They took their traditional ending and stripped the bulls*** away. Now we see what their endings are really about. Our hero must make a choice. It's pretty simple really.
1) You live - but the peace is temporary and the______ eventually returns.
2) You didn't quite do enough and try the same gambit as above and the ______ eventually returns.
3) You make the sacrifice and end it by
4) They threw in Synthesis. Sacrifice and Joining. Another way of ending it. Now you have intelligent self aware husks just like
Typical Bioware ending, but kept high level and talking to the kid we hated. Space Hitler.
Bioware is going to need to come up with a new type of ending now. That is a good thing. I hope we see it in DA:I





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