Seems like the engineers and architects of Fereldan all took a course from Dr. Who when designing their buildings. You ever notice the inside of some places doesn't seem to fit the outside? Other oddities about the architecture intrigue me as well.
Like how big do you need a dang orphange to be anyway? You could've fit a hundred elves in there.
The arl estates are especially strange (except for Redcliffe's). The outsides appear to be a giant square, yet inside there are exterior walls that bend around multiple angles with lots of unexplained "vacant" spaces. I did like the fact they included toilets and baths in most places, a nice touch of realism that is lacking in most other games of this type.
Even the "ruined" areas were visually pleasing and well done. Overall I was really impressed with everything, barring a few inconsistencies for the sake of gameplay.
Dr. Who School of Architecture
Débuté par
shadetreelogic
, janv. 22 2010 04:00
#1
Posté 22 janvier 2010 - 04:00
#2
Posté 22 janvier 2010 - 04:04
Eh, it's an RPG traditonal mechanic. All buildings must be bigger on the inside!
#3
Posté 22 janvier 2010 - 04:29
What puzzles me is the Brecilian forest temple.. which is an underground temple. Lore tells that Tevinter mages buried them underground... but it looks like they also cast a spell to reverse stairs direction
#4
Posté 22 janvier 2010 - 04:37
Well, the people of Ferelden are obviously an early evolution of Time Lords, with innate bigger-on-the-inside-abilities. Didn't you notice?
Or if we're being serious ... I don't really mind that issue. It's not that extreme in DAO. It's there, but there are games that are much worse.
Or if we're being serious ... I don't really mind that issue. It's not that extreme in DAO. It's there, but there are games that are much worse.
#5
Posté 22 janvier 2010 - 04:57
Erakleitos wrote...
What puzzles me is the Brecilian forest temple.. which is an underground temple. Lore tells that Tevinter mages buried them underground... but it looks like they also cast a spell to reverse stairs direction
I found that strange as well. If the temple had been above ground to begin with, that would've made the entrance about five or six stories up. Of course, there are mutliple pathways and doors that are blocked off from cave-ins and such, who knows how much of the temple we aren't seeing.
#6
Posté 22 janvier 2010 - 06:04
Well, it's an improvement on NWN1.





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