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Should Loghain Live or Die?


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#926
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OK, so he thinks it's a punishment worse than death. Seems like a reasonable assessment, and very much in character. In that case... why on earth would I want to recruit a very dangerous enemy who hates the Wardens, wants us all dead, AND thinks we are punishing him very severely?  Especially after Alistair, who likes being a Grey Warden, raises an objection? My point is not that Loghain deserves or does not deserve the fate worse than death; it's that he's hostile and dangerous to the organization, and my Warden has no way of knowing that he's suddenly going to be reasonable, cooperative, docile and obedient once he's drunk from the chalice. This whole scenario demands an abrupt and total reversal of every aspect of Loghain's attitude and demeanor in order to work. I don't think people really turn on a dime like that. That's one of the reasons why I think the whole scenario is contrived.

 

 

He's not hostile. Not persistently at least. He's ignorant. He was mistaken that Wardens were simply skilled warriors who fought darkspawn. And nothing more. In his mind, he thought he could do the same as any Warden. That there was no need for tall tales and legends. Even our own characters basically think this, until the very end of the game.. when we realize why Wardens are important to defeat archdemons. That there's more than fighting involved. It's more about magic than fighting.

 

When Loghain gets this insight, he's more brave than my own characters. He's comfortable that it only takes "one life" to end the blight. He doesn't mind to die for Ferelden. He's not going to put a bunch of petty concerns over that.

 

Personally, I hate the idea. I'm more selfish than he is in the end.Towards the end of the game, I view him as the more mature, responsible General.



#927
DesstinyMaker

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But once again - we don't learn any of this until AFTER we've recruited him and lost Alistair.  We only learn that Loghain is willing to be a good, faithful Grey Warden rather than a dangerous enemy inside the ranks once the decision is already made, and it requires a 180 degree change instant change in attitude from him that does not make any sense. This is a very intelligent and capable man with immense personal will who, according to every scrap of evidence I have at the time of the decision, hates me passionately and wants me dead. It is only through metagaming that we know his motivations or his potential to do the job well. And if the characters had metagaming information at their fingertips when they are living through this game, Alistair would probably be quite willing to stuff Loghain down the archdemon's throat so that he and his friend the Warden could live instead.

 

That's the problem. Every argument in favor of saving Loghain that I've ever thought really was well-thought-out requires that we make omniscient decisions. We have to know, contrary to what the game tells us, that he's going to serve the Wardens well without being a possible inside menace. We have to know that one of the Wardens has to die, and that it might as well be Loghain. (The piece of information that could have changed Alistair's mind!)  We have to know that he's absolutely going to survive the Joining; at the time when Alistair walks out, we are by no means sure of that, and it looks like insisting on Loghain may have actually resulted in a net loss for the organization. NOBODY who says they would do whatever it takes to kill the archdemon is going to let a person who is 100% capable of doing it walk out the door - or get dragged away to execution - in favor of taking a chance that this other guy MIGHT be able to do it if we get lucky. When Alistair threatens to walk, that ought to be the end of the conversation; it should scare Riordan half to death that we have potentially just lost 1/3 of all the Grey Wardens in Ferelden because we offered to recruit a guy he didn't like. We need a body in that place - and even if Alistair is behaving like a baby, at least he's 100% capable of killing the Archdemon. At that point, Loghain is an extreme longshot.

 

Now, of course, if this was a real life scenario, at this point Riordan would say "OK, Landsmeet will take a five-minute recess because I REALLY need to talk to these two other Wardens alone" and then he'd bring us truly up to speed on why we've absolutely got to take this chance. And at this point, I'd probably still suggest Cauthrien instead, since she's a really great fighter, not a criminal, and Alistair won't flip his gourd if she's recruited. Then we'll have four Wardens instead of three, and we can always keep Loghain around as a backup IF she dies during the Joining.

 

It's only the extreme plot contrivances of the scenario that turn this into a zero - sum game that you might actually win by taking Loghain instead of Alistair.


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#928
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This is a very intelligent and capable man with immense personal will who, according to every scrap of evidence I have at the time of the decision, hates me passionately and wants me dead.

If you have defeated him, doesn't he say something like "There is something in you that I haven't felt since Maric died?"

 

I mean, yeah, that's not exactly the greatest reason to declare "Oh, he must like me and has reformed entirely!", but it's clear he doesn't hate you that passionately.



#929
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You don't need to be omniscient to save Loghain. You just need to be willing to explore. And not think "punishment" always means "capital punishment".

 

When it comes to problem solving, it's the gamer's habit to bash buttons and swing their swords. We're so used to resolving everything with beheadings and explosions. Whether we're crushing toadstool heads in Mario Brothers or chopping Loghain's head off. But it's interesting to me if another option rears it's head forward. That's rare, and hardly any games cater to that side of ourselves. But this where RPGs can shine and set themselves apart from action games.

 

So... that's what initially would get people to explore "Loghain". Not omniscience. The whole idea of just recruiting him is intriguing on it's own. I don't need to know what will happen. And maybe, just the humor of it is enough to tempt some. "Really? He can be on my team? lol".



#930
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You ever fought her at Howe's place? Damn gal has nearly as much health as the sodding Archdemon.

 

If she ever goes on a Calling I don't think we'll even have to worry about darkspawn anymore.

 

On nightmare she beat my ass into the prison. Hate her and her damn archers who don't give me a chance to get a single spell off. She really needs to be a warden. She'd beat them into oblivion then hunt down every last archdemon and kill them all herself .... because I suspect she would probably survive killing them. Chew up their souls and spit then out like razors.


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#931
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You don't need to be omniscient to save Loghain. You just need to be willing to explore. And not think "punishment" always means "capital punishment".

 

When it comes to problem solving, it's the gamer's habit to bash buttons and swing their swords. We're so used to resolving everything with beheadings and explosions. Whether we're crushing toadstool heads in Mario Brothers or chopping Loghain's head off. But it's interesting to me if another option rears it's head forward. That's rare, and hardly any games cater to that side of ourselves. But this where RPGs can shine and set themselves apart from action games.

 

So... that's what initially would get people to explore "Loghain". Not omniscience. The whole idea of just recruiting him is intriguing on it's own. I don't need to know what will happen. And maybe, just the humor of it is enough to tempt some. "Really? He can be on my team? lol".

 

Well, it still is contrived and manipulative. Boxing you in once again... this game goes bonkers once you hit the landsmeet.



#932
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If you have defeated him, doesn't he say something like "There is something in you that I haven't felt since Maric died?"

 

I mean, yeah, that's not exactly the greatest reason to declare "Oh, he must like me and has reformed entirely!", but it's clear he doesn't hate you that passionately.

 

That's nothing more than an acknowledgement that he underestimated you.


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#933
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But once again - we don't learn any of this until AFTER we've recruited him and lost Alistair.  We only learn that Loghain is willing to be a good, faithful Grey Warden rather than a dangerous enemy inside the ranks once the decision is already made, and it requires a 180 degree change instant change in attitude from him that does not make any sense. This is a very intelligent and capable man with immense personal will who, according to every scrap of evidence I have at the time of the decision, hates me passionately and wants me dead. It is only through metagaming that we know his motivations or his potential to do the job well. And if the characters had metagaming information at their fingertips when they are living through this game, Alistair would probably be quite willing to stuff Loghain down the archdemon's throat so that he and his friend the Warden could live instead.

 

That's the problem. Every argument in favor of saving Loghain that I've ever thought really was well-thought-out requires that we make omniscient decisions. We have to know, contrary to what the game tells us, that he's going to serve the Wardens well without being a possible inside menace. We have to know that one of the Wardens has to die, and that it might as well be Loghain. (The piece of information that could have changed Alistair's mind!)  We have to know that he's absolutely going to survive the Joining; at the time when Alistair walks out, we are by no means sure of that, and it looks like insisting on Loghain may have actually resulted in a net loss for the organization. NOBODY who says they would do whatever it takes to kill the archdemon is going to let a person who is 100% capable of doing it walk out the door - or get dragged away to execution - in favor of taking a chance that this other guy MIGHT be able to do it if we get lucky. When Alistair threatens to walk, that ought to be the end of the conversation; it should scare Riordan half to death that we have potentially just lost 1/3 of all the Grey Wardens in Ferelden because we offered to recruit a guy he didn't like. We need a body in that place - and even if Alistair is behaving like a baby, at least he's 100% capable of killing the Archdemon. At that point, Loghain is an extreme longshot.

 

Now, of course, if this was a real life scenario, at this point Riordan would say "OK, Landsmeet will take a five-minute recess because I REALLY need to talk to these two other Wardens alone" and then he'd bring us truly up to speed on why we've absolutely got to take this chance. And at this point, I'd probably still suggest Cauthrien instead, since she's a really great fighter, not a criminal, and Alistair won't flip his gourd if she's recruited. Then we'll have four Wardens instead of three, and we can always keep Loghain around as a backup IF she dies during the Joining.

 

It's only the extreme plot contrivances of the scenario that turn this into a zero - sum game that you might actually win by taking Loghain instead of Alistair.

 

I've been arguing these points for ages in these threads. There's some crappy writing that comes out once you hit the landsmeet. All contrived and filled with manipulations, using Alistair as a tool... it's truly craptastic writing. Offensive to anyone capable of intelligent logical thought.

 

Edited to add: Truly good writing would not require metagaming for actions to make sense and work, it would not box you into bad outcomes, it would not bring in very important details at the last second when there were ample opportunities to bring them up much sooner. That Riordan never brings up the death consquence at the arl's estate while he stands in the corner is some craptastic writing. Even worse that he doesn't bring it up during the landsmeet when it becomes quite evident that you have no idea about what is entailed to kill the archdemon. That really is some truly terrible writing which is either done for the sake of 'consquences' to your actions or done because the writers just aren't that good.


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#934
Riverdaleswhiteflash

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3. Loghain arrives at the Landsmeet still hostile to the Grey Wardens. He is so hostile, he parks his best lieutenant outside the Landsmeet door to prevent Alistair and me from entering the hall to plead our case.

 

At the very least, he's a CRAPPY Game of Thrones player, and you know what happens when you play the Game of Thrones and lose.

 

You die. Period.

With regards to Cauthrien, I never got the impression Loghain was behind that. I thought she was acting on her own initiative. (At the Landsmeet, I mean. I think she went on his orders the first time. @Starlitegirl: If you want to fight her then, do not do so in the main hall. The archers and the mage will *$(#* you. Take it into the room where Anora was being held. You're still going to have a hell of a time, but you're not completely screwed.)

 

I will note that Julius Caesar made a habit of sparing his defeated enemies, and using them as allies and subordinates. And he did pretty well off this for a while. (Of course, I think one of these defeated enemies was named Brutus, so I suppose this kinda helps your case.)



#935
Mike3207

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As a mage, I usually have time to get off one spell off before the archers start shooting. I Mana Clash the mage and run out of the room.



#936
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You don't need to be omniscient to save Loghain. You just need to be willing to explore. And not think "punishment" always means "capital punishment".

 

When it comes to problem solving, it's the gamer's habit to bash buttons and swing their swords. We're so used to resolving everything with beheadings and explosions. Whether we're crushing toadstool heads in Mario Brothers or chopping Loghain's head off. But it's interesting to me if another option rears it's head forward. That's rare, and hardly any games cater to that side of ourselves. But this where RPGs can shine and set themselves apart from action games.

 

So... that's what initially would get people to explore "Loghain". Not omniscience. The whole idea of just recruiting him is intriguing on it's own. I don't need to know what will happen. And maybe, just the humor of it is enough to tempt some. "Really? He can be on my team? lol".

 

I had no desire to recruit him ever. Not once. I did it just to do it. But I never really had a desire to do it.



#937
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As a mage, I usually have time to get off one spell off before the archers start shooting. I Mana Clash the mage and run out of the room.

 

Fireball is a really good one to give you an upper hand on the archers for a few seconds but the downside is that Cautherine is right on you like a beast. I might try grease next time because with potions and firebomb I could probably take out one group of archer. Perferably the ones to the left as they are harder to reach and your team wouldn't be caught in crossfire. Maybe COC on the archers to the right. Crushing prison on the mage. I always use crusing prison on them. The mage should probably go first. I wonder if I can do grease and fireball from the room or would it make me run out there. I know horror make me move closer. But I have really good range for grease and fireball. If I can take out the archers and mages, the rest is not too bad. I run with three dual wields and one mage as a norm these days. That works well for me. One crowd controller and using stealth when I can with Zeva and Leliana can be a lifesaver. But that is one hell of a fight on nightmare. I wanted to redo it but decided to have leliana and zev rescue me as I had never done that. It was pretty awesome to do though and worth it. Then I just killed Cautherine next time I saw her.



#938
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I had no desire to recruit him ever. Not once. I did it just to do it. But I never really had a desire to do it.

 

I'll agree on something with you here. That it's a fault of the writers that you didn't feel this one bit.

 

The fault lies in not giving you a persistent voice nudging you in these subtle ways throughout the game. All you get are companions like Alistair and Wynne, who go on about the honor of Wardens. Or Leliana, who keeps hinting at how death isn't so bad, and we can be like those lovers in the stars, or go to the "Maker's" side. Or Sten, who tells you there is no purpose to an individual except prescribed "duty". All of them put death and duty on a pedestal. The rest of the companions don't have many points about this, one way or another. Morrigan puts power on a pedestal. Zevran puts killing (not death) on a pedestal. Nobody puts survival on a pedestal (Morrigan does to an extent, but in a very base way). Nobody helps you harbor resentment at your role as a Warden. But in this state of mind, you find a fitting punishment for Loghain.

 

By the end of the game, we're all a little duped into "Wardens=Good and honorable!" "Loghain bad! Off with head! Rawr." Simply because of the company we keep.

 

With Awakening, the voice of dissent is quite prevalent. Sigrun and Anders put survival on a pedestal, for example. The Architect puts preventing future blights on a pedestal. They see no glory in any of this.



#939
DarthGizka

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Every argument in favor of saving Loghain that I've ever thought really was well-thought-out requires that we make omniscient decisions.


I really enjoyed your posts, they are well reasoned and well argumented. Except for one basic fallacy: the question is not whether to 'save' or 'spare' Loghain. The question is whether you give in to the blackmail of a companion who has just proved himself an unreliable flake, and whether you are willing to stoop to murder in order to appease him.

Meta-gamingly you know that you can do whatever you want. You know that you can get away with murder if you so choose, and you know also that you don't need Alistair for anything (nor Loghain, for that matter).

In-role you don't know any of that, although you may be able to guess that an 'accidental' beheading of Loghain won't have any dire consequences for you and your team.

#940
Sifr

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1. He kidnapped a blood mage prisoner from the Chantry and convinced him to make an assassination attempt on a rival noble. The aftermath of that assassination attempt resulted in the death of many, many people in the village of Redcliffe at the hands of Connor's demon, and the deaths of several of Eamon's knights looking for the Urn of Sacred Ashes when they should have been fighting the darkspawn.  It may also result in the death of one of Eamon's family members.  Yes, that's a executable offense.

 

2. He forced Ferelden citizens into slavery to raise money so he could run his civil war against the Bannorn. Darkspawn are threatening to destroy the country and he's selling people so he can stay in power.  At this point, I don't really care what his INTENTIONS are; sometimes you have to evaluate actions based on the fruit they yield rather than on what was hoped for.  Yes, this is an executable offense.

 

Both these incidents always struck me as being penned from the dark quill of Arl Howe, rather than Loghain. The evidence for Howe is;

 

1: Howe is the type of guy to rely on assassination to get rid of opponents, such as his murder of the Couslands having occurred in all Origins to allow him to acquire the Teynir of Highever. He's also the one who first introduced Zevran to Loghain, making it clear he hired the Antivan Crows on his own initiative and suggesting that he might have used them before. It's also implied that Howe was responsible for Arl Urien not returning from Ostagar, giving him a way to acquire the seat of the Arl of Denerim, having removed Vaughan from the picture by coming to him in friendship before staging yet another coup. Howe being responsible for the poisoning of Arl Eamon therefore makes a lot of sense, since he'd already taken out two of the most important people in Ferelden via assassination or coups.

 

2: Howe is the type of man to resort to magic and hire apostates to do his dirty work. During his attack on the Couslands and in the Arl of Denerim's estate, we see that there are several apostates present in his employ, which makes Howe being the one to hire a known Blood Mage like Jowan far more likely than someone like Loghain doing so.

 

3: Howe seems dismissive of Elves in general, making it more likely that his plan to sell the Elves into slavery came from him, rather than Loghain. After all, the Alienage would now fall under the purview of his new post as the Arl of Denerim, giving him easy access to do so in secret without anyone else finding out.

 

I submit that Loghain's guilt is merely that he signed off on Howe's plans. When you confront him on it at the Landsmeet, he seems disappointed in himself for agreeing to the plan and his attempts to rationalise seem directed more towards himself than anyone else.

 

Does that absolve him of his crimes? Maybe not, but I've always felt that Howe was far more involved than Loghain in all of the dirty dealings that took place during the course of Origins. In the end, it was Loghain's authority and covering for him was simply the means with which he could get away with his crimes. Executing both Howe and Loghain therefore is simply having justice served.


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#941
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I'm pretty sure a lot of Loghain's madness started RIGHT at Ostagar. Howe was off doing his own thing before, as you can see from some letters in Awakening.

 

After the Joining scene, Loghain is fighting and trying to talk Cailan out of being on the frontlines. He's thinking normally at this point. But he harbored so much resentment that he switched plans mid-battle. I see his actions as merely spiteful (but destructive nonetheless). A sort of conceit, saying.. "If the Wardens are so great, lets see if they can handle this mess on their own. They don't need me. Pffft." He proved his point in the most brutal way possible. In his mind, he was destroying a childish myth. That Wardens weren't any different than other soldiers.

 

Except for one slight detail. And for that, you can blame the Wardens as much as Loghain. Their damn secrecy does them no good.



#942
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Both these incidents always struck me as being penned from the dark quill of Arl Howe, rather than Loghain. The evidence for Howe is;

 

1: Howe is the type of guy to rely on assassination to get rid of opponents, such as his murder of the Couslands having occurred in all Origins to allow him to acquire the Teynir of Highever. He's also the one who first introduced Zevran to Loghain, making it clear he hired the Antivan Crows on his own initiative and suggesting that he might have used them before. It's also implied that Howe was responsible for Arl Urien not returning from Ostagar, giving him a way to acquire the seat of the Arl of Denerim, having removed Vaughan from the picture by coming to him in friendship before staging yet another coup. Howe being responsible for the poisoning of Arl Eamon therefore makes a lot of sense, since he'd already taken out two of the most important people in Ferelden via assassination or coups.

 

2: Howe is the type of man to resort to magic and hire apostates to do his dirty work. During his attack on the Couslands and in the Arl of Denerim's estate, we see that there are several apostates present in his employ, which makes Howe being the one to hire a known Blood Mage like Jowan far more likely than someone like Loghain doing so.

 

3: Howe seems dismissive of Elves in general, making it more likely that his plan to sell the Elves into slavery came from him, rather than Loghain. After all, the Alienage would now fall under the purview of his new post as the Arl of Denerim, giving him easy access to do so in secret without anyone else finding out.

 

I submit that Loghain's guilt is merely that he signed off on Howe's plans. When you confront him on it at the Landsmeet, he seems disappointed in himself for agreeing to the plan and his attempts to rationalise seem directed more towards himself than anyone else.

 

Does that absolve him of his crimes? Maybe not, but I've always felt that Howe was far more involved than Loghain in all of the dirty dealings that took place during the course of Origins. In the end, it was Loghain's authority and covering for him was simply the means with which he could get away with his crimes. Executing both Howe and Loghain therefore is simply having justice served.

 

Mostly I agree with this. In the scene with Zevran, while he does sign off on it, he appears to have a genuine distaste for it whereas Howe is purely fine with it. Part of a days work for him. And then there's that scene where he is sitting in the chair or throne and he looks so defeated and tired of it all. As if the distaste of his own actions and the failure of them was just weighing on him. I always think to some of the scenes from The Tudors... King Henry and his fits and depression and sulking... I need to rewatch that series. It was brilliant.... but I digress. That is how it seems with Loghain only unlike Henry, Loghain does have a sense of honor and as much as I most always kill him unless I'm running a specific metagame that requires him to live, I do still truly believe that he was blinded by Orlais. Might even almost be having some PTSD from the minute Cailan started on about getting help from Orlais. Given what he tells you about what he saw done by Orlesians, I do thing there's PTSD that might be a logical trigger. I don't see him as evil at all. I see him as not believing it is a blight which he says in one of the cutscenes and truly believing that then his obligation is to see the Orlesians don't try to retake ferelden.

 

I know this is probably highly debatable to many but given what he lived through, what he remembers and the fact that he knows the orlesians are coming and he doesn't believe it is a blight AND he is not offered any proof to the contrary by duncan, I really can see his side of things and if I were there watching it from his perspective I would have been very concerned about orlesians coming.

 

However, where he falters the most is selling the elves into slavery and all the attempts on the few surviving wardens along with the mage sent to poison the arl (which he doesn't deny if you use it in the landsmeet after telling alfstanna meaning that he did actually know about it and take part in it). I think he denies it if you don't have the right dialouge with alfstanna or even give her the ring at all. I'm not sure though. Also, I don't see why he has to keep going after the wardens.... there are only a few. Why would he even bother? They could slur him but who would believe them? That's the part that when I examine all of it, I still don't quite see why he goes after them at all.



#943
KaiserShep

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As I've stated before , DAO suffers from tainting the perspective of the PC by giving the player too much meta-knowledge. Both Zevran and Master Ignacio never mention Arl Howe, but they always mention Loghain. In any case, it doesn't matter. In his position, anything and everything his cohorts do is now his responsibility.

#944
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I think it goes beyond PTSD. Orlais occupied Ferelden for 80 years. He was a commoner living among that, starting from birth. It wasn't just about his war in later years, fighting alongside Maric. His attitude is more akin to a young Polish person growing up amongst Nazi occupation. It's just pure loathing for Orlais.



#945
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I'm pretty sure a lot of Loghain's madness started RIGHT at Ostagar. Howe was off doing his own thing before, as you can see from some letters in Awakening.

 

After the Joining scene, Loghain is fighting and trying to talk Cailan out of being on the frontlines. He's thinking normally at this point. But he harbored so much resentment that he switched plans mid-battle. I see his actions as merely spiteful (but destructive nonetheless). A sort of conceit, saying.. "If the Wardens are so great, lets see if they can handle this mess on their own. They don't need me. Pffft." He proved his point in the most brutal way possible. In his mind, he was destroying a childish myth. That Wardens weren't any different than other soldiers.

 

Except for one slight detail. And for that, you can blame the Wardens as much as Loghain. Their damn secrecy does them no good.

 

Liked for the secrecy part of it.

 

I think though that it started earlier because I think he knew about the orlesians earlier. The conversation he has with Cailan seems to be very much oriented around his being aware they are coming and not wanting that or agreeing with it or that the issues with orlesians are a thing of the past as Cailan puts it. I think that was the trigger and it happened before Ostagar. I think plans were set in motion before ostagar because of that. It always feels like things were taking place before you get there especially when you realize that Howe was killing the Couslands before you arrive and Howe was in league with Loghain and Howe in part claims it is because the Couslands were working with the king and Orlesians. So that is something that began much sooner.



#946
Riverdaleswhiteflash

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I think it goes beyond PTSD. Orlais occupied Ferelden for 80 years. He was a commoner living among that, starting from birth. It wasn't just about his war in later years, fighting alongside Maric. His attitude is more akin to a young Polish person growing up amongst Nazi occupation. It's just pure loathing for Orlais.

It's not just loathing. There's a good deal of fear thrown in in both cases.



#947
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Loghain doesn't really know how deep the alliances with Orlais are with Cailan. It's just his (accurate) suspicion. Bring him on Return to Ostagar and he's shocked and enraged.



#948
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As I've stated before , DAO suffers from tainting the perspective of the PC by giving the player too much meta-knowledge. Both Zevran and Master Ignacio never mention Arl Howe, but they always mention Loghain. In any case, it doesn't matter. In his position, anything and everything his cohorts do is now his responsibility.

 

They want us to see those cutscenes and they set them up in a very specific way so that you see both are involved because later you will have to face both. But yes, as a warden, we would never have seen them so it kind of messes with your game in that respect. You become all knowing as the player and that shifts your perspective.



#949
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I think it goes beyond PTSD. Orlais occupied Ferelden for 80 years. He was a commoner living among that, starting from birth. It wasn't just about his war in later years, fighting alongside Maric. His attitude is more akin to a young Polish person growing up amongst Nazi occupation. It's just pure loathing for Orlais.

 

 

Actually, when you see the sort of violence and cruelty he saw, there is likely an element of PTSD involved. Might not be full blown but likely enough to trigger certain responses out of fear and panic. He saw some violent things. Trust me when I say that damages a person's psyche and remains with them until they heal or resolve them. That's why so many in the war in the middle east these days have PTSD. Most of them are seeing this stuff and fairly regularly. Same with anyone who witnesses violence of any sort if it is extreme enough or happens often enough. It triggers an innate fear for ones own life whether it is you who is threatened or not and that induces the trauma. Because you witness it, you are traumatized by it. Doesn't matter how long ago it was. Doesn't matter if you grew up with it. However, years of carrying that around will bring it to loathing and pure rage. But the trauma starts it. Over time, using rage and loathing and hate to cope with trauma is not uncommon. Actually, it is very common. Too common I would say.



#950
Guest_StreetMagic_*

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Actually, when you see the sort of violence and cruelty he saw, there is likely an element of PTSD involved. Might not be full blown but likely enough to trigger certain responses out of fear and panic. He saw some violent things. Trust me when I say that damages a person's psyche and remains with them until they heal or resolve them. That's why so many in the war in the middle east these days have PTSD. Most of them are seeing this stuff and fairly regularly. Same with anyone who witnesses violence of any sort if it is extreme enough or happens often enough. It triggers an innate fear for ones own life whether it is you who is threatened or not and that induces the trauma. Because you witness it, you are traumatized by it. Doesn't matter how long ago it was. Doesn't matter if you grew up with it. However, years of carrying that around will bring it to loathing and pure rage. But the trauma starts it. Over time, using rage and loathing and hate to cope with trauma is not uncommon. Actually, it is very common. Too common I would say.

 

Oh, I know those things would affect him, but he was dealing with crap since childhood. If he had PTSD, it ran deeper than a veteran and became an early part of his personality. Listen to his conversation with dog, for example. Or just read how the Orlesians could act in the books.

 

What's funny is he himself doesn't call it "hate". That's one of the first dialogues with him. He says "to this day, I don't understand it". He's bewildered by Orlais and why they did the things they did.