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Have to admit, this game made me shed tears.


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#1
Red Panda

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There's something amazing about a game this emotional, there really is.

 

But to top it off, I've never had a game make me feel awful quite as much as shooting Mordin in the back as a result of what I thought was the right choice to make at the time. Finishing off Wrex later was unfortunate but expected, a result of the decision, but it didn't make me feel terrible like shooting Mordin did, as Mordin was my most favorite character right after Garrus in the entire series. :crying:

 

Of course, why would the emotional roller coaster stop there? I ended up feeling extremely sad and depressed after the mission on Thessia, feeling as though I, as a player messed up so terribly and everything wasn't going well. Of course that depression fell off pretty quick as it got more upbeat after that, but I have to admit the Thessia mission was an emotional rollercoaster of disappointment with not only oneself but with the entire galaxy and the entire Asari race being screwed over by the incompetence of the Asari government.

 

I have to admit though, I was pretty angry at Kai Leng, but he was a pretty good nemesis against my melee build Shepard. Not quite good enough, but hey he had the gunship, which wasn't super fair, but hey, it's not a big deal. Overall, I finished that mission with a massive feeling of failure, which if it was the intent of the narrative, I say bravo and jolly good writing indeed!

 

It's just amazing how a video game can create such strong emotions with its well-written characters and plot.

 

I know it's several years later, but are there any parts that still bring any sort of emotion to the surface for you?


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#2
Althix

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emmm. you know i can understand i guess many things, but not Thessia. What is so special about that place?



#3
Mes

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I don't know if it was particular moments for me as much as it was that bloody soundtrack. I feel a lump forming in my throat just thinking about it!



#4
sH0tgUn jUliA

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The soundtrack hit the right notes at the right times. That was really what did it. When I analyze the plot it is full of holes.



#5
Han Shot First

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I liked that Shepard got defeated on Thessia, and I also liked the end sequence where you hear what is left of the commando unit you had been encountering throughout the mission being slaughtered  The Kai Leng boss fight was a little underwhelming though.



#6
Mcfly616

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Every boss fight in the entire series is underwhelming....

#7
Kaibe

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ME3 made me feel like I had been punched in the gun, ran into by a semi, ran over by a semi, and then kicked repeatedly.
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#8
Darks1d3

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For me, it was mainly the characters and the interactions with them that truly moved me throughout the trilogy. The plot may have been full of holes, but the characters, with a few exceptions, were written very well. I think Julia put it best in her "Characters of Mass Effect" blog.



#9
Han Shot First

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Every boss fight in the entire series is underwhelming....

 

I thought the ones in LotSB and the Clone/Brooks tag team in the Citadel were decent. 



#10
Red Panda

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emmm. you know i can understand i guess many things, but not Thessia. What is so special about that place?

It's just the feeling that one was so close to advancing the means to defeating the reapers. To have that all pulled out from under you, it's like a personal failure magnified tenfold.

 

I just can't help but feel that I, as the protagonist, failed the purpose of the game, and Kai Leng was one of the implements that made me feel bad about it. It really was a good well-written part, just like Virmire in the original Mass Effect.

 

I was actually rooting for Shepard admonishing Joker about Thessia. That guy was like the guy who makes tasteless cracks about the deceased at funerals.



#11
Ribosome

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stopped reading at "I shot Mordin"


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#12
Red Panda

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stopped reading at "I shot Mordin"

I would have too. I agonized over the decision, but as the interrupt came up, I had no other choice than to go with the choice that seemed like the right choice to me. I felt compelled to do it, and it emotionally tore me apart inside, but I kept on going even though it made me feel so terrible.

 

 

It's a marvel of writing, really.



#13
sH0tgUn jUliA

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For me, it was mainly the characters and the interactions with them that truly moved me throughout the trilogy. The plot may have been full of holes, but the characters, with a few exceptions, were written very well. I think Julia put it best in her "Characters of Mass Effect" blog.

 

Thanks. It was about the characters for me. The characters are what kept me coming back. The Reaper War was merely a back drop to the entire game. You had compelling characters in Wrex, Jack, Miranda, Tali, Liara, Garrus. Hell I even liked Zaeed. I wish he had more dialogue because I loved his voice actor. I loved Han Gerrel's VA as well as Zaal'Koris. And who can forget Claudia Black's bit parts. Commander Bailey. It's those characters who made the universe come alive. It wasn't the plot per se. 

 

I forgot Mordin. I never shot Mordin. I blew away Wrex on Virmire. I faked the genophage cure.



#14
SporkFu

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stopped reading at "I shot Mordin"

Amen.

 

EDIT: Oops, did want to add that I do agree about the game being an emotional roller-coaster, though.



#15
mybudgee

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Shadow Broker is the TRUE boss of ME2

#16
Malanek

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The game was really emotional. It was the biggest strength of the single player component. I didn't shoot Mordin in my first playthrough but that part of the game was still really sad due to his sacrifice but also emotionally uplifting. Saw the shoot in back scene playing through with different choices and it was also very sad. There were so many other great scenes throughout the game as well, Liaras project, shooting bottles with Garrus, just seeing Jack as a teacher, Tali on Rannoch, Thane saving the council despite barely being able to move, Ashley telling you she hopes the Reapers send you to hell. And I could go on and on.

 

However the ending always felt flat to me. It just stuck out as emotionally void (neither happy nor sad) whereas the rest of the game was so saturated with it. I think the extended cut helped with that but you never really get the same experience as seeing it the first time. I really hope they can avoid that in the future. It was just so disappointing to finish such a great attachment on such a low note.


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#17
Hanako Ikezawa

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There's still several scenes that are tearjerkers or goosebump givers to me in terms of emotional, and I've played it over a couple dozen times. 



#18
Ribosome

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"I am the very model of a-"BOOM

 

 

 

 

:unsure:

 

 

 

 

 

 

 

 

:( 

 

 

 

 

 

 

 

FUUUCK :crying:



#19
AlanC9

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Every boss fight in the entire series is underwhelming....


Better than DA2's though.

#20
mybudgee

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LolDragonage2

#21
AlanC9

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I actually like most of DA2. The big boss fights... not so much. Gimmicky trash. At least ME3's didn't take forever.



#22
Cknarf

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When Mordin is killed in the explosion.  I associate the most feels with this scene, even over squadmate goodbyes, and the death of Thane.


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#23
Excella Gionne

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Shepard was suppose to be impaled by an object on Thessia after Kai Leng blows up the supporting beams, but that was the original script. Would have liked to have seen the original script put into play.



#24
Mcfly616

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Shepard was suppose to be impaled by an object on Thessia after Kai Leng blows up the supporting beams, but that was the original script. Would have liked to have seen the original script put into play.

the 'original' script was essentially the same, except for a few parts here and there. For example, one prominent bit of false information that circulates these parts quite frequently is that "Javik was the Catalyst" in the original script. Yet, there's no truth to that whatsoever.


However, there was supposed to be a Virmire-type choice on Thessia (if I remember correctly). I would've loved that. The series needed a few more of those no-win situations.

#25
SporkFu

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I'd have been happier with Thessia if we could take out that gunship like in Garrus' ME2 recruit, or Samara's for that matter, or Kasumi's LM. I mean, come on, I killed 4 or 5 harvesters rescuing Lt. Victus on Tuchanka (I can hear Garrus now saying, "Five worm-necks, huh? That's almost impressive.")

 

I should be able to take out one Cerberus gunship. I'd even have been okay with Kai-Leng sneaking away with the prothean data while I did kill the gunship, but at least let me fight it.


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