There's a thread like this in DAO forums, so I figured there ought to be one for the DA2 section as well...
... minus British style English in the title; "U-S-A! U-S-A!" and all that jazz.
So, on to the topic. Given the first post of the thread, I'll use it to the fullest. Here's my list in Top-5 countdown form...
5.) Alone.

IMO, this is by far the most interesting companion quest, because there's lots of hype about Fenris's former master. Then, you finally get to face the Tevinter magister for yourself. Additionally, Fenris is a pretty polarizing character. At that stage in the game, he may be your Hawke's good friend or bitter rival, and perhaps even lover as well. In short, dramatic showdown with solid build-up, one of those missions I get excited for on every subsequent play.
4.) Demands of the Qun, "Worthy Rival."

As an adversary character, the Arishok truly rocked IMO. He had style, was well voice-acted, got the necessary amount of both screen-time and interaction with the player. Above all else, he engaged the protagonist in an ideological battle in which both sides are portrayed as -- more or less -- valid, which makes this conflict feel natural, complex, and dramatic. Capping off this conflict with earning the enemy's respect and dueling him to the death is just icing on the cake. Alternatively, you can spit on this offer and kill off his whole platoon before taking him down. You can even give him what he wants, if you're so inclined, so another thumbs-up goes to this quest -- this time for player agency.
To give you an idea of how much this weight this quest carries for me, I define my characters in large part on whether or not they get the Arishok's respect (I've done four characters, where two get it, and two do not). Also, if I plan to duel him with any of my Hawkes, it is one of the foremost things on my mind when I spend level-up points.
3.) The Last Straw, pro-mage ending.

It's you and the lowly Circle mages against Kirkwall's army of Templars, and against all odds, Hawke prevails against what can be seen as an attempted brutal injustice by tyrant rule. In taking down Meredith, there's hope for peace as the 'Order is no longer subject to the whims of an extremist, and the mages no longer oppressed as a result.
A lot of people knock the story of DA2 for lacking a sufficient sense of accomplishment, but I think they're selling it short. To defy the Templars and live to tell the tale is truly an amazing feat. It also seems to better fit the direction the world of Thedas seems to be going in the next story, which can make the player feel like they perhaps had an impact (BTW: that's one of my Hawkes)!
2.) The Last Straw, pro-Templar ending.
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While I like both endings to the story, I've come to prefer siding with the Templars -- especially while playing as an apostate-mage Hawke. It may seem counter-intuitive, but I saw it as the best of both worlds, perhaps even modeling the best, most balanced solution to the whole issue: mages and Templars working together, to fight evil on both sides.
Meredith invokes the Rite of Annulment rather questionably in the events of The Last Straw. However, supporting the Templars in this crisis doesn't have to be dirty. Meredith is clearly going to stand in the way of any peaceful compromise, no matter which side you take. In choosing the mages, you're standing with every mage, whether they're innocent or not. No mercy can be shown for you or them so long as the line between friend and enemy remains that unclear to the Templars. But in choosing the Templars, Hawke can still state the desire to limit bloodshed as much as possible, and -- more importantly -- can rule against the execution of some surrendering mages in one of the mission's defining moments (for which there is no equivalent on the pro-mage side). Consider that those mages would almost certainly be killed by Meredith had you not been there to stop it.
You also get to face Orsino as an enemy rather than see him become an almost "Jesus"-like sacrificial figure, which he simply does not deserve given what he's done. So when it's all said and done: Orsino gets his for condoning corrupt mages; Meredith gets hers for knowingly aggravating the situation; Hawke can step in to prevent wrongful killings during the 'Rite and can feel like he/she did the best they could have done to save mages given the circumstances...
... then it all ends with the Templars kneeling and bow down respectfully to Hawke. And again, if Hawke is a mage, this moment becomes particularly powerful in what it symbolizes: mages and Templars working together -- something that Anders didn't get, IMO. Lastly, it gets the proverbial cherry-on-top with the implication of Hawke rising to Viscount.
1.) Shepherding Wolves, Saarebas.

The #1 spot for my favorite moment in DA2 goes to a character's supporting role in all of one assignment in the story: Saarebas (I won't disrespect him with Sister Petrice's nickname!) in the Shepherding Wolves quest.
To start off with, I almost always run with parties balanced in rogue, warrior, and mage skills. So, given the option to call on mage companions, I prefer to incite Arvaraad with the presence of one of my own mages. In doing so, Hawke gets the opportunity (without first being culturally ingnorant and/or insensitive) to speak to Saarebas personally and hear his chilling last words: ... "Take this secret item, Basvaraad. Remember this day."
I'm not sure what others think of him, his decision, and this event altogether. I've gathered that many people find Qunari in general to be crazy. I have a couple objections of my own here. But on the whole, this character and the events of the quest made an impression on me, one where I really grew to respect the general values that he and his beliefs stood for: the collective over the self, balancing choice and order, conviction in what's most important to our world.
I, and by extension, many of my Hawkes, will remember that day.
So there. Those are the top-5 of many memorable DA2 moments. What are yours? Don't be intimidated by my tl;dr post. You don't need to do anything so fanciful. I just had to do something special with the thread OP (yes, had to).





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