I've been spending a little time with this tileset and I'm making some progress on resolving a few issues. However, there's an issue with the door that I don't think I can overcome.
In most tiles, the door hook-point is located exactly on the edge of the tile. This allows you to access the door from either side. However, the door hook-points in the RWS Dark Ruins tileset are set a small distance inside the tile border. This seems to means that the player can only access the door if they are on the right side of the opening.
In the pic below, I've set the right door to this tile's hook point, which allows me to highlight it. However, the left door is set to the next tile's hook point, and it will not highlight with a mouse-over.
To fix this, I think the door would need to be remade and re-animated to that it can use a border-aligned hook point. The tiles would then all need to be modified accordingly. I could move the hook point to the border, but that would leave a visible gap and the door ends up rolling into part of the wall.

What do you think?





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