Aller au contenu

Photo

Have to admit, this game made me shed tears.


  • Veuillez vous connecter pour répondre
118 réponses à ce sujet

#101
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages

They took their traditional ending and stripped the bulls*** away. Now we see what their endings are really about. Our hero must make a choice. It's pretty simple really.

 

1) You live - but the peace is temporary and the______ eventually returns.

2) You didn't quite do enough and try the same gambit as above and the ______ eventually returns.

3) You make the sacrifice and end it by 

Spoiler

 

4) They threw in Synthesis. Sacrifice and Joining. Another way of ending it. Now you have intelligent self aware husks just like 

Spoiler

 

Typical Bioware ending, but kept high level and talking to the kid we hated. Space Hitler.

 

Bioware is going to need to come up with a new type of ending now. That is a good thing. I hope we see it in DA:I



#102
Iakus

Iakus
  • Members
  • 30 285 messages

They took their traditional ending and stripped the bulls*** away. Now we see what their endings are really about. Our hero must make a choice. It's pretty simple really.

 

1) You live - but the peace is temporary and the______ eventually returns.

2) You didn't quite do enough and try the same gambit as above and the ______ eventually returns.

3) You make the sacrifice and end it by 

Spoiler

 

4) They threw in Synthesis. Sacrifice and Joining. Another way of ending it. Now you have intelligent self aware husks just like 

Spoiler

 

Typical Bioware ending, but kept high level and talking to the kid we hated. Space Hitler.

 

Bioware is going to need to come up with a new type of ending now. That is a good thing. I hope we see it in DA:I

 

Heh, Bioware took th bad ending from Jade Empire, and made it the good ending to ME3. ;)


  • sH0tgUn jUliA aime ceci

#103
CronoDragoon

CronoDragoon
  • Members
  • 10 408 messages

How is it unreasonable?

 

How is it reasonable? Dragon Age: Origins had less permutations than this and it was only able to muster epilogue slides.



#104
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages

Heh, Bioware took th bad ending from Jade Empire, and made it the good ending to ME3. ;)

 

That was "the twist."
 



#105
AlanC9

AlanC9
  • Members
  • 35 624 messages

How is it reasonable? Dragon Age: Origins had less permutations than this and it was only able to muster epilogue slides.


Maybe the plan is to do a lot of this with slides. Depends on what problem this is trying to solve.(I don't buy the premise of the plan, so I don't have anything to offer.)

#106
Iakus

Iakus
  • Members
  • 30 285 messages

How is it reasonable? Dragon Age: Origins had less permutations than this and it was only able to muster epilogue slides.

 

Dragon Age: Origins was a single standalone game.  Not a trilogy.

 

And even then, it manages to feel like it has more permutations than Mass Effect had.  Perhaps in part because it offered more than multicolored Ultimate Sacrifice.



#107
Iakus

Iakus
  • Members
  • 30 285 messages

Maybe the plan is to do a lot of this with slides. Depends on what problem this is trying to solve.(I don't buy the premise of the plan, so I don't have anything to offer.)

 

The problem is a need for more and more varied endings.  Good and bad.

 

If you don't buy it, that's not my problem.



#108
XxproknifaxX

XxproknifaxX
  • Members
  • 274 messages

Yeah, the story is actually interesting without a perfectionist import.

I don't find the genophage to be quite black/white despite how Bioware tries to manipulate your emotions with the strawman salarian dalatrass and your old buddy Wrex being king of the krogan. Because of this I go against my better judgment and cure the genophage if Wrex is alive. Hell, even if the default krogan birthrate was a million eggs a year people would still do it with Wrex in charge. Emotion is a powerful manipulator.

The quarian/geth peace did indeed become black/white with an import that allowed peace. It was a win/win solution where taking a side was no longer necessary unless you just wanted to wipe out one of the races.

I still see the catalyst's reasoning about organic/synthetic conflict because the peace only lasts a few weeks, but that peace however temporary does weaken its argument a little.

And the dream scenes only fit a story with casualties. Considering the reaper threat it's absurd that Shepard's companions remain unscathed. Having a bad dream after curing the genophage feels off because it's a time of rejoicing for many. Yes, Mordin dies but he did it willingly with a smile. So why is Shepard having nightmares right afterwards? It only makes sense if the cure was sabotaged and Mordin was potentially shot.


You know that peace between the Geth and Quarians continues after the war if you pay attention to the extended cut slides?

#109
Guest_Trust_*

Guest_Trust_*
  • Guests

I wouldn't say that I shed tears but the entire trilogy was an emotional roller-coaster. Javik and Samara are my favorite characters so they're usually on the top of my head.

 

 

- Javik's final EC goodbye during the Normandy evac was the most gut-wrenching moment for me in the whole trilogy. 

 

- My Colonist Shepard telling Javik to look into the Echo Shard, which he deeply regretted later on.

 

- Encouraging Miranda to go talk to her sister.

 

- Samara's reasons for becoming a Justicar. The harsh and empty life she chose to live because she blamed herself.

 

- Samara's rejection if Shepard hits on her in ME2, and then her romance in ME3.

 

- "An End, Once And For All" soundtrack.

 

- Almost the entire Citadel DLC. I kinda feel like I robbed BioWare and EA because I bought it on discount.



#110
AlanC9

AlanC9
  • Members
  • 35 624 messages

There are discounts?



#111
Kel Riever

Kel Riever
  • Members
  • 7 065 messages

Ah Red Panda, lol!  Well done.



#112
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

How is it unreasonable?

 

The first set of chocies is really just new tiers on the EMS scale.  It doesn't even change the RGB option (well except for having a valid fourth choice, that may be a bit much) 

 

The second set of variables (Shepard's state) is simply allowing for Shep to live and how Shepard is remembered, which could be drawn from paragon/renegade score, flagged chocies, and perhaps final dialogue options

 

The third set of options (state of the galaxy) could be tricky.  Some of it could be based on EMS.  Others on some of the "big choices" made across the trilogy (Wrex/Wreav, Rannoch choice, Which Council is in power) as well as RGB 

 

The EMS system, plot flags, War Assets.  It's practically made for endless permutation.  Instead we get our Shepard Walter White-ed and polychromatic outcomes. 

 

Too many variations are unreasonable because too positive of outcomes break the theme of the story about "victory through sacrifice". So even the best endings will have loss and sacrifice. that's the point of the story....victory isn't achieved without cost. Javik tells you this on Earth before the final run, and really Javik foreshadows the ending in the FOB on Earth.

 

CD Projeckt Red, in talking about TW3, implied that there should be only enough freedom that the narrative allows (therefore Geralt isn't really able to slaughter townsfolk like the Dragonborn in Skyrim can). this holds true for ME3. The narrative and its themes do not set up more positive outcomes than it has. It was foreshadowed like this. Shepard has to make a difficult choice and bear the price.

 

A perfect destroy ending would undermine the narrative and its themes. If nothing is lost, the ending becomes trivial.



#113
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

You know that peace between the Geth and Quarians continues after the war if you pay attention to the extended cut slides?

 

In Control, the geth live apart from the Quarians, under the protection of Shepard's Reapers.

 

Only in Synthesis do they truly coexist.



#114
ahsari2014

ahsari2014
  • Members
  • 204 messages
At the end Shepard is almost vaporized by Harbinger's beam. And then you get that strange sound, people shouting, Shepard stands up and she is burnt and wounded. That scene is just....horror ! It's burned in my memory. Cannot watch it with dry eyes.

#115
Kel Riever

Kel Riever
  • Members
  • 7 065 messages

I cried the moment Glowjob showed up.  The moment I knew some faux intellectual space magician was going to open plotholes, and then try to close them with a bunch of boards, nails and ductape.


  • Iakus aime ceci

#116
Kenshen

Kenshen
  • Members
  • 2 107 messages

I liked the Thessia mission just because it is the only time we see Shep fail a mission (that doesn't require a reload).  Other than that there wasn't much else for me to like.  I still don't understand why we only had the 1 mission when the other two story arcs had 3.  Then add in some of the choices that were made out of our control just make zero sense.  Why would that lone asari stay behind once Shep rolls through?  If anything bring her along to the temple and at least make her Lang fodder.



#117
Han Shot First

Han Shot First
  • Members
  • 21 144 messages

I liked the Thessia mission just because it is the only time we see Shep fail a mission (that doesn't require a reload).  Other than that there wasn't much else for me to like.  I still don't understand why we only had the 1 mission when the other two story arcs had 3.  Then add in some of the choices that were made out of our control just make zero sense.  Why would that lone asari stay behind once Shep rolls through?  If anything bring her along to the temple and at least make her Lang fodder.

 

It is interestng that Thessia and Palaven, two worlds far more central to the war than Tuchanka and Rannoch, had much shorter story arcs and were limited to a single mission. In the case of Palaven, you only visit its moon. It does seem an odd choice to put more focus on two planets the Reapers aren't invading.



#118
SporkFu

SporkFu
  • Members
  • 6 921 messages

Well, when you're back on the Normandy after Thessia, EDI tells you that it's no longer safe to remain in the system. Could be an excuse explanation of why there is only one mission there. Same goes for Palaven, I guess. The reapers are in both places in strength.



#119
SwobyJ

SwobyJ
  • Members
  • 7 370 messages

It's neat looking at how I feel when playing the trilogy now.

 

-I feel very emotional at the London FOB. Big time. I take it all in.

 

-Most of ME2 is some kind of daze for me now. I mean, I know it has the most action, but I get a strange sense about it, while I didn't in 2010.

 

-I might tear up a bit whenever I see certain Citadel DLC visits and when hearing certain lines Shepard says when speaking about the Reapers.