Good things about ME we remember
#26
Posté 17 avril 2014 - 10:41
#27
Posté 18 avril 2014 - 03:52
it was cool when people would write or draw neat things.

#28
Posté 18 avril 2014 - 07:19
it was cool when people would write or draw neat things.
Mmmyes *nods thoughfully*
A classic right there
#29
Posté 18 avril 2014 - 10:41
the greatest
our cultural output peak
#30
Posté 19 avril 2014 - 08:18
Idk
I have so much to work on
I had intended to draw more ME valentines art this year but then things happened. Still a fan of the second game despite it's flaws so I get the occasional inspiration.
#31
Posté 20 avril 2014 - 06:26
I actually enjoyed it in the first game even with its wonky controls, and if they just tightened it up it would've been great
#32
Posté 20 avril 2014 - 09:58
Yeah it always seemed weird to me.
Ultimately I think their decision was only partially due to the criticism. They probably also didn't like having to design large, open levels for it.
#33
Posté 21 avril 2014 - 06:39
large open levels were like 70% of what was great about mako. it created the illusion of spaaaaaace better than vague static backgrounds. that felt even more static since you had to gaze at them from cramped areas
#34
Posté 21 avril 2014 - 07:49
#35
Posté 21 avril 2014 - 04:27
I guess my feelings on exploration are mixed.
There were a handful of sidequests in ME2 - the one where you investigate that space station that's been taken over by a rogue VI, the mine filled with husks - that had great atmosphere and captured the whole Star Trek-esque "weird stuff happens in space, man" vibe better than anything in ME1, but that sidequest model in general couldn't really match even the bland, procedurally-generated sidequest planets of ME1.
Then ME3 bailed on exploration entirely, which was disappointing.
The Citadel was always a bit of a disappointment in that it wasn't nearly as large, grandiose or alien as it should have been to convey its role.
It just felt like the Washington Mall in space, more or less.
#36
Posté 21 avril 2014 - 05:03
dat poor level design
but then again i know bioware can do MUCH worse - idk if anyone here got to Corellia in SWTOR, but that's like the single most shining example of fucked up level design in vidyagaem history. i can go on about it for hours smh
but yeah, there was some atmosphere but there never really was any satisfying exploration? and i did like grinding the minerals in ME2 as a treatment for anxiety but it was a ridiculous idea from any other possible POV
what would Tolstoy say
#37
Posté 21 avril 2014 - 05:15
One thing I think they should play with more is environmental gimmicks like the sunlight on Haestrom.
That's the kind of thing they should be thinking of for exploration segments.
A hodgepodge of ex-devs from major game studios (including bioware and 343) are kickstarting this thing:
might be neat, might not
has promise
wait nevermind, this is a few weeks old and they did not reach their kickstarter goal.
#38
Posté 21 avril 2014 - 05:21
woe
#39
Posté 21 avril 2014 - 05:44
but man playing as a volus was so great i want to be a real life volus
#40
Posté 21 avril 2014 - 09:00
Exploration in ME2 was sort of fun if you actually bothered to scan planets for them. There was one in particular where Shep found a beacon on a planet and it turned into a cool looking throwback to ME1. But that was out of luck and most of time I never bothered to scan that many.
I think most of the enjoyment I got from ME1 exploration was from (badly) driving around sort of open environments and traversing through the different levels of topology to find things and such. It gave it some kind of variety.
The Citadel was always a bit of a disappointment in that it wasn't nearly as large, grandiose or alien as it should have been to convey its role.
It just felt like the Washington Mall in space, more or less.
Oh totally.
When you look at the concept art they did on the Citadel, it's like come on
They never even tried to depict it with that sweeping scope. Even in ME3 when everything's expanded it's all weirdly sectioned off like you said a mall. If it was never specified that the Citadel was a giant space station that housed like a million people I would've thought it was a dinky spaceport with duty free shops
#41
Posté 21 avril 2014 - 09:37
ME1 artbook was a cool artbook
#42
Posté 25 avril 2014 - 10:05
noveria was very good
#43
Posté 26 avril 2014 - 04:14
yeah it was
I liked how both of the two main story phases were pretty open ended.
Much better than Feros
Feros was my least favorite
#44
Posté 26 avril 2014 - 07:19
at least it didn't feel like a corridor with fancy decorations
#45
Posté 26 avril 2014 - 10:13
ughFeros
Trying to prevent those colonists from dying.
#46
Posté 26 avril 2014 - 02:47
so ME3 multiplayer is nice but in playing it I've realized that I'm really terrible at every class except Vanguard
like, can't-make-it-past-the-third-wave-on-Bronze-during-solo-play terrible
#47
Posté 27 avril 2014 - 08:07
i'm pretty terrible at the multiplayer. it's a hard mindset to get into, i find. cause i can see that i'm in mass effect - where i like to be really slow at and take my time - but there's all these hordes and i can't run away and wait for warp to recharge ;(
#48
Posté 27 avril 2014 - 09:39
Unlocked a lvl20 Batarian Brawler and it is pretty rad
Batarians forever!
batarian tribute thread

never forget
#49
Posté 27 avril 2014 - 09:56
the funnest part is setting biotic booms with other people it's always so stupidly exciting
i also did a couple of golds with frands and it wasn't super fun because we basically sat in the corner trying not to die most of the time, it's like a mode for super patient nerds
#50
Posté 27 avril 2014 - 11:53
batarians were cool





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