Apologies if this has been addressed.
As a fan of the elaborate story arcs and character relationships I frequently play multiple characters/playthroughs. I personally love [trying] seeing how all the different choices play out from minor single responses, to flipping an entire interaction.
As such, I eventually reach a point were I can almost recite whole chunks of dialogue. Skipping conversation to reach the one chat choice I wish to play different eventually becomes the norm. On consoles; throughout all recent Bioware games; this is achieved by hitting "X" or "A" (Xbox). The problem is they both will select a dialogue choice if they appear.
What I propose is enabling one to act as "skip" button and one as "select" button. This way I avoid accidently selecting a choice when I become over zealous in my rapid button pressing.
Thank you for your time.
Skipping to Dialogue Choices
Débuté par
Arkyst
, avril 09 2014 12:12
#1
Posté 09 avril 2014 - 12:12
- Nox aime ceci
#2
Posté 09 avril 2014 - 01:05
This is the case for DAI.
- CannotCompute et smoke and mirrors aiment ceci
#3
Posté 09 avril 2014 - 10:30
Yes, it's more of a console problem.
But yeah, press X to skip, press A to select is how it is right now for DAI, and I can't see that changing. It's useful for QA too since sometimes we need to pick a particular choice, but we're powering through everything else asap.
#4
Posté 10 avril 2014 - 10:00
So the problem was that on the earlier games both X and A could select dialogue choices, huh?
Once again I'm glad I play with mouse and keyboard.
I don't remember what they were for other games, but the concern was that, for example, A would be used for both skipping and selecting. So if you press it quickly to skip, you could potentially select when you didn't mean to.





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