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The Little Things You Just Discovered...


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#3551
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I noticed there's a lot of similarities to how the quest themes and "formula" for all 3 games are laid out. They all start with with some pair of humans on your team, some initial exposure to Citadel/Omega, and expand with picking up Garrus and a Genophage related squadmate (Wrex/Mordin), and another that addresses AI issues. Liara and Jack's recruitments kind of remind me of each other too...they're both similarly constrained at first.. however one is grateful, the other doesn't think she needs your help. Heh


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#3552
von uber

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I always give a ME2 import 6 million credits with Gibbed so that I'm able to upgrade every weapon to X and get every mod to V, buy every fish, armour piece etc from the shops in two playthroughs, otherwise it would take 6-8 playthroughs to get everything done.

As much as I love the ME3, I ain't got time to be playing the game 8 times through with the same character to max out everything

 

I copy the money from ME1 into ME2 into ME3.Shep uses a swiss bank account.


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#3553
Han Shot First

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If you bring a particular duo to the same hub, sometimes one can offer additional comments to a member´s oppinion regarding the place. Like Miranda adding to Jacob´s comment on Omega. Sometimes this happens during missions too, like Garrus criticizing Grunt if both are taken to recruit Mordin. I wonder if there´s a list somewhere with all the possible dialogues.

 

 

One of those is in Mass Effect 1 with Wrex at the Krogan statue. If you have Garrus in the party he'll respond to Wrex's comment on the statue, and they'll bicker about the Krogan Rebellion. 



#3554
JasonShepard

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I noticed there's a lot of similarities to how the quest themes and "formula" for all 3 games are laid out. They all start with with some pair of humans on your team, some initial exposure to Citadel/Omega, and expand with picking up Garrus and a Genophage related squadmate (Wrex/Mordin), and another that addresses AI issues. Liara and Jack's recruitments kind of remind me of each other too...they're both similarly constrained at first.. however one is grateful, the other doesn't think she needs your help. Heh

 

There's also always someone who gets removed from the squad shortly after joining it. In ME1 and 2, this was Jenkins and Wilson, both of whom died. Anderson fulfils this role in ME3, though he doesn't die to leave the party, just decides to hang around on Earth... And then dies later.



#3555
geth47

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If you play me3 from ashes using an import from me1, Liara will say that the cypher allowed shepard to understand the prothean language. If you use a ME2 save, she will say that it was thanks to the prothean beacon instead. 

 

If you inquired mordin in me2 about his interest in arts and he did his musical number, if he dies curing the krogans in ME3 he will sing again. Otherwise he will simply state that it´s a new beginning for all involved. 

 

Aside from very few exceptions like taking Liara to confront Benezia or taking Wrex to take down Fist ME1 and 2 seem to rely on the fact that all squad-mates were with you all of the time during your missions. ME3 however clearly sends the message that only the 2 you decide to take were part of the mission, with many instances of characters aboard the normandy having comments varying based on the fact if they were personally there during the mission of if they only heard about it afterwards, some of them even lamenting that they could not see the facts first-hand.


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#3556
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There's also always someone who gets removed from the squad shortly after joining it. In ME1 and 2, this was Jenkins and Wilson, both of whom died. Anderson fulfils this role in ME3, though he doesn't die to leave the party, just decides to hang around on Earth... And then dies later.

 

Ah yeah...

 

Damn shame that Anderson fits into that group. lol



#3557
BurningBlood

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There's also always someone who gets removed from the squad shortly after joining it. In ME1 and 2, this was Jenkins and Wilson, both of whom died. Anderson fulfils this role in ME3, though he doesn't die to leave the party, just decides to hang around on Earth... And then dies later.

 

Ah yeah...

 

Damn shame that Anderson fits into that group. lol

That role could also apply to the VS on Mars.



#3558
JasonShepard

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That role could also apply to the VS on Mars.

 

True - depending on exactly what goes down on the Citadel.

 

You know, I just noticed that all of these 'sacrificial' characters are human...



#3559
RedCaesar97

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So I came across some dialogue I never heard before. 

 

When trying to get to Din Korlak (and Zaeed), I hit the first door. Then on my way to the second door, I stopped briefly to chat with the Salarian to hand in the Kakliasor fossil. That's when I got a little extra dialogue from two of the mercs with Zaeed.

 

I did not record it so my memory is a little bad, but a few snippets were like:

 

Krogan: "Maybe we can keep him alive for a few minutes longer. Could be worth more credits." Or something like that.

Female merc: "Take him out!" I think she was talking to the Krogan about Zaeed.


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#3560
themikefest

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So I came across some dialogue I never heard before. 

 

When trying to get to Din Korlak (and Zaeed), I hit the first door. Then on my way to the second door, I stopped briefly to chat with the Salarian to hand in the Kakliasor fossil. That's when I got a little extra dialogue from two of the mercs with Zaeed.

 

I did not record it so my memory is a little bad, but a few snippets were like:

 

Krogan: "Maybe we can keep him alive for a few minutes longer. Could be worth more credits." Or something like that.

Female merc: "Take him out!" I think she was talking to the Krogan about Zaeed.

yep. You even hear the female being killed just before you get to the door.

 

If Zaeed isn't alive in ME3 or playing an ME3 default playthrough, Korlack can die if Shepard doesn't get to the door in time. 



#3561
cap and gown

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If Zaeed isn't alive in ME3 or playing an ME3 default playthrough, Korlack can die if Shepard doesn't get to the door in time. 

 

How? In my game this quest always bugs out when I go for the second door, I can't open it, and I had to leaving the commons and come back to finish it.



#3562
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That role could also apply to the VS on Mars.

 

The VS on Mars almost reminds me of Shep getting hit by the beacon in ME1/waking up in Chakwas' office. At least the timing is around the same point.

 

Strangely, the same music that plays when Saren gets angry at Beneziah when he finds out Shep found the beacon is the same music when Liara and Shep see that TIM has found the beacon. 

 

--

 

Eh, I'd really like to pick Casey Hudson's brain... I think he scatters all of this stuff throughout the games for "high level reasons", but I can't exactly figure out why sometimes. Like I even feel Jack and Miranda's presence throughout ME1 now, with the biotic and Cerberus sidequests. And we even see that the Shadow Broker was always entertwined with Cerberus too. All of the important "symbols" of ME seemed to be there from the start...Another is EDI on Luna, obviously.



#3563
Grieving Natashina

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This isn't something I just discovered, but I mentioned this in another thread and got a request to put it here.

 

The first time I played the series, starting with ME1, I let Garrus shoot Dr. Saleon but otherwise kept him on the "C-Sec" path.  When I went into ME2, I told Garrus that he shouldn't kill Sidonis.  This takes place in the conversation in the cab before you go talk to Sidonis.  Garrus will give a brief rant, something to the effect of, "Shepard, you told me to kill Saleon, why are you trying to convince me to let Sidonis live?  What the hell?"  He mellows out quickly, and nothing much changes about the dialogue if you take the Paragon path.  It's just a little thing I noticed my first time through that apparently some others didn't.  :P


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#3564
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This isn't something I just discovered, but I mentioned this in another thread and got a request to put it here.

 

The first time I played the series, starting with ME1, I let Garrus shoot Dr. Saleon but otherwise kept him on the "C-Sec" path.  When I went into ME2, I told Garrus that he shouldn't kill Sidonis.  This takes place in the conversation in the cab before you go talk to Sidonis.  Garrus will give a brief rant, something to the effect of, "Shepard, you told me to kill Saleon, why are you trying to convince me to let Sidonis live?  What the hell?"  He mellows out quickly, and nothing much changes about the dialogue if you take the Paragon path.  It's just a little thing I noticed my first time through that apparently some others didn't.   :P

 

I don't think I've ever seen that. That's cool.. I love the little things you can do to show changes from game to game in Shepard. Like with Al-Jilani, for example.



#3565
Grieving Natashina

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I don't think I've ever seen that. That's cool.. I love the little things you can do to show changes from game to game in Shepard. Like with Al-Jilani, for example.

One of the best parts about playing the series when I did was how little I actually knew about the games.  I knew about the Virmire Survivor; I knew that I needed to focus on either paragon or renegade to get more dialogue choices.  I knew that I had to be careful with my squad selection for the SM, and that I needed to finish up everything but the Reaper IFF quest before I got locked into a "But Thou Must" situation.  With ME3, I knew that the ending had a Deus Ex Machina that enraged fans.  That was it, so I had all of these little discoveries.

 

If I remember anything else like that, I'll be happy to share it.  :)  



#3566
themikefest

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How? In my game this quest always bugs out when I go for the second door, I can't open it, and I had to leaving the commons and come back to finish it.

When you go to one to the doors and it doesn't open, Shepard only has a few moments to get to the other door. If too slow, you will hear the bounty hunters attacking the ambassador since the credits came through and the ambassador is no longer needed alive.

 

What I do, if Zaeed isn't in the game, is I make a save after leaving the elevator and go to whatever door. If it doesn't open, I reload and open the other door leading to Shepard  saving the ambassador



#3567
themikefest

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This isn't something I just discovered, but I mentioned this in another thread and got a request to put it here.

I only asked that you post it here since I've never heard that dialogue and from what I remember, never seen it posted in this thread.

 

Thanks for posting



#3568
Grieving Natashina

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I only asked that you post it here since I've never heard that dialogue and from what I remember, never seen it posted in this thread.

 

Thanks for posting

Hey, you're very welcome.  When I talk about the posters that made it fun to be a new ME fan, you're definitely on that list.  :D


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#3569
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Hey, you're very welcome.  When I talk about the posters that made it fun to be a new ME fan, you're definitely on that list.   :D

 

themikefest is the only person who agrees with me that playing ME3 with a dead Garrus is OK. :P

 

 

Because...you get Traynor patting you on the back.


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#3570
Berit

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There are soooo many little (and sometimes big) ME1/2 decisions that carry over ...

 

Dr. Chloe Michel ME1-->ME3)

 

The Elkross Combine License (I think?) Adds additional war assets when you talk to Conrad Verner about the Medi-Gel Dispenser Sabotage ME1 -->ME3 (apparently Shep has a micro "laser pointer projector thingy" with that license number sown into his back, 'coz he/she couldn't possibly have the same Omni-Tool all the way through).

 

Rana Thanoptis, if you let her live in ME1 ---> appears in ME2 --> An Email in ME3 saying she does some suicide killing or some such.

 

A couple arguing over what to do with their kid in the Presidium Commons who Shep recognizes from ME1 (i think?).

 

...

 

How could you NOT recruit Garrus?!?!? He's the penultimate "Bro" to Shep! It'd be like not having the Normandy or Joker. It's like giving up a child! It's completely unthinkable to me!



#3571
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There are soooo many little (and sometimes big) ME1/2 decisions that carry over ...

 

Dr. Chloe Michel ME1-->ME3)

 

The Elkross Combine License (I think?) Adds additional war assets when you talk to Conrad Verner about the Medi-Gel Dispenser Sabotage ME1 -->ME3 (apparently Shep has a micro "laser pointer projector thingy" with that license number sown into his back, 'coz he/she couldn't possibly have the same Omni-Tool all the way through).

 

Rana Thanoptis, if you let her live in ME1 ---> appears in ME2 --> An Email in ME3 saying she does some suicide killing or some such.

 

A couple arguing over what to do with their kid in the Presidium Commons who Shep recognizes from ME1 (i think?).

 

...

 

How could you NOT recruit Garrus?!?!? He's the penultimate "Bro" to Shep! It'd be like not having the Normandy or Joker. It's like giving up a child! It's completely unthinkable to me!

 

He wasn't necessarily a "bro" until ME3. Before, he was a cool squad member among many, who had some cool scenes and then barely talked as much as others. His dialogue chain ends quickly and afterwards he stood around and calibrated.

 

And he wasn't even that useful for half of the game (ME2). All of the snipers had their strengths (Thane had biotics, for example..  while Garrus or Zaeed were better with shields.. Legion comes a bit late), but Garrus fans act like he has to be taken everywhere and he's the most useful thing around. I like him, but I resent that they couldn't make a little more room for other characters. He's alloted like 3 or 4 comments after every mission in ME3 now.. he has more lines than anyone. The "word budget" could have been spread out better. Some characters barely get to say anything at all.

 

In short though, sometimes people just want to play a different Shepard...with different friends. Instead of the same one over and over again. There's no replay value in having the same dynamic all the time. There's no way of even playing a different Shep anymore without completely removing him.


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#3572
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I never understood the Garrus love in ME1. Seemed to me that any moment he was about to break down screaming "NOW DO YOU LOVE ME DADDY? NOW DO YOU LOVE ME!"
 

Really enjoyed how he grew in Mass Effect 2 however but still didn't take him that often simply because I found Thane to be the better sniper option. Give him the same gun as Garrus and Thane would seem to fire more often.



#3573
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I never understood the Garrus love in ME1. Seemed to me that any moment he was about to break down screaming "NOW DO YOU LOVE ME DADDY? NOW DO YOU LOVE ME!"
 

Really enjoyed how he grew in Mass Effect 2 however but still didn't take him that often simply because I found Thane to be the better sniper option. Give him the same gun as Garrus and Thane would seem to fire more often.

 

I like them both, but Thane is the better choice against the main enemy: Collectors. 

 

Plus, he had a badass commercial (sad that the characters they made for this series of commercials all got screwed in ME3. Bioware must have collective ADD).

 

But... I digress.



#3574
Berit

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I never understood the Garrus love in ME1. Seemed to me that any moment he was about to break down screaming "NOW DO YOU LOVE ME DADDY? NOW DO YOU LOVE ME!"
 

Really enjoyed how he grew in Mass Effect 2 however but still didn't take him that often simply because I found Thane to be the better sniper option. Give him the same gun as Garrus and Thane would seem to fire more often.

<hands over ears> La, La, La ... not listening  ... Iggly boogley, smoogly bubddly. bwubbly ... not listening ... :)

 

I WUB my Garrus, and you will NEVAH change my mind!

 

'Cept mabye Broshep, who has a thing for Tali and 'dem hips of hers ;) (even Joker notices them!)



#3575
Fixers0

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When at the Fob in London a very faint ww2 air siren can be heard, the same sound can also be hear at firebase London in multiplayer in betwee waves.