I've heard him say Legion before, but on this playthrough he never said it. He just says throw the machine out the airlock
The Little Things You Just Discovered...
#1926
Posté 20 septembre 2014 - 01:36
#1927
Posté 20 septembre 2014 - 01:52
Here is the dialogue I am referring to:
#1928
Posté 20 septembre 2014 - 02:20
I was watching GTG doing the Suicide Mission and noticed that that red thing the human reaper shoots at you will kill any Collectors in its path. (you may need to pause the vid to catch the Collectors getting disintigrated.)
- SporkFu et themikefest aiment ceci
#1929
Posté 20 septembre 2014 - 02:24
I was watching GTG doing the Suicide Mission and noticed that that red thing the human reaper shoots at you will kill any Collectors in its path. (you may need to pause the vid to catch the Collectors getting disintigrated.)
Its funny when Harbinger gets "killed" in the middle of his dialogue.
- cap and gown aime ceci
#1930
Posté 20 septembre 2014 - 04:27
It's the same for me. I've played through Mass Effect more times than I care to think about. Hundreds of hours on countless Shepards and it was only last year that I found that same cut-scene.
The situation was similar to the back door into the base on Virmire. I can't think of how many times I played before I found it.
That's funny, I found the backdoor on Virmire before I found the front door. In ME2, if you go into the AI room at the right time, you can find Legion break dancing. I've only ever seen him do it once out of a dozen play throughs.
#1931
Posté 20 septembre 2014 - 05:33
I was watching GTG doing the Suicide Mission and noticed that that red thing the human reaper shoots at you will kill any Collectors in its path. (you may need to pause the vid to catch the Collectors getting disintigrated.)
Its funny when Harbinger gets "killed" in the middle of his dialogue.
On my last play through Harbinger got 'stuck' when the proto-reaper destroyed one of the platforms as he was assuming control. He was sort of underneath one them, I could see his barrier now and again and hear him.
It was pretty funny actually, he kept going on and on with his dialogue. And it made the last fight easier.
- cap and gown aime ceci
#1932
Posté 20 septembre 2014 - 05:37
I just discovered how to give some actually nice red lips to Shep in ME3 in Gibbed. It took me awhile to get the color and scalar numbers correct.
First we need to set the base color. Under HED_Lips_Tint_Vector (the color wheel on the appearance screen) I used : 0/100/20/51/0/0
This next step is very important: If you go under Raw -> Player -> Appearance -> Head Morph -> Scalar Parameters, you need to find a section called HED_Lips_Tint_Scalar and set it to 1.2
If you want it to shine more, then play with the Vector settings under the same section of the raw tab. The higher the number, the more it will shine in direct light. I've never been a fan of shiny lipsticks, but there you go. I've got my lips currently reset to my in-game default of mostly not-there, but I am going to bust this out when I get to Citadel. ![]()
The reason why I'm sharing this is for all my exploration, I hadn't found a gibbed set of variables to do a nice shade of red lips for a Femshep. Oh and let me know if anyone would like a screenshot of my results.
- birefringent aime ceci
#1933
Posté 20 septembre 2014 - 07:31
On my playthrough, I sacrificed the council and chose Anderson to lead them. But when Miranda asked me who led the new council, I said Udina did. I expected her to think my brain might have been fried, but she agreed with me. I met up with Anderson and Udina's acting all godly as the councilor.
#1934
Posté 20 septembre 2014 - 07:31
The reason why I'm sharing this is for all my exploration, I hadn't found a gibbed set of variables to do a nice shade of red lips for a Femshep. Oh and let me know if anyone would like a screenshot of my results.
If anybody wants some additional help then here's a simple guide for colouring Shepard in ME3 with Gibbed's. Most of the stuff works for ME2 as well.
http://augmentedreal...s-effect-3.html
#1935
Posté 20 septembre 2014 - 09:04
If anybody wants some additional help then here's a simple guide for colouring Shepard in ME3 with Gibbed's. Most of the stuff works for ME2 as well.
Here's the ones I used a lot:
http://social.biowar...91/blog/233733/
http://elemods.blogs...via-gibbed.html
Might as well show off the result. I turned the scalar down to 1, since it turned out a little too vivid at 1.2 Through some clever use of gibbed, I was able to keep the same eye color for all 3 games (it changes slightly from ME1's default green to ME2.) ![]()

Edit: You can tell I'm pretty far into the game. For the main missions, I just have Rannoch, Thessia, Citadel DLC, the Cerebus Base and then Earth to go. I'm just doing side quests now that I have Tali back on the ship.
Edit: That screenshot is one of the very very few times the hair has clipped through anything. The clipping fix for Allers' hair otherwise works perfectly.
#1936
Posté 20 septembre 2014 - 10:34
I have to ask, why Barrier? ![]()
#1937
Posté 20 septembre 2014 - 11:54
I have to ask, why Barrier?
Barrier boosts my shields, plus with Tactical Cloak I can sneak up behind an enemy, detonate, and then stab them. By the time I'm done with that, I can re-cloak, get to cover, get Barrier back up. Take some guys with my sniper rifle using Cyro Ammo, then throw either Shep's or another companion's grenade. Then I follow it up with Incinerate. Rinse and repeat as needed, with some variations depending upon the situation. It's really handy and it suits my playstyle well. Combine that with something fun like Garrus with max Overload and James' max Cyro Blast (plus max Incendiary Ammo) and most enemies barely stand a chance.
That's just what works for me so far as an Infiltrator, though I do change up my party makeup quite a bit. This worked well my first game too, where I played the same class. I tend to play rogue/stealth classes a lot. ![]()
#1938
Posté 20 septembre 2014 - 12:02
Barrier boosts my shields, plus with Tactical Cloak I can sneak up behind an enemy, detonate, and then stab them. By the time I'm done with that, I can re-cloak, get to cover, get Barrier back up. Take some guys with my sniper rifle using Cyro Ammo, then throw either Shep's or another companion's grenades. Then I follow it up with Incinerate. Rinse and repeat as needed, with some variations depending upon the situation. It's really handy and it suits my playstyle well. Combine that with something fun like Garrus with max Overload and James' max Cyro Blast (plus max Incendiary Ammo) and most enemies barely stand a chance.
That's just what works for me so far as an Infiltrator. Worked well my first game too, where I played the same class. I tend to play rogue/stealth classes a lot.
Personally, I find Fortification to be more useful for an Infiltrator. Less power recharge penalty, more damage protection, melee boost on deactivation ![]()
I remember first time playing ME1. When I was asked to pick I class Infiltrator was a no-brainer! I hoped for some sneaking and stealthy kills... I was wrong lol
Still one of my two favorite classes to date.
#1939
Posté 20 septembre 2014 - 12:12
Personally, I find Fortification to be more useful for an Infiltrator. Less power recharge penalty, more damage protection, melee boost on deactivation
I remember first time playing ME1. When I was asked to pick I class Infiltrator was a no-brainer! I hoped for some sneaking and stealthy kills... I was wrong lol
Still one of my two favorite classes to date.
I tried Fortification and it just didn't work as well for me. I tried Barrier and ended up falling in love.
#1940
Posté 20 septembre 2014 - 12:19
Melee Infiltrators should be a lot of fun
Does Barrier lift enemies when detonated? That animation is killing me ![]()
Have you seen this? Now imagine it with Fortification... ![]()
#1941
Posté 20 septembre 2014 - 12:45
Barrier boosts my shields, plus with Tactical Cloak I can sneak up behind an enemy, detonate, and then stab them. By the time I'm done with that, I can re-cloak, get to cover, get Barrier back up. Take some guys with my sniper rifle using Cyro Ammo, then throw either Shep's or another companion's grenade. Then I follow it up with Incinerate. Rinse and repeat as needed, with some variations depending upon the situation. It's really handy and it suits my playstyle well. Combine that with something fun like Garrus with max Overload and James' max Cyro Blast (plus max Incendiary Ammo) and most enemies barely stand a chance.
That's just what works for me so far as an Infiltrator, though I do change up my party makeup quite a bit. This worked well my first game too, where I played the same class. I tend to play rogue/stealth classes a lot.
Sounds more suited for a shotgun-infiltrator, which I've been trying to do but I keep dying.
My powers were: Tactical Cloak, Defence Drone, Sticky Grenade, Cryo Ammo
Weapon: Disciple
Tactic: Use defence drone, cloak, surprise cryo shotgun enemies quickly (with disciple, i can easily stagger them). Finish with melee or more shotgun. Use sticky grenade for small cluster of enemies or armoured enemy.
Thinking of switching bonus power to Decoy or Defence Matrix instead. But I feel like copying your build.
#1942
Posté 20 septembre 2014 - 05:02
If you don't kill the first Harvester in time, after leaving the fob, it will destroy the vehicle its firing at and fly away
#1943
Posté 20 septembre 2014 - 05:05
If you don't kill the first Harvester in time, after leaving the fob, it will destroy the vehicle its firing at and fly away
If you use Garrus and James and you are a soldier, with the combo of carnage and concussive shot and inferno ammo, you can take down a harvester in about 5 seconds. And that is on hardcore.
- Grieving Natashina aime ceci
#1944
Posté 20 septembre 2014 - 05:06
If you use Garrus and James and you are a soldier, with the combo of carnage and concussive shot and inferno ammo, you can take down a harvester in about 5 seconds. And that is on hardcore.
If you have Ashley and James, they can take down a harvester just as quick on insanity mode.
- SporkFu et DeathScepter aiment ceci
#1945
Posté 20 septembre 2014 - 07:55
If you have Ashley and James, they can take down a harvester just as quick on insanity mode.
Ash didn't make it to ME3 for my insanity game, but Garrus and James were my go-to guys. Ash and Garrus are pretty much interchangeable -- at least for sniping -- anyway. I didn't think I'd be able to take down any harvesters, but there I was on the Tuchanka bomb mission, wiping them out.
#1947
Posté 20 septembre 2014 - 08:03
Give Ashley a Typhoon. Take a coffee break.
"Sh*t.... he's already dead."
![]()
- cap and gown aime ceci
#1948
Posté 20 septembre 2014 - 08:12
Ashley is a bada**. Its too bad I can't have her for the whole game as a squadmate
#1949
Posté 20 septembre 2014 - 08:18
Ashley is a bada**. Its too bad I can't have her for the whole game as a squadmate
Thinking back now, this is my fourth playthrough since I last kept Ash alive to the end of ME3. Heh, It's been a while.
#1950
Posté 20 septembre 2014 - 08:23
Thinking back now, this is my fourth playthrough since I last kept Ash alive to the end of ME3. Heh, It's been a while.
Ashley hung over is completely worthwhile. Kaidan is nicer, but Ash really is funner. I probably won't be able to kill Ash again though, at least if I play through ME1 and not just set up plot flags for ME2. I got to meet Kimberly Brooks (who's Ash's VA) at Denver Comic Con, and the voice is identical. As a result, I did feel kinda bad for leaving Ash with the bomb.
I helped the quarians out by getting their admiral out, and then spent some time in Tron the Geth Collective in order to disable some pilots. Now I'm running around the galaxy working on side quests.
- SporkFu, themikefest et FairfaxGal aiment ceci





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