AIU - the ultimate shotgun platform?
#26
Posté 07 avril 2014 - 08:34
#27
Posté 07 avril 2014 - 08:36
I would never even try any infiltrator with s heavy shotgun if you wouldn't explain the trick with cloak cooldown time.
Well then maybe you should ask what makes the kit viable instead of jumping to conclusions right off the bat. I've never posted a build on here that I didn't find either optimum or fun.
- LuckyStarr aime ceci
#28
Posté 07 avril 2014 - 08:37
Why not? Are cooldowns everything to you or something?
Yes, when I see 13 sec cloak cooldown on an infiltrator, my only thought is: "Nope, that's not gonna work."
#29
Posté 07 avril 2014 - 08:37
I would never even try any infiltrator with s heavy shotgun if you wouldn't explain the trick with cloak cooldown time.
The cooldown is based on how much of the duration you used up, with a minimum of 3 seconds. Not even weight will override that cooldown, meaning that even if the power screen says you have a 2 second cooldown you still have a 3 second cooldown.
You can easily get away with a single heavy weapon, but I wouldn't advise running around at -200% weight as your cooldown will very quickly ramp up.
- Zjarcal aime ceci
#30
Posté 07 avril 2014 - 08:39
I would never even try any infiltrator with s heavy shotgun if you wouldn't explain the trick with cloak cooldown time.
Understandable, the little "tricks" this game has aren't really common knowledge.
- Zjarcal et Ribosome aiment ceci
#31
Posté 07 avril 2014 - 09:20
I would never even try any infiltrator with s heavy shotgun if you wouldn't explain the trick with cloak cooldown time.
Well, if you've seen other players using infiltrators spend almost all their time visible and cloaking only briefly before firing, now you know why. ![]()
#32
Posté 07 avril 2014 - 09:25
Well, if you've seen other players using infiltrators spend almost all their time visible and cloaking only briefly before firing, now you know why.
Shouldn't you spend most of your time firing, though?..
#33
Posté 07 avril 2014 - 09:30
#34
Posté 07 avril 2014 - 09:36
Most infiltrators do spend most of their time shooting.
Hence they spend at least half the time cloaked, which contradicts Toaster's message ![]()
#35
Posté 07 avril 2014 - 09:37
Hence they spend at least half the time cloaked, which contradicts Toaster's message
The message was poorly worded, not contradicted.
#36
Posté 07 avril 2014 - 09:45
Standard shotgun GI is something like this:
http://kalence.drupa...816535!!!5BFACS
By the way, AIU still does even more damage, and doesn't rely on mine debuff applied properly to get that kind of damage. And is much more survivable. Which still reinforces my original idea that she's the ultimate shotgun platform.
#37
Posté 07 avril 2014 - 10:40
That survivability depends a bit on how much the built-in wallhax buys you, and grenade (well, Repair Matrix) availability.
It might not be all that much on, say, much of Hydra; the map is open enough that you can be shot at from outside HM's range, if you're forced into the open for a drone escort or the like.
If you consider something more cramped like White or Glacier, or the container rows on either end of Rio, etc, however, now the GI can see threats through walls and act accordingly; with sufficient penetration that even can include headshots on unaware targets. It's even more true on White Hazard, because HM will still highlight enemies through poor visibility... and as a bonus it'll reveal Phantoms even when they're cloaked. To replicate this, the AIU has to give up the gear slot for a Geth Scanner, which means e.g. no extra repair matrix grenades, while the GI could choose something else like a +15% shotgun damage gear, armored compartments, or even hydraulic joints if he's feeling melee-happy.
Try the AIU with the scanner sometime and see whether you can stand the visual overlay. If you hate it, you'll probably also hate Hunter Mode. If you like it, perhaps try it out with a Javelin GI, or some other build with drill or AP rounds + penetration mods for some through-wall decapitations.
- LuckyStarr aime ceci
#38
Posté 07 avril 2014 - 10:52
But Geth scanner does the same for any other character in the game. And 3 grenades is plenty for AIU, at least on Gold (if you can't get yourself out of trouble in that time you're done anyway).
P. S. I've tried GI once so far (the build was very wrong, will try again, this time properly). The overlay looks cool, but it does make things harder to see sometimes.
#39
Posté 07 avril 2014 - 10:54
#40
Posté 07 avril 2014 - 10:58
But Geth scanner does the same for any other character in the game. And 3 grenades is plenty for AIU, at least on Gold (if you can't get yourself out of trouble in that time you're done anyway).
Only partly. You can approximate the visibility (HM w/ Speed & Vision will have slightly longer range, HM w/o will have less, vs. GS V) ... but you can't get HM's damage, speed and accuracy bonuses from a Geth Scanner.
#42
Guest_IamBECKY_*
Posté 07 avril 2014 - 11:05
Guest_IamBECKY_*
#43
Posté 07 avril 2014 - 11:15
Did you just say that Geth Scanner does the same thing as Hunter Mode.
I said its visual effect is the same. HM also offers damage boost, but that's irrelevant because AIU still has more damage.
#44
Posté 07 avril 2014 - 11:17
Can you please explain your idea? Why can't AIU hit anything reliably? Why is GI better? Not to mention Destroyer?
#45
Posté 07 avril 2014 - 11:26
I said its visual effect is the same. HM also offers damage boost, but that's irrelevant because AIU still has more damage.
HM gives you more damage, more speed, better wallhax, better rate of fire and more accuracy - not just a damage boost.
The accuracy bonus in particular makes a huge difference when using shotguns. A GI can deal effectively with enemies at considerably longer range than the AIU can and get more pellets to land on enemy weakspots at all ranges too - slightly more damage from the AIU won't be useful if you miss more pellets.
As far as I can recall, the AIU can only do about 10% more damage than a GI with a shotgun. That's nowhere near a big enough difference to state she's the ultimate shotgun user given all the other advantages the GI has.
#46
Posté 07 avril 2014 - 11:27
As far as I can recall, the AIU can only do about 10% more damage than a GI with a shotgun.
More if you don't have mine debuf applied. Which is tricky at best. At don't firget how much more survivable AIU is.
#47
Posté 07 avril 2014 - 11:31
TC 6b (shorgun base damage) is iffy off host (sometimes you won't get the bonus for all 8 pellets of the first shot) .. Still a pretty easy to play char ( "training wheels " repair matrix) .
If the accuracy is a problem take advantage of the superb mobility and durability and stick the barrel in their model before pulling the trigger

(GI wallbangs from safety AIU is much manlier fighting in melee range most of the time .. ) .Don't try to play her like a GI (bound to be dissapointed - the insane tankiness is there for a reason - play her in melee range tanking for the team)
I reccomend the big shotgun melee blade and full melee/fitness tree to increase the fun value (drop snap freeze) ..
Unrelated to the aboveAIU (IMO) makes a better reegar platform than GI for all that is worth but don't think even "ultimate regar platform" title fits - valkyrie runs with that cake (warp incendiary cheeze)..
- Dunvi et Shampoohorn aiment ceci
#48
Posté 07 avril 2014 - 11:36
Proximity mine has a large radius and is very easy to use once you're used to it. It also has a far greater range and a bigger debuff than Snap Freeze. Prox mine also has no target cap while SF can only hit 3 enemies at a time.More if you don't have mine debuf applied. Which is tricky at best. At don't firget how much more survivable AIU is.
Personally the AIU's extra survivability through Repair Matrix isn't terribly useful to me. A good GI should die very rarely anyway.
I think you might change your mind on who's the best once you've played the game a fair bit more.
- BIGGLESBY aime ceci
#49
Posté 07 avril 2014 - 11:52
AIU is great for people starting out because of the speed and survivability. She does do great shotgun damage. All the advanced players will always gravitate to the GI (among others that have accuracy bonuses like TSol and Destroyer) though. Don't minimize the effect accuracy has on damage output. Sure if you go to Kalence and put the numbers together, shot for shot the AIU appears to win. But that's assuming every single pellet hits, which unless you're point blank all the time, the GI will do far, far more often.
- LuckyStarr aime ceci
#50
Posté 07 avril 2014 - 11:58
More if you don't have mine debuf applied. Which is tricky at best. At don't firget how much more survivable AIU is.
Numbers on paper don't mean a thing. They don't take into account accuracy (you should be able to have more of your pellets actually hitting the target with the GI), and the increased ROF. With those, you're more than likely to put out more damage with the GI.
Oh, survivabilty with the AIU is meaningless if you actually know how to play.
- ALTBOULI aime ceci





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