Defualt ME3 is terrible. It makes you wonder why it was advertised as the place to start
Because the entire plot was based around it.
Defualt ME3 is terrible. It makes you wonder why it was advertised as the place to start
Because the entire plot was based around it.
As I said in earlier post, Miranda can die on Horizon even if she is loyal, warned about Kai Leng and given clearance.
Under which circumstances does that happen?
Breaking up with her at the Normandy Docking Bay.
Because the entire plot was based around it.
Because the entire plot was based around it.
Thanks.
How do you figure that?
No prob.
Mainly a few things. Better coherence in the plot, the Genophage and Rannoch arcs are actually morally grey and balanced, it fits the darker theme that Bioware were going for, because lets be honest, importing a save with everyone alive negates it completely. Shepard's dreams involving the kid can actually be very emotional due to the large amount of former squad mates you can hear whispering in the background, Shepard's descent into PTSD is inevitable due to him being the cause of multiple genocides(it was always going to take it's toll, it sure as hell took a toll on me) and seeing innocents die unnecessarily(RIP Jason Prangley) and most importantly, the endings.
I played the default play through first when I got ME3 and after going through the depression inducing story I was not at all surprised at what the Catalyst had to say, especially since it echoed Javik. After witnessing what had happened over Rannoch with the Geth annihilating the Quarians(peace is impossible in default) I found myself nodding my head at his sentiments and I did what was needed and jumped into the green beam, because honestly, at that point I just wanted to die.
When I imported my save, everything went to crap. The tone of the game suddenly changed, which jarred me for awhile I must say, the Genophage and Rannoch arcs were suddenly black and white instead of grey, Shepard having nightmares made no sense, his gradual descent into PTSD was pointless and Javiks and the Catalyst's logic made no sense. Importing ruined the story, the only reason I kept playing was because of how good the game play was.
OK, I can understand why they focused on setting the story around default, since trying to write a story whilst taking into account all import possibilities is pretty much impossible, but god damn Bioware.
Around what?
Default. The story Bioware were trying to tell actually makes sense with it.
No prob.
Mainly a few things. Better coherence in the plot, the Genophage and Rannoch arcs are actually morally grey and balanced, it fits the darker theme that Bioware were going for, because lets be honest, importing a save with everyone alive negates it completely. Shepard's dreams involving the kid can actually be very emotional due to the large amount of former squad mates you can hear whispering in the background, Shepard's descent into PTSD is inevitable due to him being the cause of multiple genocides(it was always going to take it's toll, it sure as hell took a toll on me) and seeing innocents die unnecessarily(RIP Jason Prangley) and most importantly, the endings.
I played the default play through first when I got ME3 and after going through the depression inducing story I was not at all surprised at what the Catalyst had to say, especially since it echoed Javik. After witnessing what had happened over Rannoch with the Geth annihilating the Quarians(peace is impossible in default) I found myself nodding my head at his sentiments and I did what was needed and jumped into the green beam, because honestly, at that point I just wanted to die.
When I imported my save, everything went to crap. The tone of the game suddenly changed, which jarred me for awhile I must say, the Genophage and Rannoch arcs were suddenly black and white instead of grey, Shepard having nightmares made no sense, his gradual descent into PTSD was pointless and Javiks and the Catalyst's logic made no sense. Importing ruined the story, the only reason I kept playing was because of how good the game play was.
OK, I can understand why they focused on setting the story around default, since trying to write a story whilst taking into account all import possibilities is pretty much impossible, but god damn Bioware.
Default. The story Bioware were trying to tell actually makes sense with it.
Under which circumstances does that happen?
If you don't take the paragon or renegade dialogue on the left and choose the dialogue on the right which will give you a interrupt to shoot Oriana in the leg and if you don't take it, Henry Lawson will shoot Miranda in the stomach leading to her death within a few seconds.
No prob.
Mainly a few things. Better coherence in the plot, the Genophage and Rannoch arcs are actually morally grey and balanced, it fits the darker theme that Bioware were going for, because lets be honest, importing a save with everyone alive negates it completely.
ME3 was made for the new player who haven't played the previous games.
Defualt ME3 is terrible. It makes you wonder why it was advertised as the place to start
All games that are part of a multi-game series are advertised that way.
Similar things were said about ME2. The reason is that a sizable portion of the people who might purchase the games are going to be people who never played the first or second games. So some of the advertisement and hype is going to be aimed at those people. While it might sound odd that people would jump in on the second or third game of a trilogy first, it happens all the time.
I started with a second. Luckily, soon after that, the trilogy was out for the PS3, so I got that and never looked back.
I played ME2 first on my ps3 and when I finished the Horizon mission, I ordered ME1 for the pc. After I finished my ME2 playthrough, without doing any dlc's, I played ME1 on the pc a few times and started a second playthrough of ME2.
ME3 was made for the new player who haven't played the previous games.
Absolutely.
I actually felt punished for investing in the entire trilogy.
No prob.
Mainly a few things. Better coherence in the plot, the Genophage and Rannoch arcs are actually morally grey and balanced, it fits the darker theme that Bioware were going for, because lets be honest, importing a save with everyone alive negates it completely. Shepard's dreams involving the kid can actually be very emotional due to the large amount of former squad mates you can hear whispering in the background, Shepard's descent into PTSD is inevitable due to him being the cause of multiple genocides(it was always going to take it's toll, it sure as hell took a toll on me) and seeing innocents die unnecessarily(RIP Jason Prangley) and most importantly, the endings.
I played the default play through first when I got ME3 and after going through the depression inducing story I was not at all surprised at what the Catalyst had to say, especially since it echoed Javik. After witnessing what had happened over Rannoch with the Geth annihilating the Quarians(peace is impossible in default) I found myself nodding my head at his sentiments and I did what was needed and jumped into the green beam, because honestly, at that point I just wanted to die.
When I imported my save, everything went to crap. The tone of the game suddenly changed, which jarred me for awhile I must say, the Genophage and Rannoch arcs were suddenly black and white instead of grey, Shepard having nightmares made no sense, his gradual descent into PTSD was pointless and Javiks and the Catalyst's logic made no sense. Importing ruined the story, the only reason I kept playing was because of how good the game play was.
OK, I can understand why they focused on setting the story around default, since trying to write a story whilst taking into account all import possibilities is pretty much impossible, but god damn Bioware.
Yeah, the story is actually interesting without a perfectionist import.
I don't find the genophage to be quite black/white despite how Bioware tries to manipulate your emotions with the strawman salarian dalatrass and your old buddy Wrex being king of the krogan. Because of this I go against my better judgment and cure the genophage if Wrex is alive. Hell, even if the default krogan birthrate was a million eggs a year people would still do it with Wrex in charge. Emotion is a powerful manipulator.
The quarian/geth peace did indeed become black/white with an import that allowed peace. It was a win/win solution where taking a side was no longer necessary unless you just wanted to wipe out one of the races.
I still see the catalyst's reasoning about organic/synthetic conflict because the peace only lasts a few weeks, but that peace however temporary does weaken its argument a little.
And the dream scenes only fit a story with casualties. Considering the reaper threat it's absurd that Shepard's companions remain unscathed. Having a bad dream after curing the genophage feels off because it's a time of rejoicing for many. Yes, Mordin dies but he did it willingly with a smile. So why is Shepard having nightmares right afterwards? It only makes sense if the cure was sabotaged and Mordin was potentially shot.
It was only this year that I completed a Mass Effect 3 run without everyone surviving the previous games. Simply because I wanted to see how the genephage arc played out without Wrex and Mordin.
My problem is that I can't get it into my head to deliberately set out to kill people off. It makes sense to me that Shepard, paragon or renegade, would want the strongest force to take against the enemies lined up against them.
I wonder, has anyone ever managed to keep everyone alive on their first blind playthrough of the trilogy? Many don't seem to have the stomach to kill off characters intentionally and maybe only do it when they can't meta-game their way out of a tight situation. Bioware lets characters die because it's an obstacle to overcome for the new player but also to add intrigue to the story for the experienced one.
Well my ME3 playthrough wasn't blind (script leak) but I saved Wrex and got a perfect SM on the first try. As for 3, the only thing I really metagamed was the genophage so Mordin would survive. Miranda being my favorite took care of the rest. Tal might have died, I think, but that worked out for the best.
I wonder, has anyone ever managed to keep everyone alive on their first blind playthrough of the trilogy? Many don't seem to have the stomach to kill off characters intentionally and maybe only do it when they can't meta-game their way out of a tight situation. Bioware lets characters die because it's an obstacle to overcome for the new player but also to add intrigue to the story for the experienced one.
I played every game completely blind.
I lost Kaidan (Virmire), Thane (Kai Leng), Mordin (cured genophage), Legion (peace between Geth and Quarians), Miranda (Kai Leng), and EDI (Destroy). I suppose you could probably include Javik as well, since I had him interact with the Echo Shard. He plans to kill himself in the post-war.
The Suicide Mission I got everyone through completely unscathed on the first try. The SM in general I thought was fairly easy, and found that you had to work harder to actually get people killed than you do to save them.
I wonder, has anyone ever managed to keep everyone alive on their first blind playthrough of the trilogy? Many don't seem to have the stomach to kill off characters intentionally and maybe only do it when they can't meta-game their way out of a tight situation. Bioware lets characters die because it's an obstacle to overcome for the new player but also to add intrigue to the story for the experienced one.
For ME1 only Kaidan died, Wrex was spared because I did his family armor quest so I was able to convince him to stand down. No one died on the Suicide Mission as I had completed every loyalty quest and picked Miranda for all the fire fight positions. In ME3 Miranda died because of... something.
My first playthrough of ME2 was crash and burn for me
ME1 was Kaidan dying on Virmire
ME3 I cured the genophage with Mordin dying and I ended up siding with the Quarians. It was only during my second playthrough that I learned you can get peace between the two.
My first try wasn't blind. As a PS3 user I had to wait years for the trilogy to be released. I had seen YouTube playthroughs. When I finally got the games I went into it with an evil renegade mindset so casualties were unavoidable. Wrex dying was intentional but losing 3 squadmates (Jack, Kasumi, Thane) on the SM due to lack of ship upgrades wasn't. I wasn't aware of planet scanning and didn't have the resources to upgrade the ship otherwise. I remember how baffled I was to see my crew dying just flying through the Omega 4 relay. I didn't know what I was doing back then though like in ME1 upgrading assault rifles while using pistols. I didn't send an escort for the Cerberus crew so they all died. I shot Mordin for fun even though I had the persuasion to talk him down. The salarian councilor was killed because both Kirahee and Thane were already dead. I didn't kill Kaidan but he wouldn't rejoin the crew. I was forced to kill Legion. I remember actually skipping Miranda's first visit on the Citadel because I didn't know where people were. Yeah, she died on Sanctuary. I remember intentionally messing up the hostage situation to get her killed but there wasn't any need since I failed almost all the tests I would have to pass to keep her alive. My EMS was so low (didn't know how to planet scan) that the catalyst greeted me with "Why are you here?" and gave me only destroy/control as choices. I remember wanting to choose destroy but going the wrong direction and picking control. lol That sums up my first disastrous playthrough.
I remember wanting to choose destroy but going the wrong direction and picking control. lol That sums up my first disastrous playthrough.
I did the same but realized it halfway through and tried to walk back, only to get blown up (you can't walk up a ramp then walk back, you'll have "taken too long" and the Crucible gets destroyed by the Reapers). If I was an RPer that really would have been a fail end to the trilogy.
I did the same but realized it halfway through and tried to walk back, only to get blown up (you can't walk up a ramp then walk back, you'll have "taken too long" and the Crucible gets destroyed by the Reapers). If I was an RPer that really would have been a fail end to the trilogy.
I didn't even know that could happen. Instead of a resulting in a gameover it should've been an ending just like TIM shooting you.