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Why did BW scrap the inventory system instead of fixing it?


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#1
Majpain007

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It was fine IMO just needed a faster way to go through your items I'm still dumbfounded that they didn't fix it. I wonder did they take looting out as well? Can you still buy stuff?

I will withhold final judgement until I play the game but from what I heard.....

#2
Nyaore

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They still have the inventory system, it's just now confined to the ship.

#3
Darth_Shizz

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Majpain007 wrote...

It was fine IMO just needed a faster way to go through your items I'm still dumbfounded that they didn't fix it. I wonder did they take looting out as well? Can you still buy stuff?

I will withhold final judgement until I play the game but from what I heard.....


Perhaps you should look around, every other topic open seems to be on this matter:

social.bioware.com/forum/1/topic/103/index/675668/1

social.bioware.com/forum/1/topic/103/index/637060

read through those for your answers.

Modifié par Darth_Shizz, 22 janvier 2010 - 04:17 .


#4
v0rt3x22

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cause its easier building something new from scratch

#5
SnowHeart1

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Look at the threads Darth_Shizz linked, particularly the second. Not trying to be mean, but this is a kind of touchy subject that has been somewhat thoroughly (and rabidly) discussed by both those who like the change and those who don't.

#6
Willie_on_Wheels

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Because it sucked, and didn't really add anything to the game.



I think the question should be "Why are inventory systems so integral to every rpg I've ever played?"

#7
Mox Ruuga

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Wrecking is easier than building or repairing.

Besides, the new core audience would have been confuzzled.

#8
Aradace

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Willie_on_Wheels wrote...

Because it sucked, and didn't really add anything to the game.

I think the question should be "Why are inventory systems so integral to every rpg I've ever played?"


How about because "They're necessary?" lol

#9
verskk

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They were not scrapped. Inventory is confined to the ship and to various lockers around the environments. Each type of item has its own inventory: guns, armor, upgrades (to guns and the normandy).



You will pick up guns (or gun schematics, sort of), research equipment, and other things apparently. They will not be jumbled together in one amalgam of a loading screen, is all.

#10
arjay2813

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is there still a 150 item limit for MA2? i really hope its at least higher if its still there +/

#11
verskk

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Well, since you're not actually carrying any items on your person i don't see why there would be any limit at all.



Anything you pick up in the field isn't really grabbed as much as it is scanned, so that your team on the ship can replicate it or research into it for you to use later.



Inventory is very different this time around, remember. You won't have access to it at all times, so you'll have to plan your loadout strategically.

#12
Darth_Shizz

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Majpain007 wrote...

It was fine IMO just needed a faster way to go through your items I'm still dumbfounded that they didn't fix it. I wonder did they take looting out as well? Can you still buy stuff?

I will withhold final judgement until I play the game but from what I heard.....


To sum it up, BW have attempted to remove the redundant "dungeon crawl" mechanics that were present in ME1 I.E. loot hoarding, and replace them with a system more fitting to the theme of the game. 

You still have an "inventory system", in one way or another. It just doesn't go the route that most fantasy RPGs go. 

It's a fair change. Remember, ME2 is a genre in itself, so it's only fitting that BW attempt to do something new with it.

#13
SnowHeart1

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Darth_Shizz wrote...

It's a fair change. Remember, ME2 is a genre in itself, so it's only fitting that BW attempt to do something new with it.

That is the best "pro-change", one-line argument I've heard.  I suspect I will still miss the (admittedly crappy) inventory system (old school CRPGer), but ME1's primary strength was the storytelling, not the combat nor the inventory.  And I loved it.  The storytelling will be just as good, the combat improved, and the inventory changed.  It'll be great.

#14
MonkeyLungs

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I am an old rpg'er too ... been playing games since text based. Been a fan of Bioware since the beginning. I like collecting loot and all ... but in ME1 it is seriously tedious.



I'm replaying right now and I have to make in depth inventory cleansing sessions after every 1 or 2 side missions because my inventory is filled to the hilt with stuff I will never use.



Even if ME1 had just an Auto Reduce to Omni Gel function for items of certain class levels and below would have been a help.



I'm excited to check out the new inventory system, does anyone have any good links for in depth previews to this new inventory system?

#15
Br0th3rGr1mm

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I'm trying to get some of my old ME1 Sheps up to 60 and the inventory system is just KILLING my desire to do so. I'm happy as a clam that they unceremoniously ripped it completely out of the game. While I can't make a definate decision on whether or not the new system is better or worse until I play the game. I can say it's easy to be reminded just how ANNOYING the old system can get.

#16
Guest_SwobyJ_*

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ME2 has a much better and story-immersive inventory system. I've seen it in action a few times, and its really good. ME1 is just micromanaging, and we just REALLY don't need that.

#17
sticks435

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I'm currently playing ME1, and I was just thinking how instead of going the loadout route, they could have put category selections in instead so you could sort easier. Already have the Master Gear X guns?, just select the gun category and sell or reduce away till nothing is left. Same with Armors, cause let's face it, everyone knows there is only 1 or 2 good weapons and armor at the end of the game.



But I can see where the devs are coming from too, I mean your suppose to be this lean small covert squad, so why would you be carrying around a magical bag full of crap.

#18
Poisonpen

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Darth_Shizz wrote...

To sum it up, BW have attempted to
remove the redundant "dungeon crawl" mechanics that were present in ME1
I.E. loot hoarding, and replace them with a system more fitting to the
theme of the game. 

You still have an "inventory system", in one way or another. It just doesn't go the route that most fantasy RPGs go. 

It's a fair change. Remember, ME2 is a genre in itself, so it's only fitting that BW attempt to do something new with it.


^ This. It manages to convey my thoughts without the bile or sarcasm.

Aradace wrote...

How about because "They're necessary?" lol


Are they? I weep for the state of the RPG genre if one of its key tenets is having an inventory system.

#19
Farsidedown

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Poisonpen wrote...

Aradace wrote...

How about because "They're necessary?" lol


Are they? I weep for the state of the RPG genre if one of its key tenets is having an inventory system.


loved that.

#20
arjay2813

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MonkeyLungs wrote...
I'm excited to check out the new inventory system, does anyone have any good links for in depth previews to this new inventory system?


this. i havent seen/heard much about the game lately b/c i was busy working a lot. i only found out about and ordered MA2 recently, while selling a game i no longer wanted

#21
Guest_Crawling_Chaos_*

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Because it's legacy.



Legacy can go to the corner with the rest of the RPG elitists crying over the "death" of the genre, by Bioware's hand no less.

#22
Schneidend

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The inventory system couldn't be "fixed." It was a godawful mess of tedium.Sometimes, an animal just won't get better, so you have to put it down.

#23
uv23

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SnowHeart1 wrote...

Look at the threads Darth_Shizz linked, particularly the second. Not trying to be mean, but this is a kind of touchy subject that has been somewhat thoroughly (and rabidly) discussed by both those who like the change and those who don't.

Yes please. The topic duplication on here has become rampant in the last week. Its like people are only able to talk at each other instead of to each other.

#24
Tasker

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Majpain007 wrote...

It was fine IMO just needed a faster way to go through your items I'm still dumbfounded that they didn't fix it. I wonder did they take looting out as well? Can you still buy stuff?

I will withhold final judgement until I play the game but from what I heard.....



Because, when EA hand the franchise over to Treyarch to make Call of Duty : Future Warfare, it needs to already be dumbed down enough for them to easily work with.


Posted ImagePosted Image



Schneidend wrote...

The inventory system couldn't be "fixed." It was a godawful mess of tedium.Sometimes, an animal just won't get better, so you have to put it down.


It could easily have been fixed, infact just stacking everything with the same name together and having the option to mass Omni-gel  would have improved things enormously.

Modifié par Orkboy, 22 janvier 2010 - 08:47 .


#25
Br0th3rGr1mm

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arjay2813 wrote...

MonkeyLungs wrote...
I'm excited to check out the new inventory system, does anyone have any good links for in depth previews to this new inventory system?


this. i havent seen/heard much about the game lately b/c i was busy working a lot. i only found out about and ordered MA2 recently, while selling a game i no longer wanted

I suggest checking out the first few minutes of the XFire stream playthru that was done a few nights ago.  They go thru it pretty quickly, but if you pause and back up a bit you can get the main ideas of how it works.

Here it is:CLICK HERE

Modifié par Br0th3rGr1mm, 22 janvier 2010 - 09:07 .