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The Little Things You Just Discovered...


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#176
TheOneTrueBioticGod

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He's also

Spoiler

Don't forget, he also a high-ranking officer in the Imperial Legion. 

My god, who knows what he's playing at?



#177
SwobyJ

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I don't really side with Bailey, and I was surprised that he wasn't a Cerberus traitor in ME3.

 

(Unless my crazy main theory is correct - in which case there would be implications that Bailey is, in fact, a Cerberus traitor, but the one we 'know', is totally fine. Okay, carry on.)



#178
ahsari2014

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In me-2 go to the Zakera Ward. And then visit the warehouse. A Salarian and a human are talking. On the left side you have a ventingmachine. It presents a funny advertisment dialogue .
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#179
themikefest

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When  trying to get the lowest ems score, you have to save the council. And when getting the highest ems, the council has to be saved.



#180
voteDC

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Here's something that I still havent found despite looking really hard for it - supposedly, Mordin's clinic is in the Omega DLC.

The Gozu district near where you find his clinic in ME2 is there, and is very obvious. Supposedly Shep even says "this looks familiar" (although not in my game, it is apparently glitched- I made a thread about that a year ago). I still haven't noticed where you go through his actual clinic though, or even if you go near the front of it. If anyone has a video of this I'd greatly appreciate it.

I've always wondered what Shepard was on about with the "it looks familiar" line, since the place looks nothing like it did in ME2.


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#181
KaiserShep

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Something I just noticed that kind of bugs me: when you walk past the conference room between the security checkpoint and the war room of the Normandy, I see that the word NORMANDY printed on the glass partition is not reverse when you look at it from either side. Why would they do this? Argh lol

 

Also, why are the letters in the word rough around the edges and chipped as though it's part of some weather-beaten external surface? You'd think that since all of these parts are pretty much brand new, and safely secured inside a sealed environment, that this should look perfectly clean.



#182
von uber

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Not as annoying as no one clearing up those power cables. Trip hazard, people!
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#183
ImaginaryMatter

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The Normandy retrofit team is pretty terrible at their jobs and prioritizing taks. Same as the Citadel clean up crew (is no one going to put out that fire?).


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#184
KaiserShep

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The Normandy retrofit team is pretty terrible at their jobs and prioritizing taks. Same as the Citadel clean up crew (is no one going to put out that fire?).

 

Don't forget that no one is ever going to fix that broken glass. This is something that really bugged me about the environments in ME3. The Presidium should have changed little by little after each Priority mission at the least.


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#185
SporkFu

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It makes me feel like only a few days went by between the coup attempt and the assault on Cerberus headquarters.


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#186
Animositisomina

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Don't forget that no one is ever going to fix that broken glass. This is something that really bugged me about the environments in ME3. The Presidium should have changed little by little after each Priority mission at the least.

You know what makes that even worse? The broken glass is scattered on the ground *before* the coup even happens. As in, you hit the Citadel after Mars and that glass is already broken. The window is in place, but there's broken glass on the ground.


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#187
SporkFu

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You know what makes that even worse? The broken glass is scattered on the ground *before* the coup even happens. As in, you hit the Citadel after Mars and that glass is already broken. The window is in place, but there's broken glass on the ground.

I never noticed that before. Sherlock Holmes I ain't.



#188
KaiserShep

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You know what makes that even worse? The broken glass is scattered on the ground *before* the coup even happens. As in, you hit the Citadel after Mars and that glass is already broken. The window is in place, but there's broken glass on the ground.

 

Wat. This is news to me.

 

Christian_Bale.gif



#189
Animositisomina

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I never noticed that before. Sherlock Holmes I ain't.

 

262s35u.jpg

 

:rolleyes:



#190
von uber

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So IT is true :o


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#191
KaiserShep

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So IT is true :o

 

What we see in the Citadel after the beam run is its true form. James Vega was right. It wasn't right, too calm and peaceful.


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#192
ImaginaryMatter

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Schrodinger's window?

 

It is both broken and intact at the same time?


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#193
SwobyJ

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Zakera Ward was almost completely destro--what?


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#194
Kabooooom

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I've always wondered what Shepard was on about with the "it looks familiar" line, since the place looks nothing like it did in ME2.


Yeah, honestly - I don't think the clinic is in the DLC. I'm pretty observant when it comes to Mass Effect. I think someone assumed it was, started a rumor that it was, and it was perpetuated based on the "this place looks familiar" line. The Gozu district is there, including a boulevard that you do walk down in Mass Effect 2, but you don't get anywhere close to Mordin's clinic.
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#195
SporkFu

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Anyone else ever notice that when Khalisah leaves Bailey's office in a huff she leaves her camera behind, off in a corner.

 

Khalisah: We may not always see eye-to-eye, but I'm glad you're on our side.... and now a Westerland (sp?) News exclusive. Commander Bailey admits C-Sec corruption! Talks "political BS" and getting his fingers dirty! Also admits reaper invasion is the "End of Days!"


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#196
ImaginaryMatter

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Yeah, honestly - I don't think the clinic is in the DLC. I'm pretty observant when it comes to Mass Effect. I think someone assumed it was, started a rumor that it was, and it was perpetuated based on the "this place looks familiar" line. The Gozu district is there, including a boulevard that you do walk down in Mass Effect 2, but you don't get anywhere close to Mordin's clinic.

 

It's the blockade from the beginning of Mordin's recruitment mission only you're running through it from the other direction. If you play ME2, turn around, and walk through the blockade area again you'll see it.


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#197
Kenshen

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I love threads like this.  Too often I always end up playing the same way each game so I tend to miss a lot of stuff.  Now one thing I just noticed that I have not seen before is I believe the reaper we see off in the distance on Menae after we go off looking for Victus has a lot of white things floating all around it, looks like ghosts to me.  I can not figure out what they are suppose to be.  There movement isn't what a bullet or any other shell I know of would be and I have not seen any other reaper with this.  Anyone else seen this or know what they are?



#198
Animositisomina

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I love threads like this.  Too often I always end up playing the same way each game so I tend to miss a lot of stuff.  Now one thing I just noticed that I have not seen before is I believe the reaper we see off in the distance on Menae after we go off looking for Victus has a lot of white things floating all around it, looks like ghosts to me.  I can not figure out what they are suppose to be.  There movement isn't what a bullet or any other shell I know of would be and I have not seen any other reaper with this.  Anyone else seen this or know what they are?

They're turian fighter pilots.



#199
Kabooooom

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It's the blockade from the beginning of Mordin's recruitment mission only you're running through it from the other direction. If you play ME2, turn around, and walk through the blockade area again you'll see it.


Yeah, that's what I was talking about - the area of the Gozu District that Mordin's clinic is in can be seen in the Omega DLC, but Mordin's clinic itself is not in the Omega DLC. However, tons of people seem to think it is.

#200
Melbella

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I've always wondered what Shepard was on about with the "it looks familiar" line, since the place looks nothing like it did in ME2.


Glad I'm not the only one who thinks that.