Good things about ME we remember
#1
Posté 08 avril 2014 - 05:31
#2
Posté 08 avril 2014 - 07:26
People's (generally excessive) reverence for the franchise has allowed for a robust fan trailer scene.
#3
Posté 08 avril 2014 - 08:05
boobies
#4
Posté 08 avril 2014 - 08:23
#5
Posté 08 avril 2014 - 11:50
You guys ♥
gotta agree with that!
Also the art. But mostly just the official games. The comic books have me screaming on nearly every panel.
#6
Posté 09 avril 2014 - 05:54
Chris L'etoile's good writing.
Thane from ME2.
All the beautiful people from NSAS.
#7
Posté 11 avril 2014 - 03:31
ME2 had its issues, but one game-design related thing I always respected about it was the more granular mission structure.
ME1 had a traditional Bioware/WRPG structure.
You go through a fairly linear prologue, then traverse three or four main "hub" areas where you spend several hours doing strings of fetch-quests in order to eventually unlock whatever location/character you need. Then once you've completed those areas, you have a linear final act.
This seemed kind of boring and archaic given that ME1 never really used the open-world structure of the hub areas to its advantage, with the exception of the open-ended "find a garage pass" portion of Noveria.
ME2 had a much more quantized "You need Character X, go to planet X and spend half an hour doing quest X", which allowed for a greater variety of locales and atmospheres and allowed the content to seem more varied.
I think it was a fairly innovative thing and I'd like to see other RPGs expand on it in the future. ME3 had this opportunity, and did a decent thing in managing to tie more sidequests into the main plot, but squandered it with the terrible hidden triggers and the main plot the things were tied into being terrible.
The ideal structure might be to have one open hub area - a Citadel type place - where one can find open-ended quests like that one from Noveria, then to progress the plot through a free-wheeling series of short, set-piece heavy adventures, like in ME2.
#8
Posté 13 avril 2014 - 03:01
I liked the sound design in me1 a lot
nice footsteps and ambient sounds
#9
Posté 13 avril 2014 - 04:02
It was pretty **** on PC, at least for me. Kept bugging out.I liked the sound design in me1 a lot
nice footsteps and ambient sounds
Combined with the game breaking glitches, it made it almost unbearable to play.
#10
Posté 14 avril 2014 - 02:30
You guys ♥
yes this there are several of you i think about every day
i miss feeling super attached to a fandom and being intensely into something
i think me3 broke me tho
#11
Posté 14 avril 2014 - 04:15
I thought the part on Rannoch where Shepard hands Tali a rock was kinda cute.
It made me feel sadder to destroy quarians than I would otherwise have been.
#12
Posté 14 avril 2014 - 04:39
shouldve shown quarians look like
but it became so much about, what does tali look like? her speciffically.. lots of pressure, i imagine
#13
Posté 14 avril 2014 - 04:45
that was still a really baffling cop-out
rather than make some talimancers happy and some talimancers mad, you make all talimancers mad and also irk non-talimancer people who wouldn't otherwise have cared
I do not know who could have thought it was a good idea
#14
Posté 14 avril 2014 - 04:46
if they were that scared of talimancing backlash they could even have left all the current quarians masked and showed us what they used to look like via historical footage or something
I think that would have left talimancers adequate distance and room to extrapolate while confirming that tali could hypothetically be hot or whatever
#15
Posté 14 avril 2014 - 04:58
they couldve tried making tali more useful a squdamate
always been one of the weaker ones...
#16
Posté 14 avril 2014 - 01:27
#17
Posté 14 avril 2014 - 06:06
I thought the part on Rannoch where Shepard hands Tali a rock was kinda cute.
It made me feel sadder to destroy quarians than I would otherwise have been.
yeah that was cute
they did lots of good things for some of the characters in that game
liara was cool
#18
Posté 14 avril 2014 - 06:38
the way they all died was also very cute
#19
Posté 14 avril 2014 - 06:45
to be more on topic i'd say that the thing i'll most fondly remember will be ME2/3 gameplay. and MP was actually much more fun than the game. no one jumped out at you with "the world is dead my heart is black woe woe"
#20
Posté 14 avril 2014 - 07:17
I also liked what they did with Tuchanka and Rannoch, where you do several interrelated shorter mission rather than one long one to resolve plot on that planet
too bad the plots themselves were bad
#21
Posté 17 avril 2014 - 05:30
i like that it brought me in again a year later and i replayed the entire trilogy and actually finished the third one for the first time, though i was quite drunk and high at the time
the gameplay itself was really cool in me3 very nice combat system
if only it hadn't been an rpg
i need to stop being negative someone stop me
#22
Posté 17 avril 2014 - 06:28
weight mechanic was such a good idea
#23
Posté 17 avril 2014 - 09:17
yeah, i really liked that. vanguard was so fun to play
#24
Posté 17 avril 2014 - 09:34
Vanguard makes some of the choreography seem silly.
Catching robot scientist on Mars should not be a problem for Vanguard Shep.
Cerberus retracting a small bridge should not be a problem for Vanguard Shep.
But yeah if you want Shepard or your multiplayer character to feel really uniquely powerful, Vanguard's a great way to go.
Kill entire waves of enemies before they can fire a shot.
Make "Shepard, you're only human!" lines look wrong.
#25
Posté 17 avril 2014 - 10:06
very true. i remember being frustrated with that. vanguard shepard is basically immortal u can't stop them





Retour en haut






