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The Little Things You Just Discovered...


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#4226
RedCaesar97

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I never really liked SMG's in Mass Effect to be honest, they never seemed to serve real purpose, in the end they were just light assault rifles, they only SMG I ever found useful was the Tempest because of it's extreme rate of fire. 

 

Are you talking about Mass Effect 2, or Mass Effect 3?

 

In Mass Effect 2:

 - Pistols did more damage to armor

 - SMGs did more damage to shields and barriers

 - Shotguns did more damage to shields and barriers, but were close range weapons

 - Sniper Rifles did more damage to armor, but were meant for longer ranges as they had no distance damage modifiers

 - Assault Rifles did a little more damage to armor, shields, and barriers

 

In Mass Effect 1, there were no SMGs. With the exception of the Soldier, all classes in ME2 carried a Pistol and SMG; essentially they split the "Pistol" skill in ME1 into Pistol and SMG weapon category in ME2.

 

In Mass Effect 3:

SMGs are essentially just another weapon you can use. But generally, the SMGs in ME3 have a faster rate of fire than most other weapons. Most of them suck. The Punisher and Hurricane are good. 



#4227
Fixers0

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Are you talking about Mass Effect 2, or Mass Effect 3?

 

In Mass Effect 2:

 - Pistols did more damage to armor

 - SMGs did more damage to shields and barriers

 - Shotguns did more damage to shields and barriers, but were close range weapons

 - Sniper Rifles did more damage to armor, but were meant for longer ranges as they had no distance damage modifiers

 - Assault Rifles did a little more damage to armor, shields, and barriers

 

In Mass Effect 1, there were no SMGs. With the exception of the Soldier, all classes in ME2 carried a Pistol and SMG; essentially they split the "Pistol" skill in ME1 into Pistol and SMG weapon category in ME2.

 

In Mass Effect 3:

SMGs are essentially just another weapon you can use. But generally, the SMGs in ME3 have a faster rate of fire than most other weapons. Most of them suck. The Punisher and Hurricane are good. 

 

 

I was speaking about SMGs in general, with regards to the tempest I was refering to Mass Effect 2, where I do Tali's recruitment mission straight after Horizon, unless I'm playing soldier or vanguard, If I'm playing anything else I mainly just use pistols. In Mass Effect 3 I see no reason to use to SMGs because assault rifles pretty much outperform them by every metric.



#4228
RedCaesar97

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 In Mass Effect 3 I see no reason to use to SMGs because assault rifles pretty much outperform them by every metric.

 

Depends on what assault rifles you are using. Hurricane and Punisher can outperform most assault rifles. 



#4229
voteDC

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I never really liked SMG's in Mass Effect to be honest, they never seemed to serve real purpose, in the end they were just light assault rifles, they only SMG I ever found useful was the Tempest because of it's extreme rate of fire. 

I liked the Locust in Mass Effect 2 because it maintained its accuracy at longer ranges. So that and the Predator was the loadout for my Adept.

Remember that in ME2 you couldn't equip certain weapons to certain classes. You got to pick a bonus on the Collector Ship but I liked to go for the sniper option. Predator for short range, Locust for mid-range, and the Incisor for long range.

That gave me more options than picking the assault rifle, which operates at similar ranges as the Locust.


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#4230
themikefest

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I'm not a fan of using SMG's in ME2/3. When playing an adept in ME2, I just use a pistol until the Collector ship and take assault rifle training to use the Collector assault weapon. In ME3, I use an assault rifle with 200% cooldown



#4231
Fixers0

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I liked the Locust in Mass Effect 2 because it maintained its accuracy at longer ranges. So that and the Predator was the loadout for my Adept.

Remember that in ME2 you couldn't equip certain weapons to certain classes. You got to pick a bonus on the Collector Ship but I liked to go for the sniper option. Predator for short range, Locust for mid-range, and the Incisor for long range.

That gave me more options than picking the assault rifle, which operates at similar ranges as the Locust.

 

Well, my point was that there wasn't much purpose for SMG's when you got an assault rifle. I certainly always pick the assault rifle when I'm Adept, engineer or sentinel, now I don't tend to switch weapons often, so I useally have the Mattock or Vindicator as my main weapon with the Phalanx as back up.

 

As for the Locust, It always felt really flimsy to me, doesn't pack a whole lot of punch. it's certainly an improvement of the abomination that is the shuriken though. 



#4232
aoibhealfae

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I just found out its impossible to beat those Vorcha outside the Arena

 

and those ball things in Armax Classic is actually a bomb. 


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#4233
cap and gown

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The Locust packs 2.5 times more punch than the Vindicator per load out.

 

Locust: 25 damage x 25% for shields, armor and barriers + 50% for shields and barriers with upgrade

= 43.75 damage against shields and barriers

= 31.25 damage against armor

Capacity = 240, 360 with upgrade = 9000 total damage against health per loadout without reloads

20 rounds per clip, 1.5 seconds reload, placed ammo pick up = 90

 

Vindicator: 36.8 damage x 25% for shields, armor, barriers + 25% for shields, armor, barriers with upgrade

= 55.2 damage against shields, armor, and barriers

Capacity = 96 = 3532.8 total damage against health per loadout without reloads

24 rounds per clip = 8 bursts, 1.5 seconds to reload, placed ammo pick up = 17 - ?



#4234
Fixers0

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The Locust packs 2.5 times more punch than the Vindicator per load out.

 

Locust: 25 damage x 25% for shields, armor and barriers + 50% for shields and barriers with upgrade

= 43.75 damage against shields and barriers

= 31.25 damage against armor

Capacity = 240, 360 with upgrade = 9000 total damage against health per loadout without reloads

20 rounds per clip, 1.5 seconds reload, placed ammo pick up = 90

 

Vindicator: 36.8 damage x 25% for shields, armor, barriers + 25% for shields, armor, barriers with upgrade

= 55.2 damage against shields, armor, and barriers

Capacity = 96 = 3532.8 total damage against health per loadout without reloads

24 rounds per clip = 8 bursts, 1.5 seconds to reload, placed ammo pick up = 17 - ?

 

 

I don't really give a whole lot about the statics, the vindicator feels like a much more powerfull and gets the job done a lot quicker.



#4235
RedCaesar97

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As for the Locust, It always felt really flimsy to me, doesn't pack a whole lot of punch. it's certainly an improvement of the abomination that is the shuriken though. 

 

The Shuriken in ME2 is a very underrated gun. It is actually a fairly damaging weapon with a high rate of fire that can remove shields quickly, and it has a lot of spare ammo.

 

Most give up on it since it is the first SMG you get and you lack the damage bonuses you get through research, the SMG Shield Piercing upgrade in particular. And most players now choose the Locust over the Shuriken since the Locust is extremely accurate and you can get it fairly early.

 

I know you like the Vindicator and Mattock and that is fine and I will not argue over your weapon preference. Use whatever weapons you like using.



#4236
voteDC

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I confess to these days modding the coalesced in order to give all Shepard's a assault rifle from the beginning. It makes no sense to me that any of the classes would be unable to use an assault rifle, it would be part of basic alliance training.

One thing I'm learning playing through Mass Effect 2 this time is fight my urge to hit interrupts as soon as they appear. Genuinely surprising how much dialogue I've missed by doing that.


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#4237
birefringent

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I never use the Vindicator, rarely let the squad use it either, simply because it is such an ugly gun. I hate its appearance, even more than I dislike the Avenger  :P


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#4238
cap and gown

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I never use the Vindicator, rarely let the squad use it either, simply because it is such an ugly gun. I hate its appearance, even more than I dislike the Avenger  :P

 

So which one do you use? I like the bullpup look of the Vindicator. The Mattock is OK looking, though not great. The Mattock does have a nice sound to it, at least when you are not using Adrenaline Rush: chunk-chunk-chunk. I hate the high-pitched whistling sound they added to the Locust in ME3. They Avenger looks awful to me. The thing looks structurally unsound; like it would break in half if you dropped it.


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#4239
birefringent

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So which one do you use? I like the bullpup look of the Vindicator. The Mattock is OK looking, though not great. The Mattock does have a nice sound to it, at least when you are not using Adrenaline Rush: chunk-chunk-chunk. I hate the high-pitched whistling sound they added to the Locust in ME3. They Avenger looks awful to me. The thing looks structurally unsound; like it would break in half if you dropped it.

I use most of the guns. I usually don't use guns that annoy me for one reason or another. A few examples would be uglyness, hate the sound of the M55 Argus, long reload times, geth smg is stupid with its slow buildup until it becomes useful, hate the sound/dmg of the Locust in ME3 (love it in ME2), I don't really like the particle rifle (works on squadmates though), love the Venom shotgun, meh with the one shot Executioner (in general I dislike guns with just one shot, but on a rare moon I sometimes use them), Striker always feels kinda weak and pointless, Chakram and Scorpion are a bit meh - Hate waiting for things to go boom, but I do use them occasionally 'cause boom is fun.

 

It sort of combines into a question of whichever gun has decent dmg/boom/ammo (not too heavy in ME3).

 

And of course I do things a little different depending on whatever I'm roleplaying. One Shep is a hardcore gun lover and carries all types of guns with stupid long cooldowns, but hey "Lotsa guns!"  :P


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#4240
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What I really don't like about guns in Mass Effect 3 is the weird ambient noises they've added when zoomed in with the sniper rifles. The one on the Raptor really makes my teeth itch.



#4241
RedCaesar97

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In Mass Effect 3, during the last mission in No Man's Land, there is that one Mako tank that you follow that gets attacked by a Harvester. That Mako will actually shoot at enemies with its mini-gun. It actually killed an enemy I had lifted in the air with Slam.

 

Also, it will continue to fire in bursts at nothing when no enemies are left in that little area. Those bullets will damage you. I stood in its line of fire and it actually damaged my shields.


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#4242
themikefest

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In Mass Effect 3, during the last mission in No Man's Land, there is that one Mako tank that you follow that gets attacked by a Harvester. That Mako will actually shoot at enemies with its mini-gun. It actually killed an enemy I had lifted in the air with Slam.

 

Also, it will continue to fire in bursts at nothing when no enemies are left in that little area. Those bullets will damage you. I stood in its line of fire and it actually damaged my shields.

If you don't kill the harvester quick enough, it will destroy that mako


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#4243
Batarian Master Race

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Shepard's Cabin in ME2 has a bathroom.

 

In ME1, you don't have to do the Citadel fight with the Geth turrets shooting at you; there's a side route.

 

In ME1, there's more than one turret that fires on the Geth Dropship at the Citadel section.



#4244
themikefest

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In ME1, there's more than one turret that fires on the Geth Dropship at the Citadel section.

There's 3 of them


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#4245
themikefest

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Here's a first for me

 

After gaining control of Shepard on Chronos, I ran to the Atlas mech to use. I was killed as I got inside leaving me slumped in the seat, but I was still able to use the mech. It was a reddish screen that you get when the critical mission failure screen pops up. I killed all the baddies, but obviously couldn't get out of the mech because I was dead. I had to exit out of the game and reload. If ever there was a time for me to have a flycam, that was it. 


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#4246
olnorton

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I heard the whole story from the Asari commando who is talking to the Asari psychiatrist in the hospital.
How she killed a friendly 15 year old farmgirl to save her own life.

#4247
RedCaesar97

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Here's a first for me

 

After gaining control of Shepard on Chronos, I ran to the Atlas mech to use. I was killed as I got inside leaving me slumped in the seat, but I was still able to use the mech. It was a reddish screen that you get when the critical mission failure screen pops up. I killed all the baddies, but obviously couldn't get out of the mech because I was dead. I had to exit out of the game and reload. If ever there was a time for me to have a flycam, that was it. 

 

Not sure if you not being able to get out of that Atlas mech is related to you dying in the Atlas mech. I have jumped in that Atlas mech a few times before and was unable to exit it, forcing me to reload the mission.



#4248
fraggle

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Usually I am not very good at this, but May O'Connell on Feros sounded like Jennifer Hale to me. So I checked it and she is voicing her! So Hale is talking to Hale if you play FemShep :D


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#4249
MegaIllusiveMan

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I heard the whole story from the Asari commando who is talking to the Asari psychiatrist in the hospital.
How she killed a friendly 15 year old farmgirl to save her own life.

 

Connecting the dots, we found out that the little girl was actually Joker's little sister... Farm girl, Tiptree, 15 years old.. 2+2=4, or so they say  :P

 

Usually I am not very good at this, but May O'Connell on Feros sounded like Jennifer Hale to me. So I checked it and she is voicing her! So Hale is talking to Hale if you play FemShep :D

 

I actually laugh lots when this happen... I mean, just see Vorcha and MaleShep (No more tricks! Tell Gavorn we leave)... I wonder if when voicing these conversations, he just switch voices and make them all at the same time. (As in, talk like Shepard, talk like Vorcha, talk like Shep again :lol: )

 

Also, the whole Blasto Scene, because of that, on the ME3 Citadel. It is actually funnier (IMO) if you play as a MaleShep.


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#4250
OsitodeFelpa

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I posted this over in 'combat and strategy' and they suggested I post it here. I'd be surprised if it isn't already mentioned, but if it is, I hope you'll forgive the duplication. The basic point is you don't have to hit 'scan' to get fuel in planetary systems. What you need to do is this: 1. When your ship moves over a fuel deposit, you get a beep indicating that the ship moved over something, a bit like when you move over a planet. I already knew this, but the bit I didn't know was ... 2. If you double click around the area where you got the beep, then you go straiight into fuel collection. There is no need to hit 'scan' at all. Hope this is of use to somebody else.
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