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The Little Things You Just Discovered...


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#3251
Perpetual Nirvana

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Noticed the similarities :D

Spoiler
Spoiler

 

And if you chose to kill the clone it plays out like the "Get off my plane!" bit from Air Force One, right down to the chessy one-liner.


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#3252
Perpetual Nirvana

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Yesterday I discovered in ME1 (maybe this is old news), that if your Mako is in a bad condition, just drive back somewhere you can save, reload that save and the Mako is repaired automatically.

Playing on PS3, not sure if it's working for all systems.

 

I did not know that. That will save me quite a bit of omnigel on future playthroughs.



#3253
themikefest

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Before going down to the AI core to see what's going on, have Shepard activate the galaxy map and Joker will say, " Commander! Fire alarm in the AI core! Get down to deck 3!

 

I went to the c**kpit to talk with Joker and he will say

Joker: Commander, I don't know what the hell's going on, but its based in the AI core

Shepard: I'll head down

Joker: Maybe hurry!


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#3254
Fixers0

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So I was reading through the codex the other day and I discovered the following from the entry Citadel Station: Presidium Ring 

 

A Consular dock can be found at the base of the Tower. While normally used for diplomatic couriers and Spectre business, the shuttles docked here can evacuate the Council government in an emergency

 

Now the final sequence of ME3 takes place at base of the Citadel tower, as there the Crucible connects with the citadel, Yet there should have been a dock instead. I guess we can chalk this up as one of the many lore oversights made by Bioware.


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#3255
Valmar

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So I was reading through the codex the other day and I discovered the following from the entry Citadel Station: Presidium Ring 

 

A Consular dock can be found at the base of the Tower. While normally used for diplomatic couriers and Spectre business, the shuttles docked here can evacuate the Council government in an emergency

 

Now the final sequence of ME3 takes place at base of the Citadel tower, as there the Crucible connects with the citadel, Yet there should have been a dock instead. I guess we can chalk this up as one of the many lore oversights made by Bioware.

 

Why do you consider the very top of the tower to be the base?



#3256
Fixers0

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Why do you consider the very top of the tower to be the base?

 

is this supposed to be the joke?



#3257
teh DRUMPf!!

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 If you dally for a little bit before walking into the Mars archive, you can get some banter between to activate where James comments on what Shepard did with the Collector Base.


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#3258
Vazgen

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So I was reading through the codex the other day and I discovered the following from the entry Citadel Station: Presidium Ring 

 

A Consular dock can be found at the base of the Tower. While normally used for diplomatic couriers and Spectre business, the shuttles docked here can evacuate the Council government in an emergency

 

Now the final sequence of ME3 takes place at base of the Citadel tower, as there the Crucible connects with the citadel, Yet there should have been a dock instead. I guess we can chalk this up as one of the many lore oversights made by Bioware.

At the base of the Tower =/= the Crucible chamber.

If I were to guess, the docks are located on the part of the station connecting the tower to the Presidium ring.



#3259
Fixers0

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At the base of the Tower =/= the Crucible chamber.

 

Here's a screenshot of the Citadel tower in ME3

 

Citadel.jpg

 

#1 is were the Citadel meeting chamber is, the top of the tower, as demonstrade in the end of ME1.

 

#2, is the base of the tower, were the crucible connects and where the council docks are supposed to be, the regular docks are located around the presium.

 

Oddly enough this is image of the citadel as visable in  the galaxy map (Me3), in which the tower looks radically diffent.

 

ME3_Citadel.png

 

and here's yet another image of the citadel used in the codex.

 

211px-Codex_ME_-_Citadel.png

 

here the tower is located directly above of the of the wards, were in other variations the tower is between two ward arms.

 

So quite clearly some peole at Bioware couldn't keep designs straight.


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#3260
Valmar

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Maybe the inner ring rotates and isn't fixed in one orientation. Like the hand of a clock.

 

is this supposed to be the joke?

 

No. I was just looking at it from a different perspective, more 2D. I can see why you'd view it like that now, though.



#3261
Kabooooom

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Maybe the inner ring rotates and isn't fixed in one orientation. Like the hand of a clock.


No. I was just looking at it from a different perspective, more 2D. I can see why you'd view it like that now, though.

It doesn't. It rotates together with the ward arms. There is no inner or outer ring. It's just one big Stanford torus. What appears to be the "outer" ring is merely the areas that comprise structures below the main Presidium - mostly docks, but also C-Sec HQ and "upper" parts of the wards.

The entire Citadel rotates en masse. You can actually calculate the simulated gravity if you want and see how it compares to the stated G in the wards and Presidium, because the dimensions of the Citadel are explicitly stated in game.

#3262
Vazgen

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This is where I think the shuttles are (shown with green). Red shows where I think Shepard is

Spoiler

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#3263
themikefest

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This is where I think the shuttles are (shown with green). Red shows where I think Shepard is

That's where I believe Shepard is as well before the elevator takes her/him to the decision chamber


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#3264
Kabooooom

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Oh ok that seems reasonable. That is definitely where Shep is (really, it shouldn't even be debatable). As for where the shuttles are, I suppose they could be in that location. It would make sense.

#3265
StarcloudSWG

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Shepard's on the 'underside' of the tower base. In the decision chamber, look up; that's the Crucible.



#3266
Vazgen

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Shepard's on the 'underside' of the tower base. In the decision chamber, look up; that's the Crucible.

Yes, we are talking about earlier events. Exiting the beam and talking with TIM



#3267
Valmar

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It doesn't. It rotates together with the ward arms. There is no inner or outer ring. It's just one big Stanford torus. What appears to be the "outer" ring is merely the areas that comprise structures below the main Presidium - mostly docks, but also C-Sec HQ and "upper" parts of the wards.

The entire Citadel rotates en masse. You can actually calculate the simulated gravity if you want and see how it compares to the stated G in the wards and Presidium, because the dimensions of the Citadel are explicitly stated in game.

 

I understand the citadel as a whole rotates. I'm only saying it might be possible that that particular ring can rotate independently from the rest. It would explain why some images show the center tower being in different locations.



#3268
Kabooooom

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I understand the citadel as a whole rotates. I'm only saying it might be possible that that particular ring can rotate independently from the rest. It would explain why some images show the center tower being in different locations.


It doesn't though for the reason I explained - all gravity is created by centripetal force and the value of G created can actually be calculated by the dimensions given of the citadel, and it agrees with the in game stated values, but the caveat is that it only works if the citadel rotates as a whole.

Additionally, if the inner ring rotates then you couldn't take an elevator down to the upper wards, which you can.

The idea doesn't really make sense for lots of reasons. The simplest explanation is that it is simply variations of in game art.

#3269
KaiserShep

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Yeah I was never a fan of the rotating Citadel thing, since it kind of undermines the whole point of the mass effect tech craze that permeates throughout the galaxy.



#3270
Kabooooom

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Yeah I was never a fan of the rotating Citadel thing, since it kind of undermines the whole point of the mass effect tech craze that permeates throughout the galaxy.


It's for energy efficiency, I think. Why expend energy to keep mass effect fields active when you could just expend energy to set a structure in motion/periodically correct motion? It'd be way less energy required. And, furthermore, the larger the structure is the more energy efficient a rotation generated artificial "gravity" would be.

So, it makes perfect sense to me why the Citadel rotates, and why smaller space stations use mass effect fields.
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#3271
gottaloveme

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I just discovered a new side quest with a bunch of insane scientists rambling about bubbles.

 

And I also just discovered that Makocide need not be necessary. Got stuck on a ridge, so I though frak you very much. Equal and opposite reaction? Fired the cannon behind me and up we went. Really hadn't expected it to work. B) :lol:


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#3272
Kabooooom

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I discovered this ages ago and posted it here, but it is cool enough to warrant reposting. On Tuchanka, the sun (Aralahk) is in a perpetual solar eclipse. Seriously. Most people never notice, but the sun is always eclipsed. It's easiest to notice in ME2, and harder to notice in ME3. Sometimes, in certain locations, the extreme glare of Aralahk makes it harder to notice.

Why the eclipse? Why, because of the Shroud of course! The Shroud - a "vast shroud" at the lagrangian point between the sun and Tuchanka, the purpose of which is to eclipse the star and cast a shadow of habitable temperatures on the surface of the planet for the Krogan to live in relative comfort. The "Shroud" of ME3 was merely the facility that launched the pieces of the REAL shroud into space, and also that influenced atmosphere modification.

It still amazes me that Bioware spent this much attention to little details like that. Dont believe me? Here's one (of many) examples:

Compare

http://img2.wikia.no...hanka_(ME3).png

To

http://loopele.com/w...e-wallpaper.jpg
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#3273
RedCaesar97

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Discovered that the Pistol Melee Stunner mod in ME3 actually has a sparking animation. I saw it during some dialogue on Sur'Kesh when Shepard was holding the pistol up talking to Mordin.


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#3274
JasonShepard

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Upon catching up with Saren in the Council Chamber in ME1, you can see the Serpent Nebula out of the window. Except... hang on, aren't the Ward Arms supposed to be closed?! Shouldn't they be in the way?


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#3275
voteDC

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Upon catching up with Saren in the Council Chamber in ME1, you can see the Serpent Nebula out of the window. Except... hang on, aren't the Ward Arms supposed to be closed?! Shouldn't they be in the way?

Perhaps it is a projection of what is outside?