I have a multi phased boss encounter that I am designing. In which I need to spawn in four pillars which need to be destroyed before the boss spawns.
From what I remember, placeables in NWN cannot achieve any defense or HP. So I thought I would just make an invisible creature and change it's appearance to that of a cool placeable pillar or statue. SetCreatureAppearance seems to only accomodate original creature appearances.
How can I achieve this? The pillars need to be pushing the limits of the game engine for effective hit points. They will be getting pounded with thousands of damage per second.





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