To be honest, I'm pretty much fine the way it was for the last two games. I often prefer a dark story, but there's still a limit to cynicism or brutality before it would stop being fun for me.
Lighten or Darken the series' tone?
#26
Posté 10 avril 2014 - 01:21
#27
Posté 10 avril 2014 - 02:18
I expect it to be darker, what with the entire world falling apart and all. I'd like there to be an undercurrent of hope, though, or at least something to make it seem like everything will be alright. DAII everything just kept getting worse with little to no hope spots, and Origins didn't have enough imo.
#28
Posté 10 avril 2014 - 02:49
It should be light, grey, and dark whenever appropriate.
Hell, all colors of the rainbow.
And colors that don't even exist.
#29
Posté 10 avril 2014 - 02:51
Blue, yellow, pink, whatever man just keep bringing me that!
- Tcab96 et Innsmouth Dweller aiment ceci
#30
Posté 10 avril 2014 - 03:11
Tone may be darker for sure and we may expect many secrets to finally come to light. Like.. Who is the maker, who are the Old Gods, what happened to the elven pantheon, and most importantly who is Flemeth. The Tear in the Veil and everything else does bring a sense of an impending apocalypse.
Thedas is royally screwed up. Nathaniel Howe and Corypheus both indirectly hint that the Wardens' job is not yet over indicating Darkspawn and/or Archdemon activity. The Qunari want revenge (or just their relic). The mages and Templars are at war all over the continent. And things are pouring in from the Fade and Morrigan and her child have something to do as well.
#31
Posté 10 avril 2014 - 03:31
If anything, as this game ends, I believe it should be overall lighter and more hopeful than much of the tone has been thus far.
#32
Posté 10 avril 2014 - 03:18
Well they keep on stressing how much your choices will matter, so to some extent how dark or light it is may depend on the player. Do you keep sacrificing villages and innocents in order to preserve your power or do you work for the greater good? There does seem to be a hint in Morrigan's words that you can either build a better world or let it all go to hell, literally. I would like there to be the option for an up beat ending if your choices warrant it but would settle for an ending that makes sense and with proper closure for this storyline even if the way is left open for the character to carry on.
Where I would prefer an Origins approach to DA2 is with the way the various factions are handled. Everything was too extreme in DA2 and I kept opting for neutrality because neither side seemed to warrant my support, until in the end a decision was forced upon me. I'm hoping that the sides in the Orlesian Civil war at least are balanced enough that I can make an informed choice and vary it accord to the Inquisitor that I am playing at the time. The same really goes for Templars and mages. In Origins I could make a case for supporting either Bhelen or Harrowmount and either Eamon or Loghaine according to my particular Warden but in DA2 I couldn't support the Templars at the end because the Annulment of the Circle was illegal and unjust, no matter what I thought of the First Enchanter. On one occasion I allowed my mage Hawke to do so, just to see what would happen, and seeing the Templars bow down to her at the end, just didn't look right or seem credible.
Also companions. They are a great way to lighten the mood and prevent an overall dark tale from becoming a depressing slog. Again Origins was good at this, particularly in the companion banter. After the first play through of DA2 I made sure I kept Anders and Fenris apart because they drove me up the wall with their constant tirades. I'm hoping that at least one male romantic option this time will have a sense of humour and be fun to have around to cheer me up at the end of a bad day.
#33
Posté 10 avril 2014 - 05:13
when its light, make it bright.... when its dark, make it really dark... for the ending, im thinking more in the gray area... we still want strife, but we want a little ray of hope somewhere in there
#34
Posté 10 avril 2014 - 05:23
I thought DA:O was relatively light in tone - about as light as DA2, if we count that as light too. The protagonist is an unstoppable machine of death, ending hordes of supposedly epic-level enemies from pretty much the start of the game. The party is filled with people that are similarly exceptional. The darker stuff happens to everyone else - but the party and protagonist are pretty much immune from it, with the exception of (some) of the origin stories.
#35
Posté 10 avril 2014 - 05:34
I want the game to be a mauve tone.
#36
Posté 10 avril 2014 - 09:46
I thought DA:O was relatively light in tone - about as light as DA2, if we count that as light too. The protagonist is an unstoppable machine of death
What RPG protagonist isn't?
#37
Posté 10 avril 2014 - 10:35
I personally like the tone as it is. I get my dark fantasy fix with the Witcher series and Game of Thrones. DA is overall much more light-hearted, sarcastic, and straight-forward and I like it that way.
#38
Posté 11 avril 2014 - 01:11
I felt DA2 was darker, but also took itself a lot less seriously. And I don't think that worked, really. The game needed a bit more earnestness, and less aside glances and lampshade hangings.
DA:O was lighter, but not so much because the Warden was an unstoppable machine of death -Hawke was too- but because they were generally able to more or less fix things after killing the baddies. Actually it probably went a touch overboard on that.
Though of course the player can to some extent dictate the tone of their game by dialogue and companion choices. Snarky Hawke hanging out with Merrill, Varric and Isabela is a lot different from a serious Hawke going about with Fenris, Anders and Sebastian.
#39
Posté 11 avril 2014 - 03:35
I really want both. Like jokey, happy, fun bits with your companions and your friends and maybe little missions that are light-hearted. Then leave the big missions and such to be dark and tie in with the overall vibe of "everyone is dying, oh no". Seeing as the demons and the whole templar/mage thing is going.
#40
Posté 11 avril 2014 - 03:41
origins was really for the most part light, if you played the morally good routes (impossible in orzamar)... Due to the fact of most of the problems getting resolved.... DA2 was way more darker due to the whole nobody is left of your family (bro/sis dont count cause they are absent from house) and that truly the main problem wasnt fixed
#41
Posté 11 avril 2014 - 05:06
Dragon age world gets progressively more dark due to the creepiness factor. Darkspawn are creepy, but when the game starts the narrative with the order made to combat them exclusively, you don't think too much about it. So other than the werewolves Hannibal Lecter style wihout the cannibalism, the andraste cult and perhaps the golem story, it was mostly light. After all you had the answers from the very start. You had the heir to replace Loghain, you were a warden to fight the darkspawn and then you needed an army. You just had to take action.
Awakening was darker. The story took you to places with big creepiness factor. Misconceptions and misundestandings where the main driving force. Plus you had to investigate. You didn't know what to make of it.
Dragon Age 2 world was dark, and it managed to be dark while being inside the walls of a city. What made it lighter was that you didn't actually have a quest. You are driven up to the point where you join the faction and get inside the city. Then it's all about adventure/making a living and just because you are strong and able you decide the destinies of those around you (come to thing of it, the destiny trailer thing was spot on). It told the story of why mages are creepy and should be feared. Some may argue that the story itself was weak, but I do believe the setting was really good.
I'd say that what decides the setting is how literal and predictable the world is. As I understand it, Inquisition's world is the most plausible thing and you have to investigate things that none really has answers for. So the setting will and it will have to be really dark. I'd argue Mask of the betrayer dark.





Retour en haut







