. That could be as simple as, say, the friction Han Solo and Leia had in Star Wars. Han is a smuggler and rough around the edges, while Leia is royalty. They get on each other's nerves, but eventually they hook up too. Even the best kind of friendships have fights. I can't replicate this kind of storytelling by always going the "approval" route.
Also, DA2 did this much better as well. I liked that Friendship or Rivalry opened up different dialogues and skillsets.
Thank you for clarification. Again I'm sorry for the confusion. This line: "I just can't help seeing it from a saint."
I just see it as a manager or someone training for a special event. Both these individual could be real nasty but they are trained to perform. I get what your saying and it sounds like fun. I do tend to gravitate in a certain direction for an exact ending. "I know how dull"
#568
Guest_starlitegirlx_*
Posté 10 avril 2014 - 12:00
Guest_starlitegirlx_*
Getting 100 approval everywhere is exactly the kind of thing I'm talking about. It's not roleplaying. It's maximizing gameplay mechanics, while the player character becomes this bland sounding board who says and does everything right to get on people's good sides. But losing any interesting angles themselves in the process.
That's nothing like building up the keep. There's no character to it. It's just a building. I don't want to treat characters like they're buildings though, where I have a clear "I win" button. I want to act like a person with them. If every novel had character interactions like this, I'd give up reading a book ever again.
So ****** of the companions. Their just NPCs. I tell Alistair off a few times and frankly it's fun. He still loves me and will still swoon over me. But the whining needs to stop. Morrigan? She's not going anywhere. Her momma made her come with me. So I can tell her she's evil all I want. Kind of fun actually. Wynne is nice to tell off as well. Her condescending chantry BS drives me nuts no matter what character I run. She's the worst character of them all. Oghren is... oghren. Not a huge fan but he can be amusing as heck at times. Leliana's goody girl act grates at times as well. Zev amuses but the overkill on sex stuff is a bit much but I like that he will be a loyal friend and stay with you despite being in danger. He even warns you that it could be dangerous for you. Gotta love that about them.
If playing nice with them bothers you then don't irk the ones you feel like irking. This game I'll be irking Morrigan and telling wynne to STFU. I probably will just dump gifts on Leliana but avoid the conversations. And I will definitely set alistair straight when he grates on my nerves.
You don't have to play it so they have full approval. You're just complaining for the sake of complaining now it seems. In most games you don't even have an option to screw with companions you may have. Here, you can do stuff that sends them packing. So it seems a bit odd to complain about it. In ME they were just loyal dogs no matter what.
#569
Guest_StreetMagic_*
Posté 10 avril 2014 - 12:00
Guest_StreetMagic_*
Thank you for clarification. Again I'm sorry for the confusion. This line: "I just can't help seeing it from a saint."
I just see it as a manager or someone training for a special event. Both these individual could be real nasty but they are trained to perform. I get what your saying and it sounds like fun. I do tend to gravitate in a certain direction for an exact ending. "I know how dull"
Actually that makes sense to me, in that light. A manager. Never thought of it like that.
- Cobra's_back aime ceci
#570
Guest_starlitegirlx_*
Posté 10 avril 2014 - 12:07
Guest_starlitegirlx_*
Getting 100 approval everywhere is exactly the kind of thing I'm talking about. It's not roleplaying. It's maximizing gameplay mechanics, while the player character becomes this bland sounding board who says and does everything right to get on people's good sides. But losing any interesting angles themselves in the process.
That's nothing like building up the keep. There's no character to it. It's just a building. I don't want to treat characters like they're buildings though, where I have a clear "I win" button. I want to act like a person with them. If every novel had character interactions like this, I'd give up reading a book ever again.
Also, you're not taking into mind that some people roleplay great leaders. To them, the ideal is to listen to what their people have to say and nod, agree, for the most part. Keep them efficient and not hit on things that will make them less efficient in battle if they are grudge types. One of my Cousland runs could not stand Wynne or Sten or Morrigan. She tolerated them. But her father taught her that treating people with respect will earn you loyalty. He always did that himself. He even told her that he never cared for Howe but felt he should be respectful and having a history with the man, even more so. She wondered if he would have been better off being at odds with him, but for right now, she feels she will need the help of these people so she is polite. When it is over, she will never bother with them again. They will be out of her life and it no longer matters, but for now she needs them so politeness is the way to keep them. When they disagree with what she does, she doesn't really care. They will be gone soon enough. For now, she tolerates them and uses them as needed.
#571
Guest_StreetMagic_*
Posté 10 avril 2014 - 12:09
Guest_StreetMagic_*
lol.. this kind of reminds me though. I had a manager like that. It kind of irked me after awhile that she was the same way with everyone. And one day in her office, I saw a book on shelf.. one of those self-books like "How to win people over" or something. lmao.
So it might not be saintly, but a bit disingenuous. I stopped respecting her after that. Keep it real. That's my motto.
- Cobra's_back aime ceci
#572
Posté 10 avril 2014 - 12:15
You could also RP keeping everyone at 100 approval the PC having the people skills to know his people and do what he can to get the best out of them. Of course it might be a stretch for the Hero of the Age to also have people skills to go along with his/her martial ability, but there are characters like Julius Caesar who can do it all well. They're very rare, but they do exist.
On the 100 approval for everyone, I've never been able to do it. it's just too hard to get Shale's and Oghren's approval up in the game.
Yes, Julius was a bit too successful in the end.Same thing might have happened with the Warden.We'll have to wait until DAI to find out for sure.
#573
Guest_StreetMagic_*
Posté 10 avril 2014 - 12:17
Guest_StreetMagic_*
You could also RP keeping everyone at 100 approval the PC having the people skills to know his people and do what he can to get the best out of them. Of course it might be a stretch for the Hero of the Age to also have people skills to go along with his/her martial ability, but there are characters like Julius Caesar who can do it all well. They're very rare, but they do exist.

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- Mike3207 aime ceci
#574
Guest_starlitegirlx_*
Posté 10 avril 2014 - 12:48
Guest_starlitegirlx_*
lol.. this kind of reminds me though. I had a manager like that. It kind of irked me after awhile that she was the same way with everyone. And one day in her office, I saw a book on shelf.. one of those self-books like "How to win people over" or something. lmao.
So it might not be saintly, but a bit disingenuous. I stopped respecting her after that. Keep it real. That's my motto.
Well, it's manipulation. But then again, it's necessary if the person can be counted on. Wynne would walk away under the right circumstances. Leliana would too. Their beliefs about ashes or saving a few possibly gone bad mages are bigger than saving Thedas or Ferelden. Everyone one of them has a breaking point as far as I can see, which is pretty true in real life as well and why they need to be manipulated. People are just too damn petty. If you play it wrong you could end up with some of your best party leaving and that Cousland knew that people could abandon her when things got rough. She just watched full out betrayal by a supposed friend. So really it's not disingenuous. It's being smart and wise and knowing people can be petty and not always trusted to see the greater good. She wouldn't have to nod and agree and be polite all the time if people were capable of being adults, but generally they are not.
- sylvanaerie et Cobra's_back aiment ceci
#575
Guest_starlitegirlx_*
Posté 10 avril 2014 - 12:54
Guest_starlitegirlx_*
You could also RP keeping everyone at 100 approval the PC having the people skills to know his people and do what he can to get the best out of them. Of course it might be a stretch for the Hero of the Age to also have people skills to go along with his/her martial ability, but there are characters like Julius Caesar who can do it all well. They're very rare, but they do exist.
On the 100 approval for everyone, I've never been able to do it. it's just too hard to get Shale's and Oghren's approval up in the game.
Yes, Julius was a bit too successful in the end.Same thing might have happened with the Warden.We'll have to wait until DAI to find out for sure.
Without that thoughtful gift I'd never be able to do it. That god it came with the edition I got. But gifts were kind of stupid especially since some you had to hunt for and some I've still never even found. I just basically buy them off. The only one I really win over is alistair. I don't really need many gifts with him to get a decent approval and into a romance. And his gifts are easily found too for the most part.`
- Cobra's_back aime ceci





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