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Taking N7 Fury into gold for the first time. A few questions about builds.


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#26
Koenig888

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Only Spectres can get headshots with the Venom.  :)

 

Edit:  I would drop passives 5b for another rank of DC.



#27
OniGanon

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Throw still cools down in 2s, even with a Claymore. Just take the recharge speed on the final evo, no need for recharge combo.

 

Anyway, playing Fury at long range is a serious waste of time. If you want to do that, go play HSent or AA or something. The Fury is defined by AF.

 

Now, I would normally recommend taking Damage Taken, because movement speed can be had with a consumable but multiplicative damage buffs that potentially benefit entire teams are somewhat harder to come by.

 

But since you're apparently new to CQC in Gold and feeling nervous about it, perhaps something more like this build would be appropriate.


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#28
Catastrophy

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Nevermind



#29
Deerber

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I skip DC and go to town with my trusty Venom.

Go big, or go home, babe B)
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#30
Jeremiah12LGeek

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The only kit I still struggle on PC, is the Fury.

 

I found closing in enemies at 60fps to be much, much more difficult than at 30fps...

 

I could see that being difficult, especially on open maps.

 

I enjoy the luxury of dumb-ass 30 FPS AI. And I do mean enjoy!


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#31
Aozzer

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Nobody would be able to do something like this, because N7-Link (DaTenshi) heavily modified his game, but this is not the time or place to discuss that.

 

OT: yup, what Ribosome and Dan said. 

All these time I was living in a lie :( perhaps there are still legitimate plat solos out there? :ph34r:



#32
ClydeInTheShell

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Here's what I use on my Fury. 

 

I realize you're not eager to use her in close quarters, so I'll recommend against using this build until you get comfortable fighting toe to toe. But I'll give you my input on how I use her so that later you can come back to it and give it a shot.

 

Speed is the key here. Adrenaline III & movement speed in Annihilation Field keep her on the move at such a pace that most enemies can't even touch her while she's running. You can literally walk circles around a Geth Prime, detonating biotic explosions and shooting in between, and he'll never be able to catch up to you to siege pulse you. Remember to teleport away when you're in a tough spot though; even with all that speed, if you catch yourself pinned down, you can teleport through walls or around corners to regroup. 

 

And yes, I skip DC. I found myself not using it a few times and decided I'd rather have the weapon passives. 


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#33
Mako

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Where's FuriousFelicia when needed? Also, I am taking notes myself. I am really bad with the N7 Fury and I would like to improve at later point in time. Perhaps after getting good with all other kits.


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#34
Heldarion

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Here's the build I use. Do note that it's heavily skewed towards soloing against Cerberus, relying on the AF debuff -> Acolyte -> Throw combo to obliterate everything except Atlases and Guardians - Hurricane is there exclusively for Atlases and Guardians, though you can kill Guardians with Acolyte trick shots too. Check the relevant link in my signature to see what this build does to Cerberus.

 

I prefer not to play Fury on big and open maps.


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#35
FuriousFelicia

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The beauty about the Fury is that one build works both for CQC and ranged engagements.
6/6/6/4/4 is quite solid but you can also go without passives completely.

AF 4b/5b/6b
DC 4a/5a/6b
Throw 4b/5a/6a

AF for speed rather than debuf since you won't be spending much time in CQC.
I would recomend a light weapon for this, prefferably a good heavy pistol. Arc or Paladin, Carniflex...
That's actualy how I first played her moving from AA. It's the same play style as like warp-throw only better IMO since you've got a hitscan primar. This is basically a much easier play style than going for a strict CQC tactics.

Use AF throw for anything that comes too close.

Edit: when going against bosses (considering you use warp ammo), it's more effective if you lay off consecutive BEs and take advantage of DC+warp ammo instead and detonate to finish off or for CC purposes. Big bosses are a good CC tools since all the infantry tends to stick close to their big machines so they will make good targets for BEs.
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#36
Deerber

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The beauty about the Fury is that one build works both for CQC and ranged engagements.
6/6/6/4/4 is quite solid but you can also go without passives completely.

AF 4b/5b/6b
DC 4a/5a/6b
Throw 4b/5a/6a

AF for speed rather than debuf since you won't be spending much time in CQC.
I would recomend a light weapon for this, prefferably a good heavy pistol. Arc or Paladin, Carniflex...
That's actualy how I first played her moving from AA. It's the same play style as like warp-throw only better IMO since you've got a hitscan primar. This is basically a much easier play style than going for a strict CQC tactics.

Use AF throw for anything that comes too close.

 

By the way man, are you one of those that can play a Fury off host and not get cancer?

Cause if you are, we should make some Fury duos. On my host, of course  :rolleyes:



#37
Heldarion

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^ Trouble is, you'll be the one getting cancer in this case :P


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#38
Cirvante

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Use a Claymore on her. It's magnificent.



#39
FuriousFelicia

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By the way man, are you one of those that can play a Fury off host and not get cancer?
Cause if you are, we should make some Fury duos. On my host, of course  :rolleyes:


Sure thing man, I'll know right away if the lag is too much, I have a method.
Btw I got your msg last night right after a game with Chealec but didn't reply for the same reason I left him after just one run - home made pizza :)

#40
FuriousFelicia

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^ Trouble is, you'll be the one getting cancer in this case :P


Explain yourself

#41
Heldarion

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Explain yourself

 

Deerber's computer is slowly but surely falling apart... which reflects in the way ME3 behaves when he plays.



#42
FuriousFelicia

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Deerber's computer is slowly but surely falling apart... which reflects in the way ME3 behaves when he plays.


Ah yes, I've noticed some performance issues but hopefully we'll be able compensate. I had some moderate lag doing thundome with FTFTL but I got use to it by wave 3. Still nothing beats playing her on host, throw doesn't even feel like it's projectile, as soon as you hit 3 - boom :lol:

#43
Deerber

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Sure thing man, I'll know right away if the lag is too much, I have a method.
Btw I got your msg last night right after a game with Chealec but didn't reply for the same reason I left him after just one run - home made pizza :)

 

Yeah no worries, I figured as much. Hope the pizza was nice! ;)

 

^ Trouble is, you'll be the one getting cancer in this case :P

 

 

Deerber's computer is slowly but surely falling apart... which reflects in the way ME3 behaves when he plays.

 

Eh... Sadly, you are right. However, I recently discovered something (frigging weird, to be honest) that was causing lots of troubles, I bet. When I worked my way around this problem things started getting a bit better. However, considering that I play through a USB pen and that my GPU *is* falling apart, I should be glad I still can play this game at all XD

 

So... Things are still not very good, but better than before. I can't host a full team game without getting a shitload of bs (you should have been in my games last evening... Freakin hilarious ones they were XD), but as long as I solo things seem to behave... Almost properly. However, I still usually suffer heavy lag in off host games and frame drops in on host ones, so... Yeah. Working on a new GPU is priority ;)



#44
FuriousFelicia

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@Deerber

Well if my throw works under some 0,7 sec latency from point blank, I'll probably be ok but from what you stated, that will be the best case scenario. I'll probably work more in 'ranged mode' than 'in your face I love it' mode :)
So you can expect a bit of a DPS blockade in my output ;)

#45
regack

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EDIT: I am not a CQC player. I understand that she's good in CQC, but I'd rather use her as a distance caster with DC and Throw. Is this not a thing? Does no one do this?

 

Page 3... there are lots of builds in this thread, I personally use 66606 or 63656 (with passive weapon dmg), but if you're intent on not getting into much close combat, how about just skipping AF all together, or putting in only 3 points for any close encounters that do happen to show up?

 

AF - 0 or 3 points - skip it or use it in emergencies to AF/Throw or detonate the AF...

 

DC - 4a, 5b, 6b - I use 4b because sometimes I cast on a boss while dealing with mooks and it does +600DoT, but you'll mostly be using it for immediate BEs.  I also use 5a, but if you're carrying a heavier weapon, maybe 5b would be worth it.

 

Throw - 4a, 5a, 6a - I went back to 4b after trying 4a for a while, but I'm mostly using it up close and found I was missing more frequently.  At distance 4a usually has no problem hitting and hits with a lot more force.

 

N7 Fury - 4a, 5b - mostly so you can do more weapon damage, since you'll probably carry something heavier anyway.  Alternatively, you can pick 4b/5a and have enough force to stagger  a gold Atlas... You might be able to do that with 4b/5b and keep the 20% headshot bonus.

 

Fitness - 4b, 5b, 6b

 

Have fun! :wizard:



#46
FuriousFelicia

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Here's the best way IMHO to start learning the Fury. That is if you eventually want to get to that overly aggressive play style that this kit offers.

That's exactly how I played her once I found out about BEs not benefiting from any power enhances. I played her like that on old account for a long time in gold, mostly plat later and in my solo attempts I've managed to get to pull of all 10 waves vs Cerberus platinum but got f/u by my own stupidity on extraction. I used the 6/6/6/0/6 build with a hurcolyte.
But for the build I provided, I used CSMG because it's much better for learning the ropes playing conservatively, mixing ranged DC-throw method and not charging openly which will certainly get you killed if you don't know what you're doing.

Instead, concentrate on using RHA and doing combos with DC-throw using tougher targets for CC if mooks are flocking around it. If anything gets too close, the solution is simple. When learning to charge boom, I would say rather engage 3 marauders than 3 cannibals, and don't expect easy learning without the Acolyte. Remember you can run and shoot with Acolyte.
Later when you feel more comfortable charging in, replace CSMG with Hurricane.
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#47
hostaman

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Hey everyone, me again. I've been enjoying my first week in gold. I thank all of you who helped me get there with builds, tips, and insights. As I get more comfortable with it I'm finding that I want to take more and more classes into gold. This time it's N7 Fury. She looks like a solid kit, so I only have a few questions. Please feel free to point out anything helpful that I may have overlooked. If you're wondering what weapons and gear I have available just check the link in my sig.

 

From what I've read, this build runs 6/6/6/4/4. That's still true, right?

 

1. Annihilation Field: Conventional wisdom leads me to believe that Damage Taken (4a) is better than Movement Speed (4b). I'm sure some people will disagree, but if there's a generally accepted "better choice" I'd like to know the reason.

 

2. Dark Channel: This is a complete mystery to me. I've never used it before. From what I've read, 4a and 6b seem like logical choices. I am lost in regards to 5. I've never seen a noticeable difference in any powers that slow movement speed and 30% seems like it's next to nothing. Recharge speed seems like it could be useful unless the idea behind Dark Channel is to cast it on a boss and just let it DoT for the full amount of time, but since it primes for Throw, my guess it that I'll be casting DC every few seconds.

 

3. Throw: My standard set up for Throw is 4b 5a 6a. Should this be changed at all on the N7 Fury?

 

4. N7 Fury and Fitness trees: 4b and 4b, right?

 

As always, thanks for the feedback. Let's try to keep it civil.

 

EDIT: I am not a CQC player. I understand that she's good in CQC, but I'd rather use her as a distance caster with DC and Throw. Is this not a thing? Does no one do this?

 

 

An interesting question.  I struggled with the Fury for a long time, I too didn't really play CQC so I respecced her without AF.  This is seen as heresy by most players but it does work really well, up to a point.  Just cast DC from a distance and detonate with Throw.  I played this build in Gold for a long time, I rarely topped the board, but it was survivable.

 

When I became a better player I respecced again to include AF. I now run a 66606 build. I find I do benefit from the extra points in Health, and don't really need weapon passive boosts as she does most of her killing with biotics.

 

Always take radius on AF as without it you'll need to get way too close to enemies.



#48
Deerber

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@Deerber

Well if my throw works under some 0,7 sec latency from point blank, I'll probably be ok but from what you stated, that will be the best case scenario. I'll probably work more in 'ranged mode' than 'in your face I love it' mode :)
So you can expect a bit of a DPS blockade in my output ;)

 

Well, we can try and see how it goes. I know for sure I don't play the Fury off host. It makes me mad XD



#49
Psychic Psycho

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Throw still cools down in 2s, even with a Claymore. Just take the recharge speed on the final evo, no need for recharge combo.

 

Anyway, playing Fury at long range is a serious waste of time. If you want to do that, go play HSent or AA or something. The Fury is defined by AF.

 

Now, I would normally recommend taking Damage Taken, because movement speed can be had with a consumable but multiplicative damage buffs that potentially benefit entire teams are somewhat harder to come by.

 

But since you're apparently new to CQC in Gold and feeling nervous about it, perhaps something more like this build would be appropriate.

That and this are the two that I'm considering. I've said before that it's REALLY hard for me to pass up Damage and Capacity. Additionally, someone pointed out that the jump from 700 to 825 shields is almost nothing in gold. But I really don't like when I'm laying on the floor apologizing to my team. So I'm completely torn.



#50
jamdjedi

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I don't understand why anyone wouldn't take the power evos that's 45% more damage. you add a pistol amp to that and a power amp consumable and  you're near or over 100% power damage bonus.  Finesses is great buffer but even with max finesse you're a Glass Cannon.

 

I personally run/ran(since I just promoted-I'm a masochist) with:

 

 AF - 4b, 5b, 6b

DC 4a

Throw 4b, 5a,6a

N7 Fury - 4b, 5a, 6b

Finess -4b

 

you will die often if you play her on Gold-initially, simply because playing a Fury is walking a thin razor line between recklessness and aggressiveness.  easily my favorite character.. I don't player her as often, she makes other Adepts seem a shell in comparison