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PC Controller Support?


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22 réponses à ce sujet

#1
BlockheadBrown

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It would be nice to have the option for controller support on the PC.  Has there been any official word on this?



#2
Just My Moniker

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No I dont think so. I cant imagine though that there wouldnt be controller support.



#3
The Antagonist

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Actually it's confirmed in the PAX video there will be controller support
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#4
Just My Moniker

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Actually it's confirmed in the PAX video there will be controller support

Oh...my bad then



#5
Perseus the third

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well its about time :lol:



#6
BlockheadBrown

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Actually it's confirmed in the PAX video there will be controller support

Thank you very much for this!



#7
In Exile

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If you get controller use though you get the console UI vs the PC UI. Not that I imagine this is a big deal for you, but keep in mind you can use your mouse if you're using your controller. Or at least that was what a dev told me a few months back.

#8
Realmzmaster

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As long as the UI is optimize for the PC using keyboard and mouse I would have no problem with controller support. If controller support compromises the UI for mouse and keyboard then I will have a problem.



#9
JCFR

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It would be nice to have the option for controller support on the PC.  Has there been any official word on this?

Beats me why anyone would prefer the contorler over a mouse and keyboard. Just buy it on console.



#10
Hizoku

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Beats me why anyone would prefer the contorler over a mouse and keyboard. Just buy it on console.

because sometimes i just feel like laying down on my bed rather than sitting on a chair.. sure you can still do that if you have a wireless keyboard/mouse but it's kind of awkward.



#11
Deviija

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Controller support on the PC for BioWare games of late has been a big thing on my Wish List.  I'm really happy if that is indeed confirmed.  I prefer PC gaming when it comes to tactical cRPGs, but when there is open roaming and more action-oriented real time combat (and shooters), then I need a controller for easier use.  It's just how I'm wired.



#12
In Exile

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Controller support on the PC for BioWare games of late has been a big thing on my Wish List.  I'm really happy if that is indeed confirmed.  I prefer PC gaming when it comes to tactical cRPGs, but when there is open roaming and more action-oriented real time combat (and shooters), then I need a controller for easier use.  It's just how I'm wired.

 

But ... DAI is supposed to be a tactical RPG. 



#13
Sylvius the Mad

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The first modern shooter I ever played (Half-Life) I played using a flightstick and mouse.  So I'm a big fan of customisable inputs.

 

I wonder if you can use a controller with the PC UI and just map the commands as you see fit.



#14
In Exile

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The first modern shooter I ever played (Half-Life) I played using a flightstick and mouse.  So I'm a big fan of customisable inputs.

 

I wonder if you can use a controller with the PC UI and just map the commands as you see fit.

 

I agree with you that all inputs should be highly customizable. 

I think it was Cameron Lee (apologies if I'm misquoting/misattributing!) in the old thread who said that the game won't support simultaneous use of the gamepad and PC UI. It might be that it detects your controller and automatically switches to the default controller key. 



#15
DaySeeker

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Controller, please, AND a chance to change text size.



#16
Shapeshifter777

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Thank goodness they are going to include this.  The game looks like it was definitely designed to be played primarily with a controller and I prefer gaming on my laptop.



#17
Sylvius the Mad

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I agree with you that all inputs should be highly customizable. 

I think it was Cameron Lee (apologies if I'm misquoting/misattributing!) in the old thread who said that the game won't support simultaneous use of the gamepad and PC UI. It might be that it detects your controller and automatically switches to the default controller key. 

It shouldn't be hard to work around that, though, by customising the PC's inputs themselves prior to launching the game.  If the PC thinks the controller isn't a controller, the game should think the same.



#18
Exaltation

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Want to use controller? go play on console,i don't support controller for PCs until consoles will have KB&M support. <_<



#19
Deflagratio

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But ... DAI is supposed to be a tactical RPG. 

 

It plays both ways though. Honestly, even if I primarily used Tactical Combat mode for the battles, I'd rather explore in Third Person. Nothing beats analog sticks for exploring, especially if you want to RP you're power walking. You know, that awkward walk before you've committed to jogging?



#20
Hizoku

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Want to use controller? go play on console,i don't support controller for PCs until consoles will have KB&M support. <_<

that's just unreasonable...



#21
TurretSyndrome

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Want to use controller? go play on console,i don't support controller for PCs until consoles will have KB&M support. <_<


Aw, too bad for you, we already get controller support for almost every game we play, with Inquisition making the list a long time ago.
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#22
Sylvius the Mad

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that's just unreasonable...

I don't see why. Controls should always be customisable to the user's preference.

#23
In Exile

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It plays both ways though. Honestly, even if I primarily used Tactical Combat mode for the battles, I'd rather explore in Third Person. Nothing beats analog sticks for exploring, especially if you want to RP you're power walking. You know, that awkward walk before you've committed to jogging?

 

Right, I get that. I'd like to do that too, the problem is switching inputs. When I asked about this last year, we were told that because the UIs are different we can simultaneously use both inputs, and I didn't think to ask what would happen if we unplugged or plugged in the control (i.e., would the input automatically switch or would we have to restart the game?). 

 

 

It shouldn't be hard to work around that, though, by customising the PC's inputs themselves prior to launching the game.  If the PC thinks the controller isn't a controller, the game should think the same.

 

Fair point. I hope that DA:I allows us to customize the inputs in this manner.