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Collecter Ship mission


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#1
zandara

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I am playing as an Engineer and still assembling my team. I have just got the mission to investigate the Collecter ship but no matter what i try Sheppard dies very quickly when the collecters attack.

 

Is there a good stratagy to defeat the Collecters on the collecter ship or would i be better putting off the mission (if i can) until i have finished gathering my team and gained a lvl or two.



#2
Mordokai

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Depending on which level you are.

 

Personally, I never found that mission hard, but it seems to have an almost cult status as far as difficulty goes. I found Miranda is always a good teammate, she can handle all the defenses and is reasonably sturdy.Grunt is a good second choice, since he can just plow through the husks and Incindeary ammo helps too.

 

You're an engineer. Incinerate the hell out of everything, drop drones to distract them. Enemies seem hell bent on destroying the drones prior to just about everything and you can spam them reasonably fast. I found out assault rifle speciliazation works really well, but then, I had Mattock. If you don't have that... they would still probably work well enough.

 

Seriously, it's not that hard, just be creative. What part of the mission you're having problems with? The ambush? The preatorian? Anything else?



#3
cap and gown

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My go-to team against Collectors on Insanity is Thane and Kasumi. Thane can use the Incisor if you have it and his Warp works well against barriers and armor. At veteran difficulty or less his throw can insta-kill abominations and husks and it will also throw Collectors off those platforms. For the Praetorian fight have Thane switch from his sniper rifle to the SMG. It would be good to pick up Tali before this mission so that your squad mates have the Tempest SMG. I use Kasumi for her flashbang. Flashbang will shut down Harbinger for about 50 seconds so that he is unable to launch any attacks. Miranda can work well here as well, especially if she has Slam. Her Warp is good, just like Thane's. Slam can have a number of uses: order her to Slam a Collector, then instantly order Thane to Warp them. You will get a biotic explosion that can kill or damage nearby enemies. Slam will also insta-kill husks and abominations.

 

For weapon training I prefer the Sniper Rifle for the added armor damage.

 

As an engineer your drone is you best defense, since it will distract all enemies, especially Scions and Harbinger (though not the Praetorian so much).

 

My preferred bonus power for this mission is AP ammo since it saves on ammo use, and adds even more power to the Sniper rifle when shooting Scions and Harbinger.

 

The one real problem I found was on the platforms with that one Scion on a platform that bounces back and forth. My drone did a poor job in distracting him. So what you need to do there is kill off the first three Collectors to fly in fast, then concentrate on getting rid of that Scion. If you are at normal or veteran difficulty, Thane's Throw can be used to throw at least one of those Collectors off the platform as it flies in. Your incinerate can panic another giving you time to kill it. Miranda can also Slam one as it flies in, and hopefully the platform will move out from under him while he is still in the air, causing an insta-kill.

 

When dealing with the Praetorian, take out the minions fast to give yourself freedom to kite from one cover position to another.

 

Get into the habit of managing your squad so they are in cover and not running around getting themselves killed.



#4
themikefest

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I mainly used Miranda and Zaeed for that mission. On insanity I stayed in cover as much as possible and shoot when the opportunity presented itself. My bonus power I use, most of the time, is slam.

 

When it comes to fighting the Praetorian I use the cain and at the end with all the husks, I usually run by them to the shuttle.



#5
capn233

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Eh, whether or not you want to put it off depends on which squad mates you like and what missions you choose beforehand.  That depends partly on what weapons you want to focus on and also where the good upgrades are.

 

I tend to like to do Archeological Dig Site-> Strontium Mule for a Heavy Skin Weave, Anomalous Weather for a Damage Protection upgrade, and then recruit whomever I like from Illium while buying some upgrades there.  Many times I will also do Jacob's LM although it is only good for a Heavy Pistol upgrade really.

 

In any event, as an Engineer I think you could get through this mission decently with only pre-Horizon squadmates, such as Miranda and Mordin, or possibly even Kasumi / Mordin.  Alternatively, unloyal Thane would work with Throw and Warp.  Samara wouldn't be ideal unless you can recruit her and also do her LM before the mission to get into Area Reave for barrier stripping.

 

The trick with using Mordin here would be to have Cryo Blast leveled up to Full Cryo Blast, which reduces his cooldown to 4.5s, which is very fast.  Then make sure it is hotkeyed and you can use it against Barriers where it will do respectable damage, albeit not as great as something like Warp.  But the cooldown speed makes it quite viable.  Alternatively, you can use the other squadmate and your weapons for defense stripping while you and Mordin spam Cryo at unprotected enemies for CC.

 

If your bigger issue is Harbinger, then Kasumi will be the most helpful since Flashbang cast on Harbinger is bugged and will result in him having essentially a 50+s cooldown.



#6
zandara

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Thanks for the information, its the ambush i have problems with at the moment (not been able to play for last couple of weeks)

 

I am playing as an Engineer and a Sentinal and strangly while my Engineer has the ship mission (and no apparant way to pospone it) my Sentinal who is at the same point in the story has not got the mission. Has anybody any idea what triggers the Collecter ship mission ?



#7
Remix-General Aetius

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I think you have to complete the first (or second) batch of "priority" missions - the recruits first. then when you try to launch another mission, it will trigger the Collector mission.

 

and learn to spell. it's CollectOr. for god's sake woman!



#8
cap and gown

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I am playing as an Engineer and a Sentinal and strangly while my Engineer has the ship mission (and no apparant way to pospone it) my Sentinal who is at the same point in the story has not got the mission. Has anybody any idea what triggers the Collecter ship mission ?

 

1) You need to have eight squad mates recruited. 2) Doing 5 missions after Horizon.



#9
a_mouse

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General advice: try to keep the scions alive while you take out the collectors on the first two platforms - then kill both scions at the same time.  This prevents the last platform from arriving until the scions are gone.  Then you can maneuver without the artillery fire.

 

Ironically this means it may actually be counterproductive to bring a heavily armed squad, as they may take out the first scion before you are ready for the last platform to arrive.  I did a run recently with Thane and Samara, and had to dial them down (by switching them to Locusts) in order to keep them from killing stuff too quickly...



#10
Farangbaa

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Collector dream teams:

 

Adept Shepard + Thane + Zaeed:

A loyal Thane has ridiculous bonus damage against Collectors (they are organic) with his bonus power (and +50% weapon damage in his class skill) + unstable warp to detonate.

Zaeed does ridiculous damage (Veteran Warlord) and his grenades (loyalty mission) don't only look awesome, they are so too. Concussive shot can be ignored, don't use it. Do level it up to unlock disruptor ammo though

Adept Shepard could stick to Heavy Warp instead of Unstable Warp in this team. 

 

Adept Shepard + Thane + Samara

Use Samara for pulls and area reaves, Shepard and Thane for biotic explosions. This teams favours a Shepard with unstable warp, because here you'll have the ability to detonate everyone and everything.

 

Any Shepard + Miranda + whatever.

Miranda is ridiculous.