I've just read a piece of fanfic. It was one epilogue scene and it was beautiful and poignant. And a little cheesy maybe. Even so, it made me smile, and I realized I haven't seen one of those outcomes in Bioware games lately. The last one that affected me that way was sending Dagna to the Circle in DAO, and even that was only a minor sidequest.
Now I agree that having one superior outcome can make a decision pointless, and I agree that choices need to be real choices and meaningful. So I'm not talking about changing the general direction with decision design, but at the same time....well, I'm tired of *every* halfway important decision having only half-satisfactory outcomes, and I miss the occasional outcome that makes me smile.
So, what about putting in a decision here and there with several *good* options instead of several half-bad ones? What about letting our characters have their cake and eat it here and there in several different ways? Surely, there's enough darkness in the plots to leave space for such things?
What do you think?





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