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Worth it to do side quests?


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#1
Master Race

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Does completing side quests which i consider to be anything that is not needed to complete the game (including companion quests) make any difference to the story/epilogue? Other then hardening Allistar and Leliana that is. Do side quests just give more xp, money and better items or do some of them (and which ones) actually effect the story/epilogue?

 

I'm talking about stuff like chantry boards, companion quests such as sten's sword and quests like helping the guard in Denerim market deal with mercanries.

 

 



#2
Mike3207

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Well, I think if you don't help the Denerim guard deal with mercenaries, you don't get the Crow quests. I've noticed you have to do all of those including rooting out the blood mages before the Crow is willing to talk to me. The Crow quest gives you a extra vote at the Landsmeet, so you might want to do all of those.

 

You'll get some good items out of sidequests, like the Ageless Sword and Juggernaut Armor. Are they necessary-no. You really have to decide for yourself if you want to do those.


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#3
DarthGizka

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Fighting 'Andraste' is optional, and it does leaves traces in the epilogue. Fighting Flemeth is optional as well but it doesn't (IIRC).

 

Some of your sidequest choices change the landscape a bit (irregulars) and some like Slim Couldry's do make waves, even beyond DA:O. But epilogue-wise I can think only of Brother Burkel.



#4
DeathScepter

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yes it is a good idea. it will make your character level up faster. A Higher level character will make the game easier.



#5
Jordan

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yes it is a good idea. it will make your character level up faster. A Higher level character will make the game easier.

 

Too easy, some would say.


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#6
DeathScepter

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personally I would love it if Bioware would have a better enemy scaling and increase diffculty per diffculty level. For example, with a properly build lvl 25 duel wielding Rogue while favoring Cunning can one shot most if not all enemies within the game on casual.



#7
Guest_starlitegirlx_*

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Depends on where you are and what your skills are.



#8
Master Race

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I don't care about gaining levels/getting good equipment i play on easy and have some mods that gave me some cool equipment. I'm just curious if they effect the story at all as i'm looking to play this game 6-7 times for different wardens all in preperation for DA:Inquistor and want to know if i can skip the majoirty of side quests.



#9
DarthGizka

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personally I would love it if Bioware would have a better enemy scaling and increase diffculty per diffculty level. For example, with a properly build lvl 25 duel wielding Rogue while favoring Cunning can one shot most if not all enemies within the game on casual.


I hear even the Harvester shits his pants if he hears that a character build includes the words "casual difficulty"...
 
Seriously, though, most ranked enemies and bosses stop levelling at 20 or earlier, and even Archie has only level 22 for a level 25 Warden. White mobs tend to stop levelling a long time before that. This means even that even meh-ish build can walk all over their enemies on the strength of the level difference multiplier. This can make you a bit sloppy, until you go over into DLCs (Amgarrak etc.).

Some scripted stuff gets seriously harder with increasing difficulty level, like Branka's rock fall thing. But that's the exception rather than the rule.

#10
Ribosome

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If there's an item as a reward that I don't really need, or just some experience/money and no other impact on anything. I usually just skip over it, but that's just because I've beaten the game so many times that I'm tired of some of the sidequests at this point. A lot of them aren't a hassle to do, however, since they can be done as you're going through the main questline of the game. And doing the Slim Couldry questline affects a few lines of dialogue in awakening.

 

If nothing else, it's worth it to do the Blight Orfans Notis Bord quests in awakening. They're hilarious and you get an epilogue slide out of it.


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#11
DeathScepter

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I hear even the Harvester shits his pants if he hears that a character build includes the words "casual difficulty"...
 
Seriously, though, most ranked enemies and bosses stop levelling at 20 or earlier, and even Archie has only level 22 for a level 25 Warden. White mobs tend to stop levelling a long time before that. This means even that even meh-ish build can walk all over their enemies on the strength of the level difference multiplier. This can make you a bit sloppy, until you go over into DLCs (Amgarrak etc.).

Some scripted stuff gets seriously harder with increasing difficulty level, like Branka's rock fall thing. But that's the exception rather than the rule.

 

 

 

yes I am quite disappointed with the ArchDemon and the Harvester. They should be scary in their respective boss battles. other than ArchDemon's burps and Harvester's bad body order, they don't seem much of a boss.



#12
DarthGizka

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The burps would be more effective if you didn't get 70% resistance for free (Corruption). As it is, Archie is the most benign of all bosses. In the Harvester's case I'm glad that he is so benign once he is over his fury thing, because his adds grow seriously serious teeth with successive phases.



#13
Guest_starlitegirlx_*

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I don't care about gaining levels/getting good equipment i play on easy and have some mods that gave me some cool equipment. I'm just curious if they effect the story at all as i'm looking to play this game 6-7 times for different wardens all in preperation for DA:Inquistor and want to know if i can skip the majoirty of side quests.

 

Then you are like me. I never bother with them. In fact, they feel like they detract from the story and the character I am running. Some if you want to be a bad guy could do that like I think the Crows but I've never done them. I got roped into some and hated having them clog up my journal. After the first and second playthough I quickly learned to avoid certain people and conversations. They have pretty much no impact and really if you are doing a play where you really have your character running against time to stop the blight, doing them is out of character. They really don't matter - sides quests that is. I've played at least 6 or 7 characters already.... maybe 6 I think, and only in the first did I really bother. Now I have a store mod that looks like flemeth's hut where I stock up on massive amounts of things (because I use the toolset to mod what I can carry so I don't have to keep stopping and can bring it with me into awakening) and it's all free. That might be the best mod ever. And I find it so much easier to just immerse myself in my character who is trying to stop the blight that way. I even roleplay the store mod as a supplier for the Wardens that nobody knows about. Has everything we need and plenty of it. Comes from a long line of Grey Wardens but was no warrior himself so decided this was the next best thing he could do. Wardens funded him well....

 

So in short, I have no done a single side quest barring maybe saving valenna in the castle in many games. When Perth asks me to get the blessing for the troop I say okay, then end the conversation then restart it and say I'm ready. No running all the way down the hill to get medals that don't change anything. I might give the corpse gills I collect to the chantry though because who wants to carry them around. I might kill the bandits running around the edge of lothering for fun if I feel like it but I don't go back to get paid because I've got money.

 

Roleplaying, the best of it comes from choices you make on big stuff. In a game like skyrim you could join different factions and follow their questlines and that would truly add to the role playing, but not really here as far as I can tell and not to the overall story at all. So if you want to blow them off, then go right ahead. None of my games have ever suffered and nothing really carries over into future games, not even the major decisions as far as I could tell beyond if I made alistair king and what the boon was and that was a mention at best.


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#14
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I hear even the Harvester shits his pants if he hears that a character build includes the words "casual difficulty"...
 
Seriously, though, most ranked enemies and bosses stop levelling at 20 or earlier, and even Archie has only level 22 for a level 25 Warden. White mobs tend to stop levelling a long time before that. This means even that even meh-ish build can walk all over their enemies on the strength of the level difference multiplier. This can make you a bit sloppy, until you go over into DLCs (Amgarrak etc.).

Some scripted stuff gets seriously harder with increasing difficulty level, like Branka's rock fall thing. But that's the exception rather than the rule.

 

Makes me think of skyrim and deathlords. Damn they were a pain. Seriously hard to deal with more than a few of them which there always were. Nothing like that in this game though.


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#15
themikefest

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Side quests I like doing. Some aren't that long and give you more xp to build up your character. You get more coin to use to buy items that you might like to have.


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#16
Master Race

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Then you are like me. I never bother with them. In fact, they feel like they detract from the story and the character I am running. Some if you want to be a bad guy could do that like I think the Crows but I've never done them. I got roped into some and hated having them clog up my journal. After the first and second playthough I quickly learned to avoid certain people and conversations. They have pretty much no impact and really if you are doing a play where you really have your character running against time to stop the blight, doing them is out of character. They really don't matter - sides quests that is. I've played at least 6 or 7 characters already.... maybe 6 I think, and only in the first did I really bother. Now I have a store mod that looks like flemeth's hut where I stock up on massive amounts of things (because I use the toolset to mod what I can carry so I don't have to keep stopping and can bring it with me into awakening) and it's all free. That might be the best mod ever. And I find it so much easier to just immerse myself in my character who is trying to stop the blight that way. I even roleplay the store mod as a supplier for the Wardens that nobody knows about. Has everything we need and plenty of it. Comes from a long line of Grey Wardens but was no warrior himself so decided this was the next best thing he could do. Wardens funded him well....

 

So in short, I have no done a single side quest barring maybe saving valenna in the castle in many games. When Perth asks me to get the blessing for the troop I say okay, then end the conversation then restart it and say I'm ready. No running all the way down the hill to get medals that don't change anything. I might give the corpse gills I collect to the chantry though because who wants to carry them around. I might kill the bandits running around the edge of lothering for fun if I feel like it but I don't go back to get paid because I've got money.

 

Roleplaying, the best of it comes from choices you make on big stuff. In a game like skyrim you could join different factions and follow their questlines and that would truly add to the role playing, but not really here as far as I can tell and not to the overall story at all. So if you want to blow them off, then go right ahead. None of my games have ever suffered and nothing really carries over into future games, not even the major decisions as far as I could tell beyond if I made alistair king and what the boon was and that was a mention at best.

 

Thank you this is what i was hoping to hear and i'll be looking into that mod and can now play all my different Wardens in peace not wondering if certain side quests were important for story .



#17
Corker

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Some sidequests do generate epilogue slides.

  • Kaitlyn and her brother in Redcliffe
  • Bella in Redcliffe 
  • Dagna (the dwarf who wants to go to the Tower)
  • Brother Berkel (the Chantry dwarf)
  • Hunt the high dragon
  • Fight Flemeth

The Crow sidequest can impact the Landsmeet, as folks have said.

 

Import effects into DAA:

  • Slim Couldry questline

Import effects into DA2:

  • Soldier's Peak DLC can create a quest
  • The Dalish elf with the werewolf wife can generate a quest

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#18
Guest_starlitegirlx_*

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Thank you this is what i was hoping to hear and i'll be looking into that mod and can now play all my different Wardens in peace not wondering if certain side quests were important for story .

 

 

Here's the great store mod... AIS emporium - http://www.nexusmods...nage/mods/331/?

 

It's to the left of Denerim and looks like you cannot go there because it's darkened but you can travel there any time after lothering (since as far as I've experienced I cannot go anywhere until I have visited lothering - very annoying) and then right up until I think the final battle when the map closes off. I think during the landsmeet you can still go there but I haven't tried. I did want to go there once when around the final battle to get traps so I could try to do them again in awakening but the map was locked. I think it locks after the landsmeet it done but I am unsure of this.

 

Just checked and you can go before going to lothering if you want.



#19
Cobra's_back

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I do only do the side quest that drop good loot and help the story. You could check the side quest on Wiki and decide which ones you want to do.