When saving Admiral Koris, a squad member (I think it's either the first-picked or the LI) will be worried when Shepard steps into the first trip mine of the area, even if Shepard has already stepped into mines with the same squad in the preceding mission Priority: Geth Dreadnought.
The Little Things You Just Discovered...
#3526
Posté 20 avril 2015 - 11:20
- MegaIllusiveMan, Vazgen et Dar'Nara aiment ceci
#3527
Posté 20 avril 2015 - 12:51
Sorry for the double post, but I just ran into this for the first time.
In ME1, on the planet Nonuel, there is an element node way in the northeast corner of the zone. It's actually out of bounds of the zone. Joker doesn't start yelling at you until you're more or less on top of the node itself. I never bothered to go that far before, so I figured why not. I got there, and much to my complete surprise there was a thresher maw waiting for me! He ambushed me...twice, but I managed to live. Gave me a good jump scare though. I'm very thankful that I bothered to max out my electronics.
I've got a screenshot of that somewhere I'm sure.. I'll have a dig tonight.
#3528
Posté 20 avril 2015 - 09:47
I've got a screenshot of that somewhere I'm sure.. I'll have a dig tonight.
Ha. There we go:

- MegaIllusiveMan, themikefest et Vazgen aiment ceci
#3529
Posté 21 avril 2015 - 12:13
I quoted myself since this was posted in another thread
When talking with the Krogan on Tuchanka, he will tell Shepard "the road is out. The convoy can't make it through." But after the Turian fighter crashes into the Krogan trucks, the front two trucks are able to cross. If the player looks at the spot where the 2 trucks crossed, the gap is too wide for them to of cross. Before the fighter crashes, the gap didn't look that bad too cross.
- KrrKs aime ceci
#3530
Posté 21 avril 2015 - 01:10
I quoted myself since this was posted in another thread
I've also noticed in that same area, there is an interaction point floating in the middle of the gap. You can't actually reach it (i don't think)
There are two Krogan's you can talk to, to "find out what's going on" but both trigger the same QTE crash event.
Maybe originally there was supposed to be a fight or something there, and we were supposed to "build a road" by planting explosives or something (like the Tali Rescue mission on Haestrom) during a husk attack/ambush.
It's always felt to me like there was something missing in that area. Maybe even a "tongue in cheek" "Easter Egg" throw back to the "Shepard once used Explosives" line.
- MegaIllusiveMan, KrrKs et Vazgen aiment ceci
#3531
Posté 21 avril 2015 - 01:24
I never noticed until my latest PT, but the asari Consort seems to have asari, a human and a salarian as her assistants in ME1. The human and asari are wearing matching pink dresses. The salarian's outfit is a suit, but otherwise it's the same pink uniform. He/she is sat with a human customer in regular NPC clothes.
- KrrKs, themikefest, Vazgen et 1 autre aiment ceci
#3532
Posté 21 avril 2015 - 01:38
I never noticed until my latest PT, but the asari Consort seems to have asari, a human and a salarian as her assistants in ME1. The human and asari are wearing matching pink dresses. The salarian's outfit is a suit, but otherwise it's the same pink uniform. He/she is sat with a human customer in regular NPC clothes.
I've always wondered if that asari was the daughter of other asari we meet on Illium. She says that one of her daughter was a greeter for the consort and died during the battle of the Citadel...
- MegaIllusiveMan et BioWareAre****s aiment ceci
#3533
Posté 22 avril 2015 - 03:47
Probably a well known one, but ...
In ME2 The Asari on Illium called Ereba, who runs the "Gift Shop", who you can convince to marry the Krogan "Charr". You can see them again on Tuchanka (if you haven't already been there) --> ME3, Ereba is now an assistant at one of the stores in the Presidium Commons. You can hear her telling a customer that her husband is a Krogan fighting in the war -- If/when you do the mission "Krogan Scouts" while exploring the tunnels of Utukku you can find a Krogan Corpse with a message pickup item, which you can then return to the Ereba on the Citadel to hear an actually quite lovely and sadly poignant farewell poem from Charr.
So in other words, it's might be best NOT to convince Ereba to marry Charr in ME2? That's cruel BW, you is meanies!
#3534
Guest_StreetMagic_*
Posté 22 avril 2015 - 04:13
Guest_StreetMagic_*
Probably a well known one, but ...
In ME2 The Asari on Illium called Ereba, who runs the "Gift Shop", who you can convince to marry the Krogan "Charr". You can see them again on Tuchanka (if you haven't already been there) --> ME3, Ereba is now an assistant at one of the stores in the Presidium Commons. You can hear her telling a customer that her husband is a Krogan fighting in the war -- If/when you do the mission "Krogan Scouts" while exploring the tunnels of Utukku you can find a Krogan Corpse with a message pickup item, which you can then return to the Ereba on the Citadel to hear an actually quite lovely and sadly poignant farewell poem from Charr.
So in other words, it's might be best NOT to convince Ereba to marry Charr in ME2? That's cruel BW, you is meanies!
It was a nice touch. When I wander around the Citadel, I start thinking my Shep/Jack pairing isn't so bad. They're just seperate...but so many people are losing friends and family.
#3535
Posté 22 avril 2015 - 04:41
but Char and Ereba are going to have a baby!
- KrrKs aime ceci
#3536
Posté 22 avril 2015 - 09:55
Probably a well known one, but ...
In ME2 The Asari on Illium called Ereba, who runs the "Gift Shop", who you can convince to marry the Krogan "Charr". You can see them again on Tuchanka (if you haven't already been there) --> ME3, Ereba is now an assistant at one of the stores in the Presidium Commons. You can hear her telling a customer that her husband is a Krogan fighting in the war -- If/when you do the mission "Krogan Scouts" while exploring the tunnels of Utukku you can find a Krogan Corpse with a message pickup item, which you can then return to the Ereba on the Citadel to hear an actually quite lovely and sadly poignant farewell poem from Charr.
So in other words, it's might be best NOT to convince Ereba to marry Charr in ME2? That's cruel BW, you is meanies!
Even if you advise Ereba to reject Charr's advances, Charr still leaves a farewell poem to Ereba. She still mourns the death of her former lover.
- KrrKs aime ceci
#3537
Posté 22 avril 2015 - 11:32
In a NG++ (second time as a new game plus) the Avenger assault rifle that is normally sitting next to the gunship radio in the opening section of leaving Earth is not there. Not only that, when you activate the radio you do not get the animation of Shepard picking up the assault rifle like you would if you activated the radio without picking up the rifle. Instead, it just cuts right to a shot of Anderson talking on the radio.
- KrrKs, themikefest et Cknarf aiment ceci
#3538
Guest_StreetMagic_*
Posté 22 avril 2015 - 11:38
Guest_StreetMagic_*
In a NG++ (second time as a new game plus) the Avenger assault rifle that is normally sitting next to the gunship radio in the opening section of leaving Earth is not there. Not only that, when you activate the radio you do not get the animation of Shepard picking up the assault rifle like you would if you activated the radio without picking up the rifle. Instead, it just cuts right to a shot of Anderson talking on the radio.
Does "++" function differently? Or just doing it for fun?
#3539
Posté 22 avril 2015 - 11:46
In a NG++ (second time as a new game plus) the Avenger assault rifle that is normally sitting next to the gunship radio in the opening section of leaving Earth is not there. Not only that, when you activate the radio you do not get the animation of Shepard picking up the assault rifle like you would if you activated the radio without picking up the rifle. Instead, it just cuts right to a shot of Anderson talking on the radio.
Also doing a new game ++, weapons that would normally be found during missions will no longer be found
- KrrKs et cap and gown aiment ceci
#3540
Posté 22 avril 2015 - 11:52
Does "++" function differently? Or just doing it for fun?
I wanted to play "God of War" Shepard with all my weapons, most importantly the Lancer, at level X from the start, and all my mods at level V. (I almost never get all my mods to level V by the end of a game and end up starting a NG+ with most of them still at level IV.)
#3541
Guest_StreetMagic_*
Posté 22 avril 2015 - 12:01
Guest_StreetMagic_*
I wanted to play "God of War" Shepard with all my weapons, most importantly the Lancer, at level X from the start, and all my mods at level V. (I almost never get all my mods to level V by the end of a game and end up starting a NG+ with most of them still at level IV.)
Cool. I just finished a new game + and went broke trying to get too many weapons to X.
#3542
Posté 22 avril 2015 - 12:18
As much as I love the ME3, I ain't got time to be playing the game 8 times through with the same character to max out everything
- RedCaesar97 et MegaIllusiveMan aiment ceci
#3543
Posté 22 avril 2015 - 12:20
Also doing a new game ++, weapons that would normally be found during missions will no longer be found
It's very mildly annoying that they implemented it that way, considering that some of those weapons came with dialogue attached when you picked them up. Bioware could have had you pick up the weapon, but just no longer get the associated upgrade if you already have it at level X.
- cap and gown aime ceci
#3544
Posté 22 avril 2015 - 01:00
In a NG++ (second time as a new game plus) the Avenger assault rifle that is normally sitting next to the gunship radio in the opening section of leaving Earth is not there. Not only that, when you activate the radio you do not get the animation of Shepard picking up the assault rifle like you would if you activated the radio without picking up the rifle. Instead, it just cuts right to a shot of Anderson talking on the radio.
Okay, I'm replaying again. I don't care I want to see this.
#3545
Posté 22 avril 2015 - 01:21
I always give a ME2 import 6 million credits with Gibbed so that I'm able to upgrade every weapon to X and get every mod to V, buy every fish, armour piece etc from the shops in two playthroughs, otherwise it would take 6-8 playthroughs to get everything done.
Isn't there a way to use gibbed to unlock level X weapons from the start? Even if there is, would that apply to the Lancer? In my experience, I cannot get the Lancer to level X until I do the Citadel DLC the second time. Which is weird since I can get other DLC guns to level X right away, including the Surpressor which is part of the same DLC.
#3546
Posté 22 avril 2015 - 02:04
Isn't there a way to use gibbed to unlock level X weapons from the start? Even if there is, would that apply to the Lancer? In my experience, I cannot get the Lancer to level X until I do the Citadel DLC the second time. Which is weird since I can get other DLC guns to level X right away, including the Surpressor which is part of the same DLC.
You can use gibbed to add all weapons and all mods to your save and make them all level X and V respectively, Lancer included. This is how people get around the bug where you're unable to level the Predator past level VII.
I don't do this though, since I like finding the weapons and the mods and it makes me use other weapons for awhile.
#3547
Posté 22 avril 2015 - 09:55
The cutscene cuts to Anderson talking in default playthroughs as well. You just need to pick the gun yourself ![]()
@themikefest
Do the guns disappear if you haven't collected them in NG+?
@Daemul
I just farm credits on geth in Armax Arena. And X weapons are pretty unbalanced. Just look at Mantis. It's godlike! Damage of the Widow, weight of a pistol ![]()
#3548
Posté 22 avril 2015 - 11:53
@themikefest
Do the guns disappear if you haven't collected them in NG+?
Don't know
When I did my new game plus, I collected them a second time and boosted them up to level X. On my new ++, they were not available.
- Vazgen aime ceci
#3549
Posté 23 avril 2015 - 02:33
Also doing a new game ++, weapons that would normally be found during missions will no longer be found
The same happens in a fresh import to all weapons you already own prior to starting the mission (via savegame or coalesced editing).
So the only weapons one can pick up two levels of in any playthrough are either the Eviscerator or the Mattock.
- themikefest et Vazgen aiment ceci
#3550
Posté 23 avril 2015 - 10:06
In ME2, when the 2 Asari are complaining about humans on the citadel, Zaed can interject and challenge them. When this happened to me the old council was dead.
If you bring a particular duo to the same hub, sometimes one can offer additional comments to a member´s oppinion regarding the place. Like Miranda adding to Jacob´s comment on Omega. Sometimes this happens during missions too, like Garrus criticizing Grunt if both are taken to recruit Mordin. I wonder if there´s a list somewhere with all the possible dialogues.
In ME3, if you take your time to talk to James Vega and only do it after Edi´s "transition" (I think expansion would be a better term) he will talk about it.
After you acquire Edi as a squad-mate, go back to the war room and the 2 women gossiping on the job will be talking about the new turian primarch.
If you do not inquire the turian primarch regarding details of the mission, he will omit the fact that his son is in charge, and this will be reflected during the shuttle conversation right at the beginning.
Never. I do mean NEVER equip the executioner pistol prior to reaching the citadel. Or at least remove it/replace it at the last place possible prior to confronting the evil-bot. Otherwise your rate of fire will make the boss fight impossible to beat and you will need to reload.
Steve Cortez in ME3 can be asked about the Hammerhead´s demise even if you never acquired it in ME2. Yes, even if you never tried overload as well.
- MegaIllusiveMan, KrrKs, Cknarf et 2 autres aiment ceci





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