My vote is still for a small scale story similar to Firefly with no pretenses to galaxy altering events or grand war narratives
That would be gorram epic.
Guest_Jesus Christ_*
My vote is still for a small scale story similar to Firefly with no pretenses to galaxy altering events or grand war narratives
That would be gorram epic.
Yeah, choice of species would be amazing. Can't say I wouldn't have a first class seat on the hype train. That, and the emphasis on exploration.
I'd be curious in DA:O how many people defaulted to human noble. I see that as the "Sheploo" of DA:O - never did play as one.
They went to a lot of trouble to implement, say, female dwarf commoner, and I heard only about 2.3% of players chose that one.
I'd be curious in DA:O how many people defaulted to human noble. I see that as the "Sheploo" of DA:O - never did play as one.
They went to a lot of trouble to implement, say, female dwarf commoner, and I heard only about 2.3% of players chose that one.
Human Noble is the best origin imho
Badassfully, I want to play the first Elcor Spectre.
Badassfully, I want to play the first Elcor Spectre.
As long as we don't have to talk to any other elcor and the protagonist has no voice, otherwise MENext will be 80-90 hours long, and feature 25 hours of combat.
I'd be curious in DA:O how many people defaulted to human noble. I see that as the "Sheploo" of DA:O - never did play as one.
They went to a lot of trouble to implement, say, female dwarf commoner, and I heard only about 2.3% of players chose that one.
Somewhat lower, apparently. Per David Gaider:
As for the figures we have, our telemetry is able to break down unique accounts that play the game more than once or restart-- and the figures I quoted for DAO are the number of unique accounts that ever played an origin, whether it was all the way to the end or not. I'm not going to start rattling off figures (since I don't have them in front of me, and wouldn't be at liberty to start handing them out even if they were) but I do recall the dwarven origins being 5% of the total (3% dwarf noble, 2% dwarf commoner). The elven figure was higher, but still a fair distance from the human noble and human mage.
My vote is still for a small scale story similar to Firefly with no pretenses to galaxy altering events or grand war narratives
YES.
I think the post-war galaxy would be a great setting for this. You'd have entire populations reinvigorating colonization efforts and new governments to contend with.
Hope i don't see liara f**k her.she died in my game . sequel of course,prequels are lame.
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blue octopus head ugly why do people romance her don't give a f*ck http://youtu.be/tRNR3RbcVXI?t=29s so long liara i won't miss you damn that face made me laugh hard haha peace at least
Annndddd breathe. Tell you what, this'll cheer you up:

I'd be curious in DA:O how many people defaulted to human noble. I see that as the "Sheploo" of DA:O - never did play as one.
They went to a lot of trouble to implement, say, female dwarf commoner, and I heard only about 2.3% of players chose that one.
That's kind of large considering the effort.
I've only ever played human characters in any game that lets me pick. I also typically play with default/stock looking characters, unless the game (like DA:O) makes them look so hideous that I have to make a custom character.
I personally do not see Shepard as looking anything but Sheploo. Or Femshep as a redhead. For me, it's part of the significant green-eyed redhead heroine ideal.
I never saw Revan as looking anything but like this:

Which of course sucked when Drew made him have long hair and a beard during this time. Kinda sucks, since he was a bit of a redhead too.
I won't lie, when the poll was conducted about selecting FemSheps appearance, I clicked straight on the blonde that won, and then I clicked on the Redhead. That's how Femshep would look imo.
I tend to steer clear from the default as much as possible. It's come to the point where the game trailers and such feature this unfamiliar character that's doing stuff in my PC's outfit. "Who is this imposter??" ![]()
Anyway, playable races is intriguing, and I'm really curious to see how well Inquisition pulls this off. Like McFly, I'd only really expect the [current] Council races to be an option, and anything else would be a bonus. Honestly, the only viable option is the salarians. Beyond that you have the demon scavenger vorcha, the unmanageable elcor, and the volus, who are as maddening to listen to for a long period of time as Stevie from Malcolm in the Middle.
I'd be curious in DA:O how many people defaulted to human noble. I see that as the "Sheploo" of DA:O - never did play as one.
They went to a lot of trouble to implement, say, female dwarf commoner, and I heard only about 2.3% of players chose that one.
I played all origins and liked them. My favorite is a human mage or a human noble.
I wonder if the multiple origins is easier with a silent protaganist. Anyway, I guess it also depends on how much development time they have to squeeze everything in.
@MassivelyEffective0730
See, for me it's just the opposite. I've only ever used custom characters and have no interest in playing as Sheploo (or pure paragon/renegade). I try to incorporate as much divergence into my playthroughs as possible so as to maximize the content I see. I first played female city elf, then male dalish, then female human mage, then male dwarf commoner. Lots of good stuff in all of them. Human noble just seemed too... vanilla.
For me, the Warden can only be one person: A male human noble who is a Rogue. Or a human female mage. IMO, the PC is always a fair-skinned American (not North American, but United States of America American) male with variable hair color (as long as it's not too blonde) and either Blue or Brown eyes. The female is always a Brit or Aussie, again with fair-skin only, with variable hair color as well (as long as it's not light brown or too hollywood blonde), and always has either blue or green eyes. Beyond nationalities (if they even exist in the game), I'm pretty uncompromising on that.
I wonder if the multiple origins is easier with a silent protaganist. Anyway, I guess it also depends on how much development time they have to squeeze everything in.
I think that it is, even if simply for the fact that the PC is not limited to any particular voice, which is especially helpful when creating multiple races that might have unique manners of speech. If DA2 allowed for playable races, for example, and you were able to play the Dalish, how would it handle the dialogue? You can't have the same voice with the same accent for each race, especially since the Dalish in DA2 had a pretty strong accent.
I have a easier time changing femsheps appearance than sheploo. I don't know why, but Mark Meers voice just doesn't seem to work with any other face.
No it doesn't. Mark Meers voice really only works for Sheploo, which is one reason I might be so embracing of Sheploo. Mark Meer sounds (minus a few hiccups) how I'd think Shepard sounds like, and adding it to Sheploo makes him look and sound like I'd imagine.
Hale does sound like how I'd imagine FemShep to sound, but I also imagine Femshep with more of a British accent. I personally think a good idea would have been to have various actors do different voices and accents and allow the player which one to choose.
I said that though. Wait are you agreeing with me?No it doesn't. Mark Meers voice really only works for Sheploo, which is one reason I might be so embracing of Sheploo. Mark Meer sounds (minus a few hiccups) how I'd think Shepard sounds like, and adding it to Sheploo makes him look and sound like I'd imagine.
The few( 1 in 37 playthroughs) malesheps I have, all look like Charles Bronson.
I have a easier time changing femsheps appearance than sheploo. I don't know why, but Mark Meers voice just doesn't seem to work with any other face.
This sounds so familiar ![]()
Yet I started a custom Shep last weekend. Lets see how far I make it
I don't think it has to do with Meer's voice though. It has everything to do with Vanderloo's perfect face