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Lighten or Darken the series' tone?


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#1
ShadowLordXII

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For people who aren't literary experts/buffs, tone is how a work of fiction feels. Something that adds a certain underlying taste to everything that transpires. Whether it's comedic, romantic, dark and depressing, pessimistic, uplifting or dramatic, the tone sets the atmosphere of it's story and setting. Which also influences the mood of the audience and how they can expect the story to progress.

 

DA: Origins had a foreboding tone despite it's heavy mix of drama, comedy, and adventure. In some way or another, the main character has the sword of damocles hanging above their head. There's the constant threat of death and pursuit from Ostagar all the way through to the final level and an inevitability that a lot of tough choices will have to be made to stop the Blight.

 

The Warden is always under the threat of death whether by darkspawn, Loghain's men, a Golem of stone, a dragon, a witch of the wilds, or even sacrificing his life to defeat the Archdemon unless you decide to trust Morrigan with ultimate power. And even taking the DR so that no one dies (except Riorden) has a clearly dark tone which makes taking the option seem like a bad idea or a heroic cop-out.

 

DAII was also a heavy mix of adventure, comedy and drama, but it also had a more pessimistic tone that ultimately shapes Hawke's life despite his efforts. He rises in reputation and power, but is unable to protect his family or prevent Kirkwall's mage-templar conflict from exploding into a world spanning war without any room for middle ground.

 

It's much more difficult to keep every companion alive due to the friend/rival system and each of their heavily defined personalities. Hawke can even outright murder some companions (Anders, Merrill, Fenris) or leave other companions to face horrific fates (Isabela, Sebastion, Bethany/Carver). The dynamics of the mage/templar situation are so muddled and hopeless that neither side even counts as grey, they both can be seen as dark grey or black and gives off the idea that picking either side will result in just as much misery and destruction.

 

So with this in mind, should Inquisition darken the series' tone further or lighten the mood a little? How much should the tone darken or lighten? What impact do you think this tone would have on the game and it's reported 40 endings?

 


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#2
Enchant_m3nt

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Civil war, Mage-Templar war, elves, Qunari, oh and the veil has been ripped asunder. I will be pretty shocked if the mood is lighter than Origins.

I do think the '40 endings' will leave the world significantly more or less depressing depending on your choices though. I personally hope to make the world better than when the game starts but we shall see if that's possible when it comes out! :)

#3
Divine Justinia V

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I'm pretty sure we're at an all time new level of darkness with the events of Inquisition.



#4
wcholcombe

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The issues/world state will be dark.  However, based off developer comments following DA2, I think we will see much more of the better sides of human/elf/kossith/dwarven nature in DAI then we did in DA2.



#5
Maria Caliban

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Tone isn't mood.

#6
thats1evildude

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Darkness closes in.

#7
Hellion Rex

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Darkness closes in.

Will you stand against it?



#8
Divine Justinia V

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Will you stand against it?

 

easy there, Morrigan



#9
Hellion Rex

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easy there, Morrigan

Way to kill the mood, Div. You're supposed to finish the quote, ya stoopid.



#10
Divine Justinia V

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Way to kill the mood, Div. You're supposed to finish the quote, ya stoopid.

 

the Divine doesn't quote apostates



#11
Hellion Rex

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the Divine doesn't quote apostates

The Divine might end up...replaced soon.



#12
Divine Justinia V

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The Divine might end up...replaced soon.

 

my babygirl Leliana won't let that happen, don't you worry



#13
EmissaryofLies

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Darkness! Darkness is spreading!



#14
Hellion Rex

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my babygirl Leliana won't let that happen, don't you worry

Not if I make her head explode....

:rolleyes:



#15
Divine Justinia V

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Not if I make her head explode....

:rolleyes:

 

yeah okaaaay lol, try actually making something explode first, then I'll be concerned.
:rolleyes:



#16
Hanako Ikezawa

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Will you stand against it?

The darkness cannot be breached.



#17
Hellion Rex

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yeah okaaaay lol, try actually making something explode first, then I'll be concerned.
:rolleyes:

Fireball to the face ought to do it.



#18
Hellion Rex

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The darkness cannot be breached.

Dammit, Hinata. Wrong quote.



#19
Divine Justinia V

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Fireball to the face ought to do it.

 

good luck w that, Vivienne will take you down

 

seriously though we should stop before we get in trouble lol



#20
EmissaryofLies

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No, but really. 

 

Lighten the f*ck up. Do something different. Every other rpg out is filled to the brim with heavy handed depressing themes. It's fine to be a little dark, Origins found a perfect balance imo. Heavy feel, with plenty of light humorous elements.

 

DA II? While a very entertaining narrative, I often found that it insisted upon its 'useless protagonist' theme. This theme coupled with everything turning to sh*t in Hawke's hands led to me having a bad time. I also do not need a Mass Effect 3 where I can be sure to lose a good amount of my most valued companions, 'cus drama. 

 

inquisition should be appropriately mature/dark while letting the player win every now and then. 

 

If it bludgeons the player into submission with its insistence that he or she must fail, the game will have been a waste. 


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#21
Iakus

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I'm sick of the Dark=Deep fad. 


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#22
renfrees

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Darken definitely. Bring the angst!



#23
ShadowLordXII

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I'm sick of the Dark=Deep fad. 

 

Me too honestly.

 

I partially blame Game of Thrones for making dark=deep popular. Not that Game of Thrones is bad (Far from it), but one tone doesn't fit every story.


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#24
Adaar the Unbound

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I think both. It should be really light and refreshing at times like with humor and Varric jokes and stuff and then really intense and dark other times. That would be awesome.

EDIT: DA kind of already does that, but I think the light parts should be lighter, and the dark parts should be way darker. For the light parts there should be a lot of laughing between companions and maybe you if you';re that type of character and the dark parts should feel really dark and intense. Plus, I think characters and companions should die and it should be shocking and a really emotional, dark moment.


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#25
Swoopdogg

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The tone will definitely be dark, but I think the tone the ending takes will be up to the player.