And, of course, let me play an Asari. Because...Asari. And also because...Asari.
Shhhhhhhhhhh
It won't be your fault, but we really don't need another thread to go Asari hate.
And, of course, let me play an Asari. Because...Asari. And also because...Asari.
Shhhhhhhhhhh
It won't be your fault, but we really don't need another thread to go Asari hate.
I suspect ME4 is already pretty much in the oven now. And some of it may be revealed at E3 2014. But if hindsight is prologue here. I really think the only exciting way for them to go with ME is boldly toward "Advent". Especially since ME1 and Advent Rising had so many similarities and possibilities. Many even believe that Mass Effect was derived from the Advent Rising story in a non infringement way. But now that Mass Effect has forged a superior path with its trilogy, it needs to return to the superior story arc trilogy (unfulfilled) of Advent Rising. Majesco has absolutely zero intentions of ever doing anything more with Advent Rising. Orson Scott Card wrote a brilliant trilogy, whereby the original installment got botched for many reasons. In some ways Bioware rescued some of the AR potential with Mass Effect. I for one know that is the reason I actually bought ME1 and liked it. Bioware hooked me with a superior execution of core AR concepts.
But ME Trilogy clearly laid a foundation and framework whereby it could completely retell the Original Advent Rising story in a fresh and compelling new way in the aftermath of ME3. They could completely remake AR1 with a nod toward ME's Universe and game physics. And the story would be completely compatible with any of the ending theories of ME3. They wouldn't need Shepard anymore. Because much more interesting and compelling characters and paths could be explored in the ME-Advent arc. Especially the Synthesis outcome of ME3. AR is literally a search for the advent of that potential in the aftermath of annihilation by a force called "The Seekers". Who fear its potential and threat.
So my vote would be for Bioware to buy and free the Advent Rising IP from hostage by Majesco. And execute Orson Scott Card's fantastic vision within ME as the new trilogy. Enhance the story so that it falls somewhere between AR-ME-the new "Man of Steel" Superman movie and you have a winner IMO. For any who want to know more about Advent Rising; just Goggle "Advent Rising and Mass Effect Similarities". And read about it. The game can still be bought on Steam for about $2.99-$5.99. Try it if interested. Even with all of its glitches, it remains one of my favorite games of all times. Equal to ME in every way. Even though its unfulfilled sequels left me hanging just like many described with ME3's endings.
Advent is Rising all right.
I hope the story takes place after the events of Mass effect 3
i hope for at least a small cameo of shepard (if you choose The ending with breath scene)
but im hoping for a little like dragon age.. were you can choose between different races that could be very interesting at least for me.
and i want to see were the whole team is now what they are doing who is dead who is alive.
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@Alanc9:
"What is Advent Rising?"
Advent Rising was/is an Action adventure 3rd person shooter developed by by Glyphx and published by Majesco in 2004-2005 for PC. It was ported to the original Xbox console in May 2005. And Steam in 2006. The story was created by the legendary Donald Mustard, with a script written by noted sci-fi author Orson Scott Card (Enders Game) and Cameron Dayton. The game was ambitious, much hyped and revolutionary at the time. Because it planned to include episodes to links with handhelds and the emerging mobile market (Advent Shadows). It was planned as a definitive trilogy on a Galactic scale very similar to Mass Effect. The main character even discovered latent Human Biotic powers within himself indentical to the "natural" Biotic powers of Asarians in Mass Effect. The game had a fantastic weapons system that I hadn't seen duplicated until later; like ME2, TimeShift Deus Ex Human Revolution and a few others. But the "Flick Targeting" physics could be tricky to execute. The game suffered from a huge number of glitches that were eventually fixed. But it was given scathing reviews because of them. It was rushed to market in an unfinished state. Afterwards, Majesco completely abandoned the franchise. Even though The Advent Rising story was critically acclaimed with high anticipation for a sequel.
You can read all about it at the Advent Rising Wikipedia. Or better yet. Buy the game for $2.99 at Steam and play it. You will not be disappointed if you liked Mass Effect. Because the story is even more gripping IMO. But warning! It will leave wanting more. Graphics are surprisingly good for a game of that age. I own it in Xbox and PC version. I preferred PC. Even though it played fine on Xbox too. The PC version was just more balanced with more options IMO.
"Why should we care?"
You don't have too. But if you played Advent Rising, you would immediately see how it could potentially be the blockbuster sequel to Mass Effect Trilogy that everyone seems to want. The entire Advent trilogy and story could be enhanced & modified to the scale of Mass Effect. And cast to inherit the post Reaper/Shepard world. The Original AR game could be completely redone and embellished with a much more compelling narrative and adventure than Shepard's or Gideon's (AR). And the AR ecosystem could be easily scaled to operate just like the one we love and are familiar with in ME. The Advent Rising story is just hugely better than the Shepard story IMO. And it could be structured in such a way to create a powerful convergence in a latter years final trilogy. IMO that is why we should care. Advent Rising is massively superior storytelling IMO. With very high game making potential in the hands of professionals like Bioware. Who are committed to the AAA format. In conclusion; ME trilogy sort of naturally teed up Advent Rising as a potential sequel story arc. Even though I highly doubt that Bioware will actually do something this bold.
it was a planned trilogy of games for the Xbox (written by Orson Scott Card). I followed it's development, but it crashed and burned and the sequels never got made. I can't tell you why this guy thinks Bioware should or would continue its story when it has nothing to do with Bioware whatsoever. Like, no relation. It has some of the same sci fi tropes as Mass Effect (not surprising at all). Other than that, it's like saying the next Mass Effect should continue the story of Perfect Dark because it has aliens and humans integrating with tech and got totally dropped after its sequel bombed.What's Advent Rising, and why should we care?
I just wanna play as someone called Advent.
This new story really should take place after the Reaper War. That way we would have an all new enemy if no connection to the Reapers. Brand new is the better route to take.
Plus I want to see how they handle and expand the ending of ME3. Can't wait to see the after effects of the crucible.
ME galaxy is dead and by that I mean it would be impossible to make a sequel and I really doubt there would be much interest in a prequel (none for me). I certainly wouldn't mind another space game but just don't call it Mass Effect 4 or whatever. I actually wouldn't be all that upset if the next game wasn't so much a RPG with the illusion of choice. Either tell me the story through game play or let me decide the story with game play but no more of this in the middle stuff.
I think that rehashing the same old galaxy is a terrible idea. I can already see BioWare tossing more random husk encounters and heretic geth at us if they bothered to let the MEU stagnate within the original timeline. Aside from that, we're back to square one in the backdrop in terms of all the major social issues between the races (genophage, quarian/geth conflict, etc.). I suppose it would be the price BioWare (and I suppose fans) pay for bothering with multiple endings that have such a finality to the universe. As for galaxy-eating threat, the problem is that it's always there. No matter what the story is about, no matter what approach they take, it's a black cloud that taints the rest of the story. All the while, we can't really discover anything major due to the constraints of the trilogy it's trapped in, or if we do, it will simply be buried and likely die with the protagonist. But then, I have an unrelenting hatred of prequels anyway, with very few exceptions.
Aside from that, we're back to square one in the backdrop in terms of all the major social issues between the races (genophage, quarian/geth conflict, etc.) How so? with the right chooses all of those issues were solved in ME3
How so? with the right chooses all of those issues were solved in ME3Aside from that, we're back to square one in the backdrop in terms of all the major social issues between the races (genophage, quarian/geth conflict, etc.)
I don't see why it would stagnate. We played as a single individual amongst trillions of beings, each with there own story to tell. Seeing as how Geth rarely leave the Vail, heretic Geth wouldn't need to make an appearance. Seeing as how the Reapers wouldn't even be here, I see no reason there would be husks either.I think that rehashing the same old galaxy is a terrible idea. I can already see BioWare tossing more random husk encounters and heretic geth at us if they bothered to let the MEU stagnate within the original timeline. Aside from that, we're back to square one in the backdrop in terms of all the major social issues between the races (genophage, quarian/geth conflict, etc.). I suppose it would be the price BioWare (and I suppose fans) pay for bothering with multiple endings that have such a finality to the universe. As for galaxy-eating threat, the problem is that it's always there. No matter what the story is about, no matter what approach they take, it's a black cloud that taints the rest of the story. All the while, we can't really discover anything major due to the constraints of the trilogy it's trapped in, or if we do, it will simply be buried and likely die with the protagonist. But then, I have an unrelenting hatred of prequels anyway, with very few exceptions.
That's like swearing off The Last Samurai (which has nothing to do with WW2) because you know Japan gets nuked eventually.
You are dealing with real history there but if you want then lets say there were 3 different possible outcomes for the Samurai and 2 of them would have had Japan either out of WW2 or on the allies side from the start. See how that gets messy real quick. At least with books, movies, or games all one has to do to make it all work is a little space magic hand wave. To make a ME4 that happens after ME3 it gets real messy because there are 3 endings that are so different from each other. BW would have to make so many games in just 1 it wouldn't work. Or they can make a certain path cannon and upset even more fans because there favorite ending isn't cannon.
who cares if it's real history? It's an analogy. You get the point. You think none of this was part of my thought process on the matter of 'before OR after ME3'?You are dealing with real history there but if you want then lets say there were 3 different possible outcomes for the Samurai and 2 of them would have had Japan either out of WW2 or on the allies side from the start. See how that gets messy real quick. At least with books, movies, or games all one has to do to make it all work is a little space magic hand wave. To make a ME4 that happens after ME3 it gets real messy because there are 3 endings that are so different from each other. BW would have to make so many games in just 1 it wouldn't work. Or they can make a certain path cannon and upset even more fans because there favorite ending isn't cannon.
I don't see why it would stagnate. We played as a single individual amongst trillions of beings, each with there own story to tell. Seeing as how Geth rarely leave the Vail, heretic Geth wouldn't need to make an appearance. Seeing as how the Reapers wouldn't even be here, I see no reason there would be husks either.
Granted, this is just wild speculation on my part, but the fact remains that hostile geth and husks do exist within the entire timeline of the original trilogy from beginning to end, so I would fully expect BioWare to use them to keep the enemy types varied, mainly because synthetic enemies are something of a staple of the series. Also, Mass Effect just isn't really Mass Effect unless we're traversing the galaxy and exploring worlds on the outskirts of civilization to some capacity, and it's an easy trap to fall into, even if only to justify that AI hacking power (for the love of Athame no more LOKI mechs).
Also, the fact that I said a more "personal" journey, I see no need to focus on high-level politics such as Geth/Quarian relations or the Genophage. You seem to think that the Reaper Narrative erases every story/adventure that has ever taken place in the history of the MEU. Which couldn't be farther from the truth. Plenty of uncharted territory in the Milky Way, don't see how the Reaper narrative would constrain us or prevent us from exploring it.
When I mention things like the genophage and the geth/quarian conflict, it's not so much about getting directly involved with either, but rather that they'd be hanging over any character from either species that we may get in the squad again. With batarians, they'll just be the same whipping boys they always were, hating humans and snagging them as slaves. Even if we get a batarian ally in the team, that'll be hanging over his head too. I guess my hangup on this is that I'd like to see the cultures of each of these species change in some meaningful way rather than go backward and be stuck forever in a narrative loop in the series, regardless of whether or not we actually have an impact on the course of their respective histories.
But if we're talking about personal stories and uncharted territory in the Milky Way, I have to wonder why the original trilogy's timeline is at all meaningful then. These things would exist regardless, but the future provides far greater possibilities than the past. The familiar things can still exist, but even they can be written to have something new about them without having to retcon anything.
I've seen plenty of completely different types of movies set within or before WW2. Can't say I've ever watched a single one of them and thought: " I know how the war ends. Whatever story this film was trying to tell is pointless. "
That's like swearing off The Last Samurai (which has nothing to do with WW2) because you know Japan gets nuked eventually.
A period piece set in a popular point in real-life history is not really the same thing as a prequel set in a fictional universe. There's nothing of particular interest in the familiar parts of the MEU's history that needs to be explored again, and you can make up just about anything for its future.
Why canonize an end to the supposed high-level narrative of the series when you could literally fulfill unlimited amount of creative potential without provoking a backlash from 2/3rds of your fanbase?
This leads me to think that making a new game at all is a bad idea. Multiple universe-altering endings seals the universe in a kind of trap.
You must not have played ME2 if you haven't fought enough organics. I lost count of how many people screamed after being set aflame by my incendiary rounds.
You must not have played ME2 if you haven't fought enough organics. I lost count of how many people screamed after being set aflame by my incendiary rounds.
and those organics were just as "throw away" as the robots were. they were nothing special, just something "else" to shoot at
Oh, right. I forgot we shot some organics in that one game of glorified side missions.
i shot them during main plot missions, too.
i shot them during main plot missions, too.
I think the joke is that the bulk of the game is loyalty missions along with recruitment. The stuff involving the Collectors are actually few and far between.
I think the joke is that the bulk of the game is loyalty missions along with recruitment. The stuff involving the Collectors are actually few and far between.