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Taking N7 Fury into gold for the first time. A few questions about builds.


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#51
Psychic Psycho

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Always take radius on AF as without it you'll need to get way too close to enemies.

From what I've read, it has been the subject of some debate. Does radius buff AF all the time, or only when you activate (recast AF while AF is active)?


Modifié par Psychic Psycho, 07 avril 2014 - 08:23 .


#52
Psychic Psycho

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I don't understand why anyone wouldn't take the power evos that's 45% more damage. you add a pistol amp to that and a power amp consumable and  you're near or over 100% power damage bonus.  Finesses is great buffer but even with max finesse you're a Glass Cannon.

My guess is that because she does the majority of her damage with rapid BE's and the fact that power evos do not increase BE damage.



#53
Deerber

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I don't understand why anyone wouldn't take the power evos that's 45% more damage. you add a pistol amp to that and a power amp consumable and  you're near or over 100% power damage bonus.  Finesses is great buffer but even with max finesse you're a Glass Cannon.

 

Lol XD


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#54
jamdjedi

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Lol XD

 explain?

 

I play mine both Ranged -when I get stuck on a map like London-GOD hate that map-and up in your face... I sometimes user DC and or throw to kill on its own the extra 125 health and shields is negligible



#55
Psychic Psycho

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 explain?

 

I play mine both Ranged -when I get stuck on a map like London-GOD hate that map-and up in your face... I sometimes user DC and or throw to kill on its own the extra 125 health and shields is negligible

I do agree with this, but if that's the case, wouldn't it make more sense to put 6 into DC for stronger BE's?



#56
Psychic Psycho

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Here's the best way IMHO to start learning the Fury. That is if you eventually want to get to that overly aggressive play style that this kit offers.

That's exactly how I played her once I found out about BEs not benefiting from any power enhances. I played her like that on old account for a long time in gold, mostly plat later and in my solo attempts I've managed to get to pull of all 10 waves vs Cerberus platinum but got f/u by my own stupidity on extraction. I used the 6/6/6/0/6 build with a hurcolyte.
But for the build I provided, I used CSMG because it's much better for learning the ropes playing conservatively, mixing ranged DC-throw method and not charging openly which will certainly get you killed if you don't know what you're doing.

Instead, concentrate on using RHA and doing combos with DC-throw using tougher targets for CC if mooks are flocking around it. If anything gets too close, the solution is simple. When learning to charge boom, I would say rather engage 3 marauders than 3 cannibals, and don't expect easy learning without the Acolyte. Remember you can run and shoot with Acolyte.
Later when you feel more comfortable charging in, replace CSMG with Hurricane.

The only problem I see here is that my CSMG is level 1 (read: heavy) and my Acolyte is level 2 or 3 (read: also heavy). So with this build I'm actually at +98% cooldown. Not something I'm comfortable with. How necessary is the Acolyte? If it's a big deal, then I'm kind of locked into Damage & Capacity.



#57
ClydeInTheShell

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The only problem I see here is that my CSMG is level 1 (read: heavy) and my Acolyte is level 2 or 3 (read: also heavy). So with this build I'm actually at +98% cooldown. Not something I'm comfortable with. How necessary is the Acolyte? If it's a big deal, then I'm kind of locked into Damage & Capacity.

 

I'd say the Acolyte isn't totally necessary; I run mine with just the CSMG and do fine.

 

Here's another gem with regards to cooldown specific to the Fury: there's a "waiting" period when detonating Annihilation Field; once you detonate an AF-primed BE on a particular enemy (usually a boss will be the only thing that can survive one, or an on-host phantom) you have to wait a few seconds for AF to re-infect the enemy before you can detonate it again. 

 

While this only applies when fighting a single enemy (other enemies can be detonated) it still is worth noting that the longer cooldown time might actually be a good thing to help you get the timing down. 

 

You'll also come to see that cooldown times really aren't as important as they seem. I know it's difficult now; it was like that for everybody when they were first starting out. Anything less than 200% and I wondered how I'd survive. Not so much anymore.



#58
Deerber

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explain?


Yes. Power damage bonuses suck ass on the fury, as they don't increase the damage of her BEs. So if you're taking power damage bonuses you're actually lowering your damage output, seeing as if you play her well, your gun will still cause a significant portion of the damage you put out, while powers themselves will not.
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#59
Psychic Psycho

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I'd say the Acolyte isn't totally necessary; I run mine with just the CSMG and do fine.

 

Here's another gem with regards to cooldown specific to the Fury: there's a "waiting" period when detonating Annihilation Field; once you detonate an AF-primed BE on a particular enemy (usually a boss will be the only thing that can survive one, or an on-host phantom) you have to wait a few seconds for AF to re-infect the enemy before you can detonate it again. 

 

While this only applies when fighting a single enemy (other enemies can be detonated) it still is worth noting that the longer cooldown time might actually be a good thing to help you get the timing down. 

 

You'll also come to see that cooldown times really aren't as important as they seem. I know it's difficult now; it was like that for everybody when they were first starting out. Anything less than 200% and I wondered how I'd survive. Not so much anymore.

Well, I do want to play a caster and I hate hitting the floor, so I guess it's 0 into Fury and 6 into Fitness. It'll be nice to finally be able to spec her up and play. I'm tired of debating about it.



#60
geezer117

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Fury is such a favorite of mine, I have to make some suggestions for your consideration. I run 64646 when playing teams. 

 

First, I'm aggressive with CQC, so the AF/throw BEs are my main weapon for mooks. At 6/6 they are powerful. My cooldown is 187%, so I can throw every 1.25 seconds, and my AF is specced for radius, so I can I can warp/dodge in and do a lot of very fast damage. For that purpose, I like to fit the Geth Scanner. If I get in trouble, dodge is my salvation. To get that cooldown, I spec passive 4b and carry a HVB/sink H'cane and ULM acolyte.

 

Second, I try always to be able to clutch a wave if called on, so that combo of weapons, while light, can do a lot of damage to bosses, esp. with the DC debuff. I only go 4 points in DC because I rely on guns and BEs for bosses, and I need the points for full fitness. 

 

I go full fitness because I need a margin of safety so I can dodge out of Dodge when I'm in trouble without having to use cyclonics. It's not helpful to die a lot. 

 

She's best (IMHO) when there is another biotic on the team, and worst with three weapons kits. Best is if there is another Fury. Run the map together and do an incredible amount of damage. 



#61
Psychic Psycho

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Fury is such a favorite of mine, I have to make some suggestions for your consideration. I run 64646 when playing teams. 

 

First, I'm aggressive with CQC, so the AF/throw BEs are my main weapon for mooks. At 6/6 they are powerful. My cooldown is 187%, so I can throw every 1.25 seconds, and my AF is specced for radius, so I can I can warp/dodge in and do a lot of very fast damage. For that purpose, I like to fit the Geth Scanner. If I get in trouble, dodge is my salvation. To get that cooldown, I spec passive 4b and carry a HVB/sink H'cane and ULM acolyte.

 

Second, I try always to be able to clutch a wave if called on, so that combo of weapons, while light, can do a lot of damage to bosses, esp. with the DC debuff. I only go 4 points in DC because I rely on guns and BEs for bosses, and I need the points for full fitness. 

 

I go full fitness because I need a margin of safety so I can dodge out of Dodge when I'm in trouble without having to use cyclonics. It's not helpful to die a lot. 

 

She's best (IMHO) when there is another biotic on the team, and worst with three weapons kits. Best is if there is another Fury. Run the map together and do an incredible amount of damage. 

Very good. Fitness it is then!



#62
FuriousFelicia

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Acolyte is not necessary if you don't intend to run around AF throw in CQC. You will be amazed at how good CSMG works with warp ammo and DC even at level 1 if you have a decent aim. Be careful not to overheat though ;)

And seriously she can do without passives completely for this sort of play.

#63
millahnna

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Melee build?

#64
Morinth_Lives

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The beauty about the Fury is that one build works both for CQC and ranged engagements.
6/6/6/4/4 is quite solid but you can also go without passives completely.
AF 4b/5b/6b
DC 4a/5a/6b
Throw 4b/5a/6a
AF for speed rather than debuf since you won't be spending much time in CQC.


Question: I do like more speed on the Fury, and it is more risky to use her for CQC, however if you were playing with a strong team, would the debuff be a better option and use her in CQC to help your team bring down stronger enemies faster knowing they will revive you if you go down? Or would you always prefer to use her at range?

Embrace Eternity,

~M

#65
didacuscarr

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Question: I do like more speed on the Fury, and it is more risky to use her for CQC, however if you were playing with a strong team, would the debuff be a better option and use her in CQC to help your team bring down stronger enemies faster knowing they will revive you if you go down? Or would you always prefer to use her at range?
Embrace Eternity,
~M

I go 63665 with speed in AF and use AMs and if I'm not sniping with her, I'm in the face. Don't know, if that helps you. xd

#66
FuriousFelicia

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Question: I do like more speed on the Fury, and it is more risky to use her for CQC, however if you were playing with a strong team, would the debuff be a better option and use her in CQC to help your team bring down stronger enemies faster knowing they will revive you if you go down? Or would you always prefer to use her at range?
Embrace Eternity,
~M

I actually play her very much CQC with very little DC throw ranged play.
Taking speed on AF is not necessary if you intend to use adrenaline III, sure thing, debuff is probably a better option for vanguard Furies.

#67
geezer117

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Not to be philosophical, but the choice isn't between CQC and ranged play, but between  cautious and aggressive play. IMO Fury should be specced and outfitted for aggressive CQC play, and when circumstances dictate (soloing or clutching or shorthanded or weak teams) fall back on caution and ranged tactics. When the team is healthy and can revive, get in close and do fast and powerful damage, and get out. Obviously, the longer the cooldown, the more risky that is. Throw (and dodge) is her savior. 

 

To spec and outfit the Fury specifically for ranged play, again IMHO, makes her excellent escape dodge and powerful AF/throw BE irrelevant. She's loses her uniqueness. 



#68
FuriousFelicia

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Not to be philosophical, but the choice isn't between CQC and ranged play, but between  cautious and aggressive play. IMO Fury should be specced and outfitted for aggressive CQC play, and when circumstances dictate (soloing or clutching or shorthanded or weak teams) fall back on caution and ranged tactics. When the team is healthy and can revive, get in close and do fast and powerful damage, and get out. Obviously, the longer the cooldown, the more risky that is. Throw (and dodge) is her savior. 
 
To spec and outfit the Fury specifically for ranged play, again IMHO, makes her excellent escape dodge and powerful AF/throw BE irrelevant. She's loses her uniqueness.


Well yes, but from what I see new players have problems playing her like that so they fallback to a more conservative play. 6/6/6/0/6 makes her Jack of both trades so new players can gradually learn the ropes of her aggressive stance.
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