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The Little Things You Just Discovered...


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#4201
themikefest

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Actually I wanted the middle destory ending, because the one I got had the Big ben intact and soldiers alive, yet I wanted the one were the soldiers are alive but the big ben is destroyed. Likewise Hackett's narration is slightly different in that he emphasises on the losses and the slide with coates is him smoking in the ruins.

You posted that your ems is at 1985 and TIM killed Anderson, but Big Ben wasn't destroyed. I've had my ems close to 2400 and Big Ben was destroyed. Here's what I've come up with from my playthroughs.

I believe if your ems is below 2400, it will show Big Ben being destroyed and Hackett's epilogue saying it will take years to rebuild. Another thing is that if ems is between 1750 -1900, both squadmates will be killed, Big Ben is destroyed and the people live. Normandy is stuck on the whatever planet being repaired and will have a memorial scene.

If ems is below 1750, Hackett gives a short epilogue and Earth is scorched. The doors to the Normandy don't open and its believe all onboard are dead

If ems is above 2600, it will have the Normandy leaving the planet and Hackett's epliogue will just have him saying the relay's are severely damaged

So high ems would be over 2600

Medium would be 1750-2600 with Big Ben being destroyed below 2400

Low ems is below 1750

I don't have an answer why Big Ben wasn't destroyed with the ems you had. Maybe try replaying the ending again to see if it happens again. I don't know. I've never heard of the problem you have before.
 

The real awkard part is that in my version the normandy part is the same as medium destroy ending while the rest is of the ending is from the high ending.

Are you talking about the dialogue from Hackett is the same? Once the slide shows the Citadel over Earth, the dialogue is the same for both versions. He says it will take time to rebuild everything that was destroyed.


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#4202
aka.700

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The music playing after your final choice at the end is slower if your EMS is low and faster if your EMS is high, more like victory theme then.

#4203
KrrKs

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There are small scenes that play if one manages to fail the Joker-part during the collector crew abduction in ME2.

 

(Yesterday was the first time I witnessed this! But it seems there is only a single 'Joker-crawling-away' animation in all of them. I've only tried 2 different fails)


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#4204
Fixers0

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You posted that your ems is at 1985 and TIM killed Anderson, but Big Ben wasn't destroyed. I've had my ems close to 2400 and Big Ben was destroyed. Here's what I've come up with from my playthroughs.

I believe if your ems is below 2400, it will show Big Ben being destroyed and Hackett's epilogue saying it will take years to rebuild. Another thing is that if ems is between 1750 -1900, both squadmates will be killed, Big Ben is destroyed and the people live. Normandy is stuck on the whatever planet being repaired and will have a memorial scene.

If ems is below 1750, Hackett gives a short epilogue and Earth is scorched. The doors to the Normandy don't open and its believe all onboard are dead

If ems is above 2600, it will have the Normandy leaving the planet and Hackett's epliogue will just have him saying the relay's are severely damaged

So high ems would be over 2600

Medium would be 1750-2600 with Big Ben being destroyed below 2400

Low ems is below 1750

I don't have an answer why Big Ben wasn't destroyed with the ems you had. Maybe try replaying the ending again to see if it happens again. I don't know. I've never heard of the problem you have before.

 

 

The only thing I can point to is the fact that on that playthrough I destroyed the Collector base in ME2 and that it somehow lowered the ems requirmenent for the "good" destroy ending.



#4205
themikefest

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The only thing I can point to is the fact that on that playthrough I destroyed the Collector base in ME2 and that it somehow lowered the ems requirmenent for the "good" destroy ending.

Collector base has nothing to do with the ending unless your ems is below 1750

 

 If you mean the breath scene, 3100 ems is needed to get it whether or not you destroy the base. 



#4206
cap and gown

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There are small scenes that play if one manages to fail the Joker-part during the collector crew abduction in ME2.

 

(Yesterday was the first time I witnessed this! But it seems there is only a single 'Joker-crawling-away' animation in all of them. I've only tried 2 different fails)

 

They are pretty much all the same except for the first one. In the first one Joker is attacked by a Praetorean. In the others it is a Scion that grabs Joker.

 

Spoiler


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#4207
Fixers0

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Collector base has nothing to do with the ending unless your ems is below 1750

 

 If you mean the breath scene, 3100 ems is needed to get it whether or not you destroy the base. 

 

I'm not so certain I disticntly remember reading somewhere that destroying the Base would lower the required ems to get the best destroy ending where as saving the base would lower the required ems for the best control ending, that was before the exetended cut though. 



#4208
themikefest

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I'm not so certain I disticntly remember reading somewhere that destroying the Base would lower the required ems to get the best destroy ending where as saving the base would lower the required ems for the best control ending, that was before the exetended cut though. 

Before the extended cut, 4000 ems was required for the breath scene if Anderson was "saved" and 5000 ems was needed if TIM kills Anderson. Once the extended cut was released only 3100 ems is needed to get the breath scene

 

If the collector base is saved in ME2, only the control ending would be available if ems is below 1750.

 

If the collector base is destroyed, only destroy will be available if ems is below 1750 ems

 

The difference between saving and destroying the base is 10 war assets. 110[brain] for saving the base. 100(heart) for destroying the base


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#4209
Vanilka

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I've just recently noticed that your LI (or maybe one of the squadmates, in general?) reacts to Shepard dying in ME1. I usually play just on Normal so I don't die often unless I get too cocky and stop paying attention (freaking rocket drones, lol) ... or find a really mean thresher maw... thus it took me a while to notice at least Kaidan yelling "Commander!" whenever Shepard goes down. It happened in different places, too, so I'm pretty sure it wasn't them reacting to environment. It took me like three playthroughs to notice this at all.


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#4210
cap and gown

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I just noticed that during your conversation with Sovereign, Sovereign is not identified in the subtitles. Shepard and both team mates are identified in the subtitles, but not Sovereign.


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#4211
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I just noticed that during your conversation with Sovereign, Sovereign is not identified in the subtitles. Shepard and both team mates are identified in the subtitles, but not Sovereign.

Its something you cannot comprehend


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#4212
Vanilka

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Also, I may be a bit slow but in my last playthrough I found out that in ME2, if you walk into the opposite sex restroom, EDI tells you that the appropriate restroom is on the other side of the hall. (Shush, EDI, Spectre business.) Never thought of actually walking into the restrooms before because... well, there's nothing usable there. (Now I understand why she locks me out in ME3. Hmph.)


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#4213
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The Mattlock is the only weapon that can be pickup twice in ME3. During the Grissom mission after facing the Cerberus troopers there is the Mattlock on the bench just before helping Seanne, the female student who's bleeding. And the other time is when meeting David Archer, if in the game. He will say there's lots of guns in the room



#4214
RedCaesar97

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The Mattlock is the only weapon that can be pickup twice in ME3. During the Grissom mission after facing the Cerberus troopers there is the Mattlock on the bench just before helping Seanne, the female student who's bleeding. And the other time is when meeting David Archer, if in the game. He will say there's lots of guns in the room

 

Incorrect. Sometimes the Mattock in that room is an Eviscerator instead. Not sure if this is random, class-based, or dependent on what type(s) of weapon you have used until that point.


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#4215
themikefest

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Incorrect. Sometimes the Mattock in that room is an Eviscerator instead. Not sure if this is random, class-based, or dependent on what type(s) of weapon you have used until that point.

I didn't know that since every time I was able to get in that room I always found a second Mattlock



#4216
cap and gown

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Incorrect. Sometimes the Mattock in that room is an Eviscerator instead. Not sure if this is random, class-based, or dependent on what type(s) of weapon you have used until that point.

 

It is definitely not class based. My Sentinels have picked up both an Evi and a Mattock.



#4217
voteDC

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I love the Mattock in Mass Effect 2 but it feels like a completely different gun in the third game.



#4218
KaiserShep

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I love the Mattock in Mass Effect 2 but it feels like a completely different gun in the third game.

 

Yeah, it just doesn't feel quite right. It's a bit disappointing and I would've liked that gun to be my Shepard's stalwart companion all the way to the end, but the Harrier's since taken its place. 



#4219
RedCaesar97

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I love the Mattock in Mass Effect 2 but it feels like a completely different gun in the third game.

 

They tweaked the rate of fire (or refire delay) so that it cannot be abused under Adrenaline Rush. Mattock in ME2 became The Finger of God when used under Adrenaline Rush since that was the only way to reach its maximum firing rate + all that insane damage from Adrenaline Rush.

 

Also: Shuriken, Tempest, Locust, Viper, and Revenant, are completely different guns. Of course, the Avenger still sucks so that much is the same. Katana and Eviscerator are little different as well.



#4220
von uber

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I think the engineer turian mentioned above in the docking bay is referenced later as being dead. For the life of me I can't remember where.

#4221
olnorton

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Tali screaming about spiders if you take her on the Aralahk company mission.
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#4222
voteDC

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They tweaked the rate of fire (or refire delay) so that it cannot be abused under Adrenaline Rush. Mattock in ME2 became The Finger of God when used under Adrenaline Rush since that was the only way to reach its maximum firing rate + all that insane damage from Adrenaline Rush.

 

Also: Shuriken, Tempest, Locust, Viper, and Revenant, are completely different guns. Of course, the Avenger still sucks so that much is the same. Katana and Eviscerator are little different as well.

Perhaps they should have tweaked Adrenaline Rush to remove that instead of nerfing the gun for all the other classes.

You are spot on about the other guns too. The Locust was my go to gun for a Adept Shepard in Mass Effect 2 but it was near worthless in the third game.



#4223
Fixers0

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Perhaps they should have tweaked Adrenaline Rush to remove that instead of nerfing the gun for all the other classes.

You are spot on about the other guns too. The Locust was my go to gun for a Adept Shepard in Mass Effect 2 but it was near worthless in the third game.

 

I never really liked SMG's in Mass Effect to be honest, they never seemed to serve real purpose, in the end they were just light assault rifles, they only SMG I ever found useful was the Tempest because of it's extreme rate of fire. 



#4224
themikefest

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Tali screaming about spiders if you take her on the Aralahk company mission.

yep

 

Spoiler



#4225
Dar'Nara

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Upon talking with Kaidan at the hospital, if you buy the gift for him after you are done talking it is floating at the side of the bed. :huh:

 

mEtdT7O.png


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