Aller au contenu

Greg Ellis Confirms Cullen As Romance and Companionship


7 réponses à ce sujet

#1
Guest_Cat Blade_*

Guest_Cat Blade_*
  • Guests

0mar.jpg

link: twitter.com/ellisgreg/status/453409158381854721


  • kalasaurus et Enchant_m3nt aiment ceci

#2
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Just as a note, "20 hours in recording booth would not mean 20 hours of recorded dialogue."

 

To do that, a voice actor would need to be recording 100% of the time without dropping character, without interacting with anyone else, doing it all in one take.

 

 

I don't know how much dialogue time gets recorded in a particular session, but I have seen the "20 hours of dialogue" go around quite a bit.


  • dutch_gamer, Divine Justinia V, TheLittleBird et 1 autre aiment ceci

#3
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Do you know if that removes comment/non-spoken lines?



#4
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Apparently it's not all the companion lines, like some of the combat barks are in another file. But it's the bulk of them according to fontofnothing.

 

Oh yes, it'd definitely miss those ones just looking at the conversation files.  If Alistair says something during a plot critical dialogue, that line would be written in that dialogue.  Same with follower interjections and whatnot.  I'm just curious what constitutes the line count as I no longer have super quick access to the toolset anymore.

 

 

Wait, non-spoken lines? Well, color me confused.

 

In the conversation editor, many of the lines aren't actually spoken by the character, but are actually comment lines the writers will add to make it easier to keep track of the flow of the conversation.

 

 

So it looks like a branching tree, with green text that might say "IF WARDEN COMPLETED REDCLIFFE ALREADY"

An advantage of doing it this way is that the details of the content can change while the logic in how the conversation branches is contained in this line, that will have a lesser chance of being accidentally deleted, and stuff like that.  (and it just makes it easier to read at a glance anyways)



#5
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Yeah, I don't think people actually thought he had literally 20 hours worth of dialogue. Pretty sure that would make this game Cullen Age: Inquisition if so.

 

Given that I saw used from a variety of people/posts/threads, I just wanted to make sure it was clear.



#6
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

He's recorded 1000+ lines by now, at least.

 

Umm...no. You guys are reaching.

 

Party members in previous games have done up to 20 sessions total. You cannot take that number and multiply it by x to get the number of lines for a given character, particularly when sessions vary in length (depending on the complexity of the lines being recorded), we do a lot of re-records, and actors often record for multiple characters.

 

I get the hope that's in this thread, and I feel ya, but I'd advise keeping a rein on your extrapolations--for your own peace of mind.


  • Ispan, Elanor, Divine Justinia V et 8 autres aiment ceci

#7
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

So? We are adults. I've noticed that happens a lot in the BSN. Someone says, "oooh I hope..." and someone else steps in and says, "No no no do not hope at all for anything ever."

 

It's one thing to hope.  It's another to believe that a situation is clearly true.  If someone goes into a game convinced that X is going to be the case, and it's not there, and X is that thing that was so important to them, it can colour their entire experience in a negative way.  This disappointment can then be manifested in different ways, some of which involve sending me angry PMs about how I'm a liar and so forth.

 

I've seen it happen for DAO, and I have seen it happen for DA2, and those are just for the games that I've helped develop.  If you're one of the people that won't feel crushed if a character isn't what you were expecting it to be, then it's reasonable to conclude that the comments made about keeping realistic expectations probably don't need to apply to you.


  • tmp7704, GVulture, Elanor et 4 autres aiment ceci

#8
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

It kind of feels like Bioware is groupthinking their marketing strategies right off a cliff. Just tell people what's going on. 

 

Ah well. It's all a big game. (Not Dragon Age, but the whole marketing charade.) They want the forums and boards to be active and "a-buzz" with gossip. They want people to be tuning in for the next however many months until release, that way they don't lose any fan interest. It's all part of the business plan in order to sell the game because - money. 

 

Wow. Cynical, much? ;)

 

We'll talk about everything, in good time. There's not "marketing strategy" insomuch as there is group discussion regarding what can be discussed, and when. While you might want to know everything immediately, we need to figure out how to address more than just the people sitting on these forums...and thus we consider how and when to answer questions, and not simply respond to every single question solely because someone thought to ask it. As has always been the case.

 

There are, after all, many months more yet to come. If waiting for information is difficult, I'd suggest backing off and returning (if you're so inclined) when the marketing push for DAI has actually begun (since it hasn't, and information will be limited until it does).


  • WoolyJoe et CuriousArtemis aiment ceci