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Good things about ME we remember

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#1
Moussey

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Thane's recruitment mission. The whole thing

#2
Pups_of_war_76

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People's (generally excessive) reverence for the franchise has allowed for a robust fan trailer scene. 



#3
Masha Potato

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boobies



#4
hanar05

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You guys ♥

#5
117BloodyDragon

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You guys ♥

gotta agree with that!

 

Also the art. But mostly just the official games. The comic books have me screaming on nearly every panel.



#6
Xeyska

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Chris L'etoile's good writing.

 

Thane from ME2.

 

All the beautiful people from NSAS.



#7
Pups_of_war_76

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ME2 had its issues, but one game-design related thing I always respected about it was the more granular mission structure. 

 

ME1 had a traditional Bioware/WRPG structure. 

 

You go through a fairly linear prologue, then traverse three or four main "hub" areas where you spend several hours doing strings of fetch-quests in order to eventually unlock whatever location/character you need. Then once you've completed those areas, you have a linear final act. 

 

This seemed kind of boring and archaic given that ME1 never really used the open-world structure of the hub areas to its advantage, with the exception of the open-ended "find a garage pass" portion of Noveria. 

 

ME2 had a much more quantized "You need Character X, go to planet X and spend half an hour doing quest X", which allowed for a greater variety of locales and atmospheres and allowed the content to seem more varied. 

 

I think it was a fairly innovative thing and I'd like to see other RPGs expand on it in the future. ME3 had this opportunity, and did a decent thing in managing to tie more sidequests into the main plot, but squandered it with the terrible hidden triggers and the main plot the things were tied into being terrible. 

 

The ideal structure might be to have one open hub area - a Citadel type place - where one can find open-ended quests like that one from Noveria, then to progress the plot through a free-wheeling series of short, set-piece heavy adventures, like in ME2. 



#8
Radahldo

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I liked the sound design in me1 a lot

nice footsteps and ambient sounds

 

 



#9
hanar05

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I liked the sound design in me1 a lot
nice footsteps and ambient sounds

It was pretty **** on PC, at least for me. Kept bugging out.
Combined with the game breaking glitches, it made it almost unbearable to play.

#10
iqueefkief

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You guys ♥

yes this there are several of you i think about every day 

 

i miss feeling super attached to a fandom and being intensely into something

 

i think me3 broke me tho



#11
Pups_of_war_76

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I thought the part on Rannoch where Shepard hands Tali a rock was kinda cute.

It made me feel sadder to destroy quarians than I would otherwise have been. 



#12
Radahldo

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shouldve shown quarians  look like

 

but it became so much about, what does tali look like?  her speciffically.. lots of pressure, i imagine



#13
Pups_of_war_76

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that was still a really baffling cop-out

 

rather than make some talimancers happy and some talimancers mad, you make all talimancers mad and also irk non-talimancer people who wouldn't otherwise have cared

 

I do not know who could have thought it was a good idea



#14
Pups_of_war_76

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if they were that scared of talimancing backlash they could even have left all the current quarians masked and showed us what they used to look like via historical footage or something

 

I think that would have left talimancers adequate distance and room to extrapolate while confirming that tali could hypothetically be hot or whatever



#15
Radahldo

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they couldve tried making tali more useful a squdamate

 

always been one of the weaker ones...



#16
Moussey

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I actually liked tali when all she did in me1 was infodump. I wanted her to read me a encyclopedia in me2. Maybe a research paper on quarian/geth conflicts too

#17
iqueefkief

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I thought the part on Rannoch where Shepard hands Tali a rock was kinda cute.

It made me feel sadder to destroy quarians than I would otherwise have been. 

yeah that was cute

 

they did lots of good things for some of the characters in that game

 

liara was cool  



#18
Masha Potato

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the way they all died was also very cute



#19
Masha Potato

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to be more on topic i'd say that the thing i'll most fondly remember will be ME2/3 gameplay. and MP was actually much more fun than the game. no one jumped out at you with "the world is dead my heart is black woe woe"



#20
Pups_of_war_76

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I also liked what they did with Tuchanka and Rannoch, where you do several interrelated shorter mission rather than one long one to resolve plot on that planet

 

too bad the plots themselves were bad 



#21
iqueefkief

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i like that it brought me in again a year later and i replayed the entire trilogy and actually finished the third one for the first time, though i was quite drunk and high at the time

 

the gameplay itself was really cool in me3 very nice combat system

 

if only it hadn't been an rpg

 

i need to stop being negative someone stop me



#22
Pups_of_war_76

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weight mechanic was such a good idea



#23
iqueefkief

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yeah, i really liked that.  vanguard was so fun to play



#24
Pups_of_war_76

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Vanguard makes some of the choreography seem silly. 

 

Catching robot scientist on Mars should not be a problem for Vanguard Shep.

Cerberus retracting a small bridge should not be a problem for Vanguard Shep. 

 

But yeah if you want Shepard or your multiplayer character to feel really uniquely powerful, Vanguard's a great way to go. 

Kill entire waves of enemies before they can fire a shot. 

Make "Shepard, you're only human!" lines look wrong. 



#25
iqueefkief

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very true.  i remember being frustrated with that.  vanguard shepard is basically immortal u can't stop them