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The Little Things You Just Discovered...


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#1051
BurningBlood

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For KaiserShep. Since you have never done Tuchanka: Bomb after the coup, the following dialogue between Ashley and Tali will be new to you. It was new to me as well, though I had heard about this dialogue before.

 

<snip>

I've gotten Kaidan's version of this dialogue, but not Ash's.  Basically the same, except for Ash's final line.

... Minor nitpick, but it kinda bugs me how often they say "Virmire".



#1052
Elite Banana

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To fellow Krogan lovers, behold...

 

5_zps9342601c.jpg


  • Excella Gionne aime ceci

#1053
Excella Gionne

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To fellow Krogan lovers, behold...

 

5_zps9342601c.jpg

It's odd for me to see MaleShep take Wrex as his Casino date. 8) 



#1054
Elite Banana

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It's odd for me to see MaleShep take Wrex as his Casino date. 8) 

 

My Shepard loves to cuddle so choosing Wrex was a no brainer.  :rolleyes:


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#1055
Excella Gionne

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My Shepard loves to cuddle so choosing Wrex was a no brainer.  :rolleyes:

I can't argue with that. I take Wrex everywhere with my Shepard during the Citadel DLC Arc. We practically meet up before the whole "Random Acts of Violence" even occurs. Been taking him only, and so, we duo'd the entire Citadel DLC arc. <3



#1056
Elite Banana

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I can't argue with that. I take Wrex everywhere with my Shepard during the Citadel DLC Arc. We practically meet up before the whole "Random Acts of Violence" even occurs. Been taking him only, and so, we duo'd the entire Citadel DLC arc. <3

 

I did the same too! I giggled when Tali addressed Wrex as her "crazy headbutting uncle."



#1057
Excella Gionne

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I did the same too! I giggled when Tali addressed Wrex as her "crazy headbutting uncle."

I progress too fast to hear it at times. I hate it when they cut the dialogue off short.



#1058
themikefest

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When fighting the husks on Tuchanka after getting off the shuttle, if you look to your left and right, you see husks climbing the walls, they cannot be killed by powers or weapon fire.


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#1059
andy6915

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I would highly recommend doing the Tuchanka Platoon and Bomb missions after the Dreadnaught, and before Priority Rannoch. Hackett's dialogue will be rather different. Also, bring the VS along on the Bomb part.

 

I would change that to after the entire Rannoch arc. Tali doesn't have any mission-specific dialogue until she moves down to the engine room and out of the war room, and that only happens after you've finished priority-Rannoch.



#1060
SporkFu

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When fighting the husks on Tuchanka after getting off the shuttle, if you look to your left and right, you see husks climbing the walls, they cannot be killed by powers or weapon fire.

Those little bastards must have eyes in the backs of their heads.  :lol: ... Hmmm, I should post that in the "NPCs you love to hate" thread. 


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#1061
themikefest

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Those little bastards must have eyes in the backs of their heads.  :lol: ... Hmmm, I should post that in the "NPCs you love to hate" thread. 

Go for it.



#1062
KaiserShep

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I can't believe I didn't notice this sooner, but in the Normandy in ME2, there's a switch to shut the canopy windows of the bridge above and to the right of Joker.



#1063
Raizo

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Just heard a dialogue I had never heard before between Tali and EDI. You can only get this dialogue if you do the Tuchanka: Turian Platoon after the Rannoch arc and Tali is alive.
 

  

For KaiserShep. Since you have never done Tuchanka: Bomb after the coup, the following dialogue between Ashley and Tali will be new to you. It was new to me as well, though I had heard about this dialogue before.
 


Well I'll be damned. I have known for some time that it was possible to leave Tuchanka: Turian Platoon until much later in the game and that Tuchanka: Bomb won't become active until the former is completed but much like KaiserShep I always do the Tuchanka missions as soon as they become available so I have never seen or experienced any of these before.

Great catch. It's weird to find out that this game contains dialogue between squad mates that I have never heard before.
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#1064
themikefest

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You don't have to kill any of the uglies before destroying the Hades Cannon. What I did was after exiting the shuttle, I ran till the cutscene with Steve's shuttle being shot occurs and then ran straight for the cain to destroy the hades cannon.



#1065
von uber

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Cerberus:

hXLgJ97.jpg

 

Renault:

BP7KmWd.png

 



#1066
andy6915

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Cerberus:

hXLgJ97.jpg

 

Renault:

BP7KmWd.png

...I don't get it.



#1067
Raizo

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None of the ME games have been able to get hair right especially with female character models, as you've pointed out at best we would have gotten in the past was a static mesh as apposed to something that looked more natural and lifelike. I'm still bitter at how default FemShepard turned out in ME3, she looked nothing like the concept artwork.

Hopefully the change from Unreal to Frostbite will rectify this problem. I also hope that the next ME is next gen and PC only so that Bioware can properly push the graphics and the scope of the overall game.

#1068
von uber

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None of the ME games have been able to get hair right especially with female character models, as you've pointed out at best we would have gotten in the past was a static mesh as apposed to something that looked more natural and lifelike. I'm still bitter at how default FemShepard turned out in ME3, she looked nothing like the concept artwork.

Hopefully the change from Unreal to Frostbite will rectify this problem. I also hope that the next ME is next gen and PC only so that Bioware can properly push the graphics and the scope of the overall game.

 

I agree (BTW I shifted that post to the other thread as it made more sense ;) )



#1069
andy6915

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None of the ME games have been able to get hair right especially with female character models, as you've pointed out at best we would have gotten in the past was a static mesh as apposed to something that looked more natural and lifelike. I'm still bitter at how default FemShepard turned out in ME3, she looked nothing like the concept artwork.

Hopefully the change from Unreal to Frostbite will rectify this problem. I also hope that the next ME is next gen and PC only so that Bioware can properly push the graphics and the scope of the overall game.

This is exactly why you should always keep Shepard bald or nearly bald. Even on Femshep. If you think that's weird, Jack and Asari prove that bald women can look good.



#1070
MassivelyEffective0730

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Don't trash Cerberus by comparing them to that crap car manufacturer. YES I'M STILL ANGRY AT THEIR TWO WORLD CHAMPIONSHIPS IN FORMULA ONE IN 2005 AND 2006! I HATED ALONSO UNTIL HE WENT TO FERRARI... IN WHICH CASE I HAD TO LOVE HIM ON PRINCIPLE.

 

I wonder how many people still pronounce Renault as Ren-alt insted of Ren-oh.



#1071
andy6915

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In case anyone is curious, I figured out the timeline about biotic Shepard. Shepard is born in 2154, and then gets secondary EEZO exposure in 2168 at the age of 14 which makes Shepard permanently manifest biotic abilities. Shepard then goes another 3 years as a biotic before finally being officially detected as being a biotic, and only then gets the surgery for an implant at 17. Shepard then joins the Alliance 1 year later. This is unusual because most biotics get detected early and get their implants around the age of puberty, whereas Shepard was practically an adult already before getting one.

 

http://masseffect.wi...m/wiki/Timeline

 

Also, if you're wondering about the secondary exposure being needed, Kaidan mentions that a few of the people who show biotic inclinations as children actually lose their biotic abilities as they grow older, and eventually lose them forever*. I think that was going to happen to Shepard, until the secondary exposure happened which made the biotic inclinations there to stay for good.

 

Neutral (Shepard) – What’s the survival rate? Seems like you beat the odds. How many didn’t make it?

 
Kaidan: Out of a hundred? Maybe sixty have no effect. Thirty suffer “adverse effects.” Little things like brain cancer. The other ten show enough ability to augment with implants. Not always permanent, though. Not like the cancer. Next thing you know, you’re out on Jump Zero. How’s a kid supposed to deal with that? A station at the edge of human space?


#1072
cap and gown

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In case anyone is curious, I figured out the timeline about biotic Shepard. Shepard is born in 2154, and then gets secondary EEZO exposure in 2168 at the age of 14 which makes Shepard permanently manifest biotic abilities. Shepard then goes another 3 years as a biotic before finally being officially detected as being a biotic, and only then gets the surgery for an implant at 17. Shepard then joins the Alliance 1 year later. This is unusual because most biotics get detected early and get their implants around the age of puberty, whereas Shepard was practically an adult already before getting one.

 

Where is this "secondary exposure" listed besides the wiki. I didn't see that in the in-game chronology.



#1073
andy6915

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Where is this "secondary exposure" listed besides the wiki. I didn't see that in the in-game chronology.

A bit of a story behind that. The timeline in the codex in-game is incomplete. One of the main writers of the first game clarified on the wiki the true timeline, which is what I linked to. It's canon.
 
http://masseffect.wi...ki/Talk:Biotics
 
First section has this guy clarify the timeline specifically about biotics-
 
http://masseffect.wi...User:Stormwaltz
 
"Optimal" doesn't necessarily mean that everyone gets their implants at puberty. Also keep in mind that the printed Galactic Codex was written by Microsoft based on our internal docs. While we did have a chance to edit it, we had only a couple of days while we were all working crunch to get the game finished. In the event of a discrepency between the print codex and the in-game dialogue and codex, defer to what's said in-game. *cracks open the dev team's timeline doc*


2151 - A shipping accident at Singapore International Spaceport exposes downwind communities to containers of dust-form element zero. [Kaidan exposed in utero to element zero] Alliance begins construction of Arcturus Station.

2152 - Roughly 30% of the children born in Singapore after element zero exposure suffer from cancerous growths. 70% seem normal.

2154 - Shepard is born; apparently was exposed in utero to element zero.

2156 - Some children of Singapore exhibit minor telekinetic abilities.

2158 - Humans learn potential of biotics. Original exposures now actively tracked. Roughly 10% of the initial exposed children show some level of biotic ability. Kaidan and Shepard not detected.

2160 - Conatix Ind. contracted to develop biotics program. BAaT training established on Jump Zero.

2163 - Earliest human-compatible biotic implants attempted. L1 implants yield minimal results due to late implantation. Accidental exposures too infrequent to contribute to research in a meaningful way. Second generation exposures "arranged" in a number of drive system failures over populated areas.

2166 - Turian "expert" brought in to Jump Zero to oversee biotic program.

2167 - L2 implants created. Kaidan among first to get the new implants. His potential increases dramatically but with discomfort. Others yield "unfortunate" results.

2168 - Shepard, 14 years old, received secondary exposure to element zero. Permanent biotic inclination manifests.

2169 - Kaidan, 17 years old, accidentally kills trainer after being provoked. Diplomatic incident forces closure of BAaT training. Kaidan refuses further training.

2170 - Biotic training assumed by military and select private R&D companies, renamed divisions of original Conatix Industries. L3 implants created.

2171 - Shepard officially detected as a biotic and fitted with L3 implants at 17.

2173 - Kaidan returns to military on his own terms. One of the few original biotics from the BAaT program that remains "stable." Refuses retrofit.

 



#1074
cap and gown

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This timeline makes it so my colonist Shepard was conceived on Earth but born on Mindoir.

 

And what if Shepard is not a biotic?



#1075
andy6915

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This timeline makes it so my colonist Shepard was conceived on Earth but born on Mindoir.

 

And what if Shepard is not a biotic?

No it doesn't. It says Shepard got primary and secondary exposure, nothing stated about where these exposures took place. Why can't Shepard have been on Mindoir for both exposures? Nothing contradicts that. Just like nothing says my Eartborn Shepards didn't get both exposures on Earth.

 

And I don't know about that question. Either that happens either way and Shepard of non-biotic classes just chose to never train their biotics and only keep the implant so they have control over their biotics so they don't accidentally use them, or that bit of info only applies to a universe where Shepard happened to be biotic. The former is quite possible, not every single person who is recognized as a biotic and gets an implant goes on to actually use their abilities at all. Sometimes you just get an implant so you don't get the odd misfire of biotic powers randomly.