Aller au contenu

Photo

The Little Things You Just Discovered...


  • Veuillez vous connecter pour répondre
5383 réponses à ce sujet

#426
geth47

geth47
  • Members
  • 1 345 messages

Unreliable mentor is nowhere as bad a problem as unreliable narrator. 

 

The Illusive Man, however, seemed to be right about just nearly everything. He guessed correctly that the collectors were working for the reapers. He knew that the support from the council would be nonexistent. He knew the base could be captured. His dossiers actually provided me with people that could get the job done. And he was right: The reapers can be controlled.  


  • DeathScepter et diadilau aiment ceci

#427
Aimi

Aimi
  • Members
  • 4 616 messages
I hadn't known that Mordin and Eve have new ambient dialogue if you go to the medical bay after more missions. So I only just discovered the "krogan queen" and "she's standing right there, isn't she" lines.

Fantastic.  :lol:
  • SporkFu aime ceci

#428
Steelcan

Steelcan
  • Members
  • 23 291 messages

I hadn't known that Mordin and Eve have new ambient dialogue if you go to the medical bay after more missions. So I only just discovered the "krogan queen" and "she's standing right there, isn't she" lines.

Fantastic.  :lol:

It took me a while to find those also, now I make sure to visit the med-bay after every mission



#429
themikefest

themikefest
  • Members
  • 21 614 messages

If you avoid going to Illium in ME2, Liara will still say she wished she joined you back on Illium when she's in your cabin talking about the time capsule.



#430
Kabooooom

Kabooooom
  • Members
  • 3 996 messages
I just noticed this, and it is minor but appears to have gone unnoticed before- the planet 2175 Aeia (where you do Jacob's loyalty mission) obviously has two large moons, right?

Wrong. It has three. If you turn around and look to the sky after being dropped off, you'll see a third massive moon in the sky. The other two can be seen in the complete opposite direction, towards the Hugo Gernsback. I believe Jacob's fathers little hut also faces this third moon.

The wiki page for 2175 Aeia lists it as having only two moons. I guess no one has noticed this before, or at least not corrected the wiki on it. I definitely always only noticed the two in past playthroughs.

#431
Darks1d3

Darks1d3
  • Members
  • 583 messages

Heh.

 

First time I brought Wrex aboard the Cerberus Vessel filled with Racni in the Argos Rho Cluster. After playing the final log, I came across this gem.

 

Wrex- "This is a familiar story. A failed experiment with the Racni. Nice to see humans are consistently stupid."



#432
RZIBARA

RZIBARA
  • Members
  • 4 066 messages

Well, I did just learn how to climb walls a few months ago



#433
Susty Randusky

Susty Randusky
  • Members
  • 280 messages

Well, I did just learn how to climb walls a few months ago


spoder mon pls

spoder-man_ed6f45_3898594.jpg
  • Dubozz, MegaIllusiveMan, RZIBARA et 1 autre aiment ceci

#434
I Tsunayoshi I

I Tsunayoshi I
  • Members
  • 1 827 messages

Incorrect. Shepard only brings 2.

 

What ME3 does is strange, but doesn't change this.

 Really late reply to this, but all squadmates are in the STG camp on Virmire, so technically everyone you have with you on the ME1 squad will know Kirrahe.



#435
Darks1d3

Darks1d3
  • Members
  • 583 messages

 Really late reply to this, but all squadmates are in the STG camp on Virmire, so technically everyone you have with you on the ME1 squad will know Kirrahe.

Not entirely true. You do not have to recruit Wrex, Liara, or Garrus right away in ME1. You can wait until after Virmire to recruit either one if you really wanted to. So technically, you can have either one or all of them not meet Kirrahe.



#436
I Tsunayoshi I

I Tsunayoshi I
  • Members
  • 1 827 messages

Not entirely true. You do not have to recruit Wrex, Liara, or Garrus right away in ME1. You can wait until after Virmire to recruit either one if you really wanted to. So technically, you can have either one or all of them not meet Kirrahe.

For the sake of making the needed correction...

 

 

 Really late reply to this, but all recruited squadmates are in the STG camp on Virmire, so technically everyone you have with you on the ME1 squad will know Kirrahe.


  • SwobyJ aime ceci

#437
SwobyJ

SwobyJ
  • Members
  • 7 373 messages
lol

true.

But I do consider Virmire an exception. Two with you. A 3rd (Kaidan/Ashley) with another group. The last ~3 still only hang with the Normandy, but for a short time do settle with the STG group for a bit while the Normandy is temporarily down.

It's not like all 7 of you are running around Port Hanshan, the Citadel (ME1), etc.

#438
SwobyJ

SwobyJ
  • Members
  • 7 373 messages

The second game makes sense, at least with smaller missions. I imagine Shepard would want her entire team for bigger missions, like Horizon, Collector ship...
 
Come third game, I imagine the entire team would be deployed most of the time, unless it's smaller missions again(like ardat-yakshi monastery).
 
I see it more as limitation of game engine and imposed challenge on the player. If you could bring entire team on the mission, this would be closer to Commados or Desperados, or maybe X-Com style of a game. And the game would get quite easy too fast. But for me too, it makes more sense than more than just the three people we see are deployed most of the time.


Late reply on this one :)

Shepard's henchmen number can be quite limited. If you only get the mandatory ones, the list can be:

ME1 - Kaidan/Ashley*, Liara, Tali
ME2 - Miranda, Jacob, Mordin, Grunt, Jack, Garrus, #7, #8**
ME3 - James, Liara, EDI

*Only one makes it to the end stretch of the game
**Thane/Samara/Tali/Legion/Zaeed/Kasumi, and then with Suicide Mission you can cut this number down significantly, if you do missions/sidemissions after it

So I think that's what the story design generally runs with. Anyone beyond these characters is sorta
extraneous.
In ME1, this means that we can only imagine Shepard having a couple of people with him.
In ME2, this means that at most (hubs? larger missions?) we can imagine Shepard having a few to several with him. An example may be the (silly) shuttle before the Collectors attack the Normandy SR2. It certainly wouldn't be able to fit 13, but max 9? Hmm.. maybe.
In ME3, like ME1, this means that we can only imagine Shepard having a couple with him.

#439
AlanC9

AlanC9
  • Members
  • 35 698 messages

Should Grunt be on the ME2 mandatory list? Nobody says he has to ever get out of the tank.



#440
SwobyJ

SwobyJ
  • Members
  • 7 373 messages

Should Grunt be on the ME2 mandatory list? Nobody says he has to ever get out of the tank.


That's true, I forgot, thanks. In any case, it's only several instead of a dozen.

#441
geth47

geth47
  • Members
  • 1 345 messages

"Should Grunt be on the ME2 mandatory list? Nobody says he has to ever get out of the tank."

 

 

His recruitment mission is mandatory. His activation and loyalty mission are optional. Same thing for Legion.



#442
I Tsunayoshi I

I Tsunayoshi I
  • Members
  • 1 827 messages

"Should Grunt be on the ME2 mandatory list? Nobody says he has to ever get out of the tank."

 

 

His recruitment mission is mandatory. His activation and loyalty mission are optional. Same thing for Legion.

And if you dont open his tank, he's not recruited and he isnt part of the roster of 8



#443
SwobyJ

SwobyJ
  • Members
  • 7 373 messages
Pretty cool how you can make it mostly human.

1. *Miranda
2. *Jacob
3. *Jack
4. Mordin
5. Garrus
6. *Zaeed
7. *Kasumi
8. Grunt/Thane/Samara/Tali/Legion (I'd go Legion as you can regard him as just a useful tool)

#444
geth47

geth47
  • Members
  • 1 345 messages

I once did a trilogy play killing all the aliens I could. And one killing all the humans I could. 

 

Some trivia:

 

 

While doing the suicide mission, your discourse may differ if people died till that point of if everyone is alive.

 

When on Noveria in me1, if you bring Tali with you and your shep is a spacer, when the Salarian who runs the place insults you and all other spacers, give the renegade response, and Tali will have a special comment. 


Modifié par geth47, 12 mai 2014 - 04:24 .


#445
KaiserShep

KaiserShep
  • Members
  • 23 842 messages
It never occurred to me to bring Tali along to see what she says (my Shep is a spacer as well).

#446
von uber

von uber
  • Members
  • 5 525 messages

Probably common knowledge, but on the crates mission in ME2, if you fire a missile from here:

 

70BKqj8.jpg

 

Then one by one the Mechs come around to be destroyed, leaving you with all 20 crates:

 

HufRy2S.jpg


  • voteDC, Animositisomina, KatSolo et 4 autres aiment ceci

#447
cap and gown

cap and gown
  • Members
  • 4 812 messages

Probably common knowledge, but on the crates mission in ME2, if you fire a missile from here:

 

 

 

Then one by one the Mechs come around to be destroyed, leaving you with all 20 crates:

 

 

 

I did not know about that. I will give it a shot sometime.



#448
KaiserShep

KaiserShep
  • Members
  • 23 842 messages
I always do that with the trusty Cain now. Sigh. It could have won the war for us.

#449
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

Unreliable mentor is nowhere as bad a problem as unreliable narrator. 

 

The Illusive Man, however, seemed to be right about just nearly everything. He guessed correctly that the collectors were working for the reapers. He knew that the support from the council would be nonexistent. He knew the base could be captured. His dossiers actually provided me with people that could get the job done. And he was right: The reapers can be controlled.  

 

The Control part always seemed like a sort of. The Reapers could technically be controlled because they were already controlled, the Catalyst just hands the reigns over to Shepard. However, the means through which TIM went about it were ultimately meaningless.



#450
Aimi

Aimi
  • Members
  • 4 616 messages

I always do that with the trusty Cain now. Sigh. It could have won the war for us.


Not quite as effective on Insanity, unfortunately; you're still in a very very very close race to whittle down the YMIRs from half their armor and all their "health" even with a direct hit from the Cain.