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Taking N7 Fury into gold for the first time. A few questions about builds.


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#1
Psychic Psycho

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Hey everyone, me again. I've been enjoying my first week in gold. I thank all of you who helped me get there with builds, tips, and insights. As I get more comfortable with it I'm finding that I want to take more and more classes into gold. This time it's N7 Fury. She looks like a solid kit, so I only have a few questions. Please feel free to point out anything helpful that I may have overlooked. If you're wondering what weapons and gear I have available just check the link in my sig.

 

From what I've read, this build runs 6/6/6/4/4. That's still true, right?

 

1. Annihilation Field: Conventional wisdom leads me to believe that Damage Taken (4a) is better than Movement Speed (4b). I'm sure some people will disagree, but if there's a generally accepted "better choice" I'd like to know the reason.

 

2. Dark Channel: This is a complete mystery to me. I've never used it before. From what I've read, 4a and 6b seem like logical choices. I am lost in regards to 5. I've never seen a noticeable difference in any powers that slow movement speed and 30% seems like it's next to nothing. Recharge speed seems like it could be useful unless the idea behind Dark Channel is to cast it on a boss and just let it DoT for the full amount of time, but since it primes for Throw, my guess it that I'll be casting DC every few seconds.

 

3. Throw: My standard set up for Throw is 4b 5a 6a. Should this be changed at all on the N7 Fury?

 

4. N7 Fury and Fitness trees: 4b and 4b, right?

 

As always, thanks for the feedback. Let's try to keep it civil.

 

EDIT: I am not a CQC player. I understand that she's good in CQC, but I'd rather use her as a distance caster with DC and Throw. Is this not a thing? Does no one do this?



#2
Kirrahe Airlines CEO

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I would say the choice between damage taken and movement speed are purely personal preference. Some prefer the speed, others prefer the damage taken. I've played with both and they're not bad choices. It's highly dependent on the player. Experiment with both evos to see what you like better. Also I run her with 6/6/3/6/5 cause I am used to having three ranks in dark channel from all my playing with the collector. That's just my preference of running her. I'm sure others have a more fun or efficient way of building her. Been having fun with the venom on her too. Survive the venom, BE will kill them. :D



#3
Jeremiah12LGeek

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I skip fitness and maximize speed. She's a very strong Gold kit, and it's easy to relentlessly pound enemies with her, once you get the hang of rushing them.



#4
Aozzer

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Hi here is one of my favorite N7 fury video from DaTenshi http://www.youtube.c...h?v=1s-B7fGaDrA

 

This guy also used 6/6/6/4/4, though I could have never been able to pull off something close to this :P

 

To complement with her speed, I normally go with adrenaline upgrade.

 

I am sure there are ppl who are experienced with her could help us on this :)

 

#5
Excella Gionne

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I just use this on a Platinum on Goddess just a couple hours ago. Personally, I like a 6/3/5/6/6 build. It can be 6/3/6/5/6 but my preference is the other one. I don't really run Venom on her, but Adepts run very well with it.



#6
Psychic Psycho

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I skip fitness and maximize speed. She's a very strong Gold kit, and it's easy to relentlessly pound enemies with her, once you get the hang of rushing them.

At my current skill level I could never survive by doing this. But I appreciate the information. It gives me something to consider when I revisit the class later and with much, MUCH more skill.



#7
TheShadyEngineer

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I'm not a Fury fan and can't recommend any builds. What I will recommend is try playing on maps that are mostly CQC or have a lot of cover in them such as FB Glacier or FBW which would be the most optimal maps for learning the ropes with the Fury.

 

Try to avoid open maps like Rio, Ghost, Vancouver and Hydra. Advanced players seem to have trouble with the Fury on these maps, a player who's just transitioning to Gold would get smoked. 


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#8
Guest_TchOktChoky_*

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N7 Fury w/Venom



#9
Psychic Psycho

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I'm not a Fury fan and can't recommend any builds. What I will recommend is try playing on maps that are mostly CQC or have a lot of cover in them such as FB Glacier or FBW which would be the most optimal maps for learning the ropes with the Fury.

 

Try to avoid open maps like Rio, Ghost, Vancouver and Hydra. Advanced players seem to have trouble with the Fury on these maps, a player who's just transitioning to Gold would get smoked. 

 

Interesting. I'm no CQC player and although CQC might be where she shines I think I'd get smoked if I tried that on gold. For my play style I pictured her more as a distance caster with DC and Throw being her (my) mainstay.



#10
Jeremiah12LGeek

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At my current skill level I could never survive by doing this. But I appreciate the information. It gives me something to consider when I revisit the class later and with much, MUCH more skill.

 

Depending on your loudout, it's a lot easier than you might think. The speed is very helpful for avoiding damage, and you close the distance very quickly. Too quickly, in most cases, for the enemy to target you before you set off a BE and stagger them.

 

That's assuming an aggressive use of Throw and Annihilation Field. I personally found it one of the easier kits to get the hang of in Gold, because the playstyle is fairly simple.

 

To get the hang of it, you could spec out of Dark Channel and go full Fitness. The survivability would be great, though you'd have to rely more on your weapon for bosses.



#11
chcknwng

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Depending on your loudout, it's a lot easier than you might think. The speed is very helpful for avoiding damage, and you close the distance very quickly. Too quickly, in most cases, for the enemy to target you before you set off a BE and stagger them.

 

That's assuming an aggressive use of Throw and Annihilation Field. I personally found it one of the easier kits to get the hang of in Gold, because the playstyle is fairly simple.

 

To get the hang of it, you could spec out of Dark Channel and go full Fitness. The survivability would be great, though you'd have to rely more on your weapon for bosses.

 

The only kit I still struggle on PC, is the Fury.

 

I found closing in enemies at 60fps to be much, much more difficult than at 30fps...



#12
Psychic Psycho

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Depending on your loudout, it's a lot easier than you might think. The speed is very helpful for avoiding damage, and you close the distance very quickly. Too quickly, in most cases, for the enemy to target you before you set off a BE and stagger them.

 

That's assuming an aggressive use of Throw and Annihilation Field. I personally found it one of the easier kits to get the hang of in Gold, because the playstyle is fairly simple.

 

To get the hang of it, you could spec out of Dark Channel and go full Fitness. The survivability would be great, though you'd have to rely more on your weapon for bosses.

Interesting. There's truth in that, for sure. If you think it's rather easy to get the hang of her, then my thought is that I wouldn't want to spec out of DC. I'd rather just hit the floor a few times and chalk it up to learning curve.


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#13
Ribosome

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Both rank 5s on AF are good. Up to what you like more. I use speed on the fury and debuff on the valkyrie

I build her 6/3/6/6/5. Dark channel to activate warp ammo to use on bosses. All weapon passives and the claymore. But, since you're just starting gold and don't have very much unlocked yet, 6/6/6/4/4 is awesome.

On most powers I dont really see the use of the recharge speed evolution because the alternatives are so much better in comparison, in a lot of cases. The ability to slow enemies is very useful for phantoms/goons/brutes (phantoms cant use their bubble to block DC), and pierce is going to hurt bosses plenty more and thats what youre using it for anyways.

Its possible to constantly chain BE's on things like Scions if you have enough room by getting in and out of range to prime it. Just dont be reckless; the only time I've ever been sync-killed by a scion happened while doing this (cool animation though)
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#14
Psychic Psycho

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Both rank 5s on AF are good. Up to what you like more. I use speed on the fury and debuff on the valkyrie

I build her 6/3/6/6/5. Dark channel to activate warp ammo to use on bosses. All weapon passives and the claymore. But, since you're just starting gold and don't have very much unlocked yet, 6/6/6/4/4 is awesome.

On most powers I dont really see the use of the recharge speed evolution because the alternatives are so much better in comparison, in a lot of cases. The ability to slow enemies is very useful for phantoms/goons/brutes (phantoms cant use their bubble to block DC), and pierce is going to hurt bosses plenty more and thats what youre using it for anyways.

Its possible to constantly chain BE's on things like Scions if you have enough room by getting in and out of range to prime it. Just dont be reckless; the only time I've ever been sync-killed by a scion happened while doing this (cool animation though)

Very helpful information. Thank you!



#15
PsychoticBiotic

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What Ribosome said. You really only need 3 ranks DC if you want the warp ammo damage boost. That said, I usually max it out because DC + Throw biotic explosions become useful on open maps like London, especially against Geth since they'll probably stunlock you to death before you get into AF range on larger maps.

#16
Pearl (rip bioware)

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Hi here is one of my favorite N7 fury video from DaTenshi http://www.youtube.c...h?v=1s-B7fGaDrA

 

This guy also used 6/6/6/4/4, though I could have never been able to pull off something close to this :P

 

To complement with her speed, I normally go with adrenaline upgrade.

 

I am sure there are ppl who are experienced with her could help us on this :)

 

 

 

Nobody would be able to do something like this, because N7-Link (DaTenshi) heavily modified his game, but this is not the time or place to discuss that.

 

OT: yup, what Ribosome and Dan said. 


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#17
Psychic Psycho

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What Ribosome said. You really only need 3 ranks DC if you want the warp ammo damage boost. That said, I usually max it out because DC + Throw biotic explosions become useful on open maps like London, especially against Geth since they'll probably stunlock you to death before you get into AF range on larger maps.

I agree with maxing out DC. How do you personally spec DC when you max it?

#18
PsychoticBiotic

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For DC I go damage/speed/pierce. Duration is unnecessary since most of the time the target is dead from a BE and you'll probably recast it anyway if they are a boss. Rank 5 can go either way. But I think the speed reduction is noticeable and useful plus the recharge speed isn't that significant. And for rank 6, pierce helps bring down Phantom barriers quickly and is more effective against Reapers and Collectors.

#19
millahnna

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I go back and forth between skipping her passives (melee build since her light melee has some cool DR) for a 66606 build and putting 4 ranks each in DC and passives (mainly for the weight boost on the passives for the shotgun and sword).  I haven't gotten great with her yet, so I'm undecided which I prefer but I think I'm leaning towards the 64646 build.  Playing the Valkyrie, I got used to not taking the radius option on AF because it's that's much further I need to dodge back and then back in to reprime bosses for my booms. 



#20
Dr. Tim Whatley

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Hi here is one of my favorite N7 fury video from DaTenshi http://www.youtube.c...h?v=1s-B7fGaDrA

 

This guy also used 6/6/6/4/4, though I could have never been able to pull off something close to this :P

 

To complement with her speed, I normally go with adrenaline upgrade.

 

I am sure there are ppl who are experienced with her could help us on this :)

 

Lol


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#21
Morinth_Lives

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Hello a build that was suggested to me for the Fury is 66606.  

 

It was explained to me, the Fury is meant to create biotic explosions.  This build gives the Fury the most powerful Biotic Explosions, and gives her the ability to take a hit or two.  Passives do not affect the power of BEs so they aren't necessary.   

 

One of my favorite things to do is to hit a target with dark channel, then create a biotic explosion with throw, then get in closer to the target so it is affected by the annihilation field and do another throw to have two BEs in row.  It fun how fast enemies go down! 

 

AF: 4 = radius, 5 = damage, 6 = drain

DC: 4 = Damage, 5 = Slow, 6 = Damage

Throw: 4 = radius, 5 = detonate, 6 = force & dmg

Fitness: bottom row 

 

This is the build that I used with my Fury when I played with someone who had a lot more experience than me (FRANTICWRATH) on gold. He ended up swearing at me for taking his kills, quitting in wave 4, and sending me an expletive-filled email.  

 

Please let me know if you find a build different than this one that works well for you.

 

Embrace Eternity and Purpose,

 

~M


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#22
ROBOTICSUPERMAN

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I build my fury with AF with rank 5 movement speed and throw with detonation instant recharge. As I play my fury as fast BE's, and play my Valkyrie as powerful BE's. But both evos are good.
In my build I only put 3 in DC for long range targets. Mostly I'm an AF throw fury.

Tip: running into a target to prime and throw to detonate a BE, you can then run back a bit, run forward again to reprime AF on the target and use throw for another BE :)
This is incredibly easy to repeat on atlases.

#23
Psychic Psycho

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I build my fury with AF with rank 5 movement speed and throw with detonation instant recharge. As I play my fury as fast BE's, and play my Valkyrie as powerful BE's. But both evos are good.
 

I get what you're saying, but as long as both powers have 6 into them, there is no such thing as "powerful BE's" because the damage is predetermined and gains no bonuses from anything else, right?



#24
Sentient Toaster

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I get what you're saying, but as long as both powers have 6 into them, there is no such thing as "powerful BE's" because the damage is predetermined and gains no bonuses from anything else, right?

 

Warp  (4b) and Throw (5a) both offer "more damaging biotic explosion" evolutions", and Annihilation Field offers a choice of "Damage Taken" debuff (which should affect BE damage AFAIK) versus movement speed (which many will take on the Fury, since w/o Tech Armor she's more fragile).

 

If you're going to run the Fury with something heavy like a Claymore, Throw's normally quick cooldown won't be so quick anymore, so you might opt for Recharge Combo instead of Detonate for weaker explosions that reset your cooldown instead of nasty but only occasional ones.



#25
ROBOTICSUPERMAN

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Yea pretty much what sentient toaster said. But also warp is more powerful and throw is faster, so I made their builds emphasise this more. Making warp even more powerful and throw even faster.

But both are such powerful characters, I don't think you can build them wrong really.
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