We all know that from a lore standpoint, most objectives don't make sense. I mean really, why is a single husk a high value target? From a gameplay standpoint, they exist pretty much for two reasons; first to break up the monotony, and second to prevent long term camping. Other than this, they serve no purpose except to ruin solos. (I suppose that they also serve as a wave marker for most people as well) I'd be interesting if for ME4 they made objectives waves have a greater impact on gameplay than just "Go here and push a button".
Imagine if most maps started off in an area around the size of glacier. After the completion of each objective, a larger portion of the map becomes accessible, adding to the size of the playable area. There could be a few different areas of the map locked out (ideally more areas than objective waves) and one of them is randomly selected to open after the objective is done. As the map becomes larger the enemy cap increases to compensate, ending the match with a large map with tons of enemies. Since as I said there would ideally be more areas to a map than can be opened in one match, every game on the same map could potentially be different. It could also kind of make you want to complete objectives rather than just feeling you have to, since you are given an immediate reward for doing so.
Thoughts?™





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