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Shepard became "less" robot-like throughout the Trilogy?


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#1
Excella Gionne

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Not sure "robot" is the correct term here, or if there are people who agree, but in Mass Effect 1 and 2, Shepard somehow appears to me like a robot at times. Certain dialogue choices made Shepard respond in a weird tone that didn't fit the certain conversation well, or the dialogue wheel description was a LIE! Shepard felt very robot-like in ME1 more than he/she did in ME2. I mean, the usage of "I should go", "We'll talk later", and  "That's all for now", severely affected how fluid dialogues ended. ME1 had so many "I should go" and "That's all for now" that it made Shepard feel weird. He/she was closer to an operator machine than actual person at times. Dialogues, most of the time, didn't feel like it was going anywhere. Conversations felt very boring and Shepard felt like he/she was uninterested in talking or felt too polite to everyone.

 

Mass Effect 2 made Shepard a little less robot-like, and more Human-like(despite the synthetic implants). Shepard's usage of the usual dialogues that end conversations were still present, and it still made conversation with NPCs less fluid unless it was someone close to Shepard. Conversations still flowed a bit awkwardly at times, but charming and intimidating felt like Shepard really meant what he/she was saying. Renegade actually felt like Shepard was a complete "******" at times, and Paragon was now much more respectable and it didn't make Shepard too nice.

 

In Mass Effect 3, however, I felt that Shepard evolved a lot. Shepard didn't feel like an operator machine anymore and dialogues felt very smooth and flowed very well. Mixing paragon and renegade dialogues no longer made Shepard feel super indecisive or contradicting of him/herself.The usage of usual dialogues that ended most conversations with NPCs were very absent in ME3, and will sometimes only occur at certain points in the game such as when ending the conversation with Legion in the War Room. Although picking certain subjects within the "Investigate" side of the dialogue wheel was never meant to make talks of subjects to another subject flow smoothly, picking certain subjects to talk about in certain orders could make a conversation flow without awkward changes to the atmosphere. 

 

 


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#2
teh DRUMPf!!

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 Yes, though physically, quite the opposite is true!



#3
CronoDragoon

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I completely agree. It's why ME3 Shepard is my favorite. ME1 Shepard vascillates between robot and parrot, at times literally just repeating what someone just asked him ("Shepard, should we do Jaeger bombs then go to the club or drop Molly and just orgy out in the Normandy?" "We'll drop Molly and orgy out in the Normandy.")



#4
KaiserShep

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I agree. ME3 Shepard is definitely my favorite, despite ME2 Shepard being the lulzworthy one when renegade is applied. I can't help but feel that if ME2 Shepard had the capacity to react to things that NPC's/companions say in a more "human" manner, (s)he might have had something to say to Mordin after singing, rather than just moving along to the next subject lol



#5
Massa FX

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ME1, Shepard was fresh. Very military like. Flat.  Agreed.

 

ME2, Shepard is undead and prone to yell, drink, and smirk at stupid things.

 

By ME3 Shepard was an emotional wreck. The most emotional scene for me was post Thessia after Kai Leng got the upper hand. The moment when she had to face the Asari councilwoman and tell her that the Asari homeworld was lost... heartwrenching. I'm so grateful for Citadel DLC. I needed the levity.

 

What a journey!



#6
ImaginaryMatter

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I always thought the more natural flow in ME3 conversations was due to the lack of dialogue options. Since the conversations have less variance in what they have to account for the whole segment can be written more naturally.

 

Another, maybe more important thing that I noticed, is that the ME3 Shep usually uses the same tone of voice for either of the dialogue prompts, as they usually only ask for Shepard's opinion or stance on a matter. In the first two games the dialogue prompts sometimes just had Shepard saying things with the same meaning but a more sympathetic or annoyed tone (for Paragon/Renegade).

 

As for the "I should go" parts I think that is because in the first two games whenever Shepard talked to someone, even casually, they entered into a conversation with the dialogue wheel present and they actually had to select the option to leave the conversation, so I can imagine the writers didn't want to write 100 different versions of goodbye. In ME3 the casual conversations are replaced with the press to prompt auto dialogue. I don't really have a preference for either system, as the ME3 system for me was also awkward as the characters tended to continue with what they were doing while not physically engaging in conversation.


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#7
Oasis_JS

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Not sure "robot" is the correct term here, or if there are people who agree, but in Mass Effect 1 and 2, Shepard somehow appears to me like a robot at times. Certain dialogue choices made Shepard respond in a weird tone that didn't fit the certain conversation well, or the dialogue wheel description was a LIE! Shepard felt very robot-like in ME1 more than he/she did in ME2. I mean, the usage of "I should go", "We'll talk later", and  "That's all for now", severely affected how fluid dialogues ended. ME1 had so many "I should go" and "That's all for now" that it made Shepard feel weird. He/she was closer to an operator machine than actual person at times. Dialogues, most of the time, didn't feel like it was going anywhere. Conversations felt very boring and Shepard felt like he/she was uninterested in talking or felt too polite to everyone.

 

Mass Effect 2 made Shepard a little less robot-like, and more Human-like(despite the synthetic implants). Shepard's usage of the usual dialogues that end conversations were still present, and it still made conversation with NPCs less fluid unless it was someone close to Shepard. Conversations still flowed a bit awkwardly at times, but charming and intimidating felt like Shepard really meant what he/she was saying. Renegade actually felt like Shepard was a complete "******" at times, and Paragon was now much more respectable and it didn't make Shepard too nice.

 

In Mass Effect 3, however, I felt that Shepard evolved a lot. Shepard didn't feel like an operator machine anymore and dialogues felt very smooth and flowed very well. Mixing paragon and renegade dialogues no longer made Shepard feel super indecisive or contradicting of him/herself.The usage of usual dialogues that ended most conversations with NPCs were very absent in ME3, and will sometimes only occur at certain points in the game such as when ending the conversation with Legion in the War Room. Although picking certain subjects within the "Investigate" side of the dialogue wheel was never meant to make talks of subjects to another subject flow smoothly, picking certain subjects to talk about in certain orders could make a conversation flow without awkward changes to the atmosphere. 

 

I  fell in love with my femshep in Mass Effect 3..  They did a amazing job with the conversations that Shepard would have. I really  go into it big time.^^  That one part..after  what happen on Asari world, after I feel my Shepard would be upset..when I pick the choices how she was fed up.. They really express it well. ^^


Modifié par Oasis_JS, 02 mai 2014 - 10:17 .


#8
mybudgee

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Jennifer Hale



#9
Lhawke

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I can't fault the voice acting in me3 for femshep but in creating this smooth flowing dialogue they ruined the differences between paragon and renegade and the neutral.  The different characters of femshep are very important to me through this series which I still play.

 

Renegade femshep has become a bit of joke to me in me3 because sometimes apart from the hair and the cerberus outfit it is hard to tell who I am playing. Paragon was fine, Renagon shepard was not.

 

I like consistency in games. If I'm going to be a jerk in the first two games I expect to be able to continue this in the final episode.

 

I do agree though that the cut scenes flowed very smoothly. I am hoping in the next game that they can allocate more of their budget to different cut scenes for different personality types.



#10
Iakus

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SHepard "evolved" into one of two personalities:

 

1) An emotionaly fragile death-seeking wreck constantly on the verge of tears (aka "Paragon")

2) A perpetually p*ssed off thug who doesn't care who gets crushed under his/her boot (aka "Renegade")



#11
themikefest

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The femshep I played in ME1/ME2 wasn't carried over into ME3. She would never say or do the things that I see in ME3. In ME3 I was playing her stunt double.


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#12
Daemul

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I completely agree. It's why ME3 Shepard is my favorite. ME1 Shepard vascillates between robot and parrot, at times literally just repeating what someone just asked him ("Shepard, should we do Jaeger bombs then go to the club or drop Molly and just orgy out in the Normandy?" "We'll drop Molly and orgy out in the Normandy.")

I seriously thought I was the only person who noticed this.



#13
Ryuzetsu

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One has to credit some of Shepard's "robotronics" to the dialogue wheel and it's six spoke configuration. These limit responses to only the most rudimentary of possible reactions. Hopefully the new set up will allow for more subtlety, as lying is not always bad, and giving brutal honesty is not always good.

#14
SporkFu

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Have to say that Mark Meer sure did a great job of making broshep seem less robotic as the trilogy progressed. I'm equally happy playing maleshep as I am femshep in ME3. In ME1 though? Painful. Sorry Mark.



#15
metalfenix

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Mark did a good job through the trilogy, but agreed, he sounded very robotic on ME1...I still have to hear jennifer though, what I've heard from her on ME 1 (I'm playing a paragon shep) seemed as robotic as Mark did on ME 1.



#16
ImaginaryMatter

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I generally prefer Jennifer Hale's acting, but sometimes -- and I'm not sure if this is from her or from the directing -- the stuff she pulls like flirting with Jacob and Vega by default comes off as really out of character.


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