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Good things about ME we remember

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#26
Masha Potato

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I just wish I could kill the kid myself

#27
Pups_of_war_76

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it was cool when people would write or draw neat things.

 

How_Fornax_Changed_My_Life_by_Atomic_Cho



#28
117BloodyDragon

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it was cool when people would write or draw neat things.

 

How_Fornax_Changed_My_Life_by_Atomic_Cho

 

Mmmyes *nods thoughfully*

A classic right there



#29
iqueefkief

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the greatest

 

our cultural output peak



#30
hanar05

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I might write a Thane fic
Idk
I have so much to work on

I had intended to draw more ME valentines art this year but then things happened. Still a fan of the second game despite it's flaws so I get the occasional inspiration.

#31
Moussey

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I do like the second game a lot, but I wish they chose to do more with the mako instead of just cutting it out completely.

I actually enjoyed it in the first game even with its wonky controls, and if they just tightened it up it would've been great

#32
Pups_of_war_76

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Yeah it always seemed weird to me.

 

Ultimately I think their decision was only partially due to the criticism. They probably also didn't like having to design large, open levels for it. 



#33
Masha Potato

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large open levels were like 70% of what was great about mako. it created the illusion of spaaaaaace better than vague static backgrounds. that felt even more static since you had to gaze at them from cramped areas



#34
hanar05

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The first game is the only game that actually gave me the feel of space exploration. 2 and 3 were like "oh lets pop over to the citadel down the street."

#35
Pups_of_war_76

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I guess my feelings on exploration are mixed.

 

There were a handful of sidequests in ME2 - the one where you investigate that space station that's been taken over by a rogue VI, the mine filled with husks - that had great atmosphere and captured the whole Star Trek-esque "weird stuff happens in space, man" vibe better than anything in ME1, but that sidequest model in general couldn't really match even the bland, procedurally-generated sidequest planets of ME1. 

 

Then ME3 bailed on exploration entirely, which was disappointing. 

 

The Citadel was always a bit of a disappointment in that it wasn't nearly as large, grandiose or alien as it should have been to convey its role. 

It just felt like the Washington Mall in space, more or less. 



#36
Masha Potato

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dat poor level design 

 

but then again i know bioware can do MUCH worse - idk if anyone here got to Corellia in SWTOR, but that's like the single most shining example of fucked up level design in vidyagaem history. i can go on about it for hours smh

 

but yeah, there was some atmosphere but there never really was any satisfying exploration? and i did like grinding the minerals in ME2 as a treatment for anxiety but it was a ridiculous idea from any other possible POV

 

what would Tolstoy say



#37
Pups_of_war_76

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One thing I think they should play with more is environmental gimmicks like the sunlight on Haestrom. 

 

That's the kind of thing they should be thinking of for exploration segments. 

 

A hodgepodge of ex-devs from major game studios (including bioware and 343) are kickstarting this thing: 

might be neat, might not

has promise

 

wait nevermind, this is a few weeks old and they did not reach their kickstarter goal.



#38
Masha Potato

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woe



#39
Masha Potato

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but man playing as a volus was so great i want to be a real life volus



#40
Moussey

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Exploration in ME2 was sort of fun if you actually bothered to scan planets for them. There was one in particular where Shep found a beacon on a planet and it turned into a cool looking throwback to ME1. But that was out of luck and most of time I never bothered to scan that many. 

 

I think most of the enjoyment I got from ME1 exploration was from (badly) driving around sort of open environments and traversing through the different levels of topology to find things and such. It gave it some kind of variety. 

 

 

The Citadel was always a bit of a disappointment in that it wasn't nearly as large, grandiose or alien as it should have been to convey its role. 

It just felt like the Washington Mall in space, more or less. 

Oh totally. 

 

When you look at the concept art they did on the Citadel, it's like come onCitadel.jpg

 

They never even tried to depict it with that sweeping scope. Even in ME3 when everything's expanded it's all weirdly sectioned off like you said a mall. If it was never specified that the Citadel was a giant space station that housed like a million people I would've thought it was a dinky spaceport with duty free shops



#41
Pups_of_war_76

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ME1 artbook was a cool artbook



#42
Radahldo

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noveria was very good



#43
Pups_of_war_76

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yeah it was

 

I liked how both of the two main story phases were pretty open ended. 

 

Much better than Feros 

 

Feros was my least favorite 



#44
Masha Potato

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at least it didn't feel like a corridor with fancy decorations



#45
hanar05

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Feros

ugh
Trying to prevent those colonists from dying.

#46
Pups_of_war_76

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so ME3 multiplayer is nice but in playing it I've realized that I'm really terrible at every class except Vanguard

 

like, can't-make-it-past-the-third-wave-on-Bronze-during-solo-play terrible



#47
ohmygodsy

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i'm pretty terrible at the multiplayer. it's a hard mindset to get into, i find. cause i can see that i'm in mass effect - where i like to be really slow at and take my time - but there's all these hordes and i can't run away and wait for warp to recharge ;(



#48
Pups_of_war_76

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Unlocked a lvl20 Batarian Brawler and it is pretty rad

 

Batarians forever! 

 

batarian tribute thread

 

09-batarian.jpg

 

never forget



#49
Masha Potato

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the funnest part is setting biotic booms with other people it's always so stupidly exciting

i also did a couple of golds with frands and it wasn't super fun because we basically sat in the corner trying not to die most of the time, it's like a mode for super patient nerds 



#50
iqueefkief

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batarians were cool