Aller au contenu

Photo

One hammer or both?


  • Veuillez vous connecter pour répondre
98 réponses à ce sujet

#26
Pheabus2009

Pheabus2009
  • Members
  • 1 430 messages

I put 3 points in EH for clear out crowded mooks, 2-charge BH for bosses, good on Gold.



#27
OniGanon

OniGanon
  • Members
  • 4 829 messages

This build is what I used to recently complete the KroLord challenges.

 

Remember, the sprinting heavy melee activates Rage in ONE kill, even if you take Fitness 6B.

 

Strange as it may seem, I found the key to success was to MINIMISE HAMMER USE. Once Rage/Martial Artist is activated, most infantry can simply be killed with sprinting Heavy Melee or a few headbutts. This is much faster (and therefore safer) than using the hammer, and it doesn't use a cooldown. Overusing hammer tends to get you synced by Banshees and Space Crabs. Seriously, if you use a hammer within 20m of a teleporting Banshee, you're already dead.

 

Electric Hammer is great for crowds of infantry. Sure it doesn't have BH's raw damage, but that's overkill on infantry anyway. Better to use EH on them and have them all under control. Save the BH for bosses.

 

Remember:

Single infantry - sprinting heavy melee

Crowds of infantry - electric hammer

Bosses - biotic hammer, or shooting

Fellow Krogan - headbutt


  • Serrin2, TopTrog, koschwarz74 et 4 autres aiment ceci

#28
q5tyhj

q5tyhj
  • Members
  • 2 878 messages

 

Remember:

Single infantry - sprinting heavy melee

Crowds of infantry - electric hammer

Bosses - biotic hammer, or shooting

Fellow Krogan - headbutt

That last bit is probably the most crucial part of all...



#29
KANDIRIT

KANDIRIT
  • Members
  • 24 messages

Biotic hammer, shields and barriers are just extra hp.



#30
OniGanon

OniGanon
  • Members
  • 4 829 messages

That last bit is probably the most crucial part of all...

 

There's no probably about it!



#31
koschwarz74

koschwarz74
  • Members
  • 945 messages

I skip those lame passives of him, I use both hammers. The plus power damage you gain from passives is marginal. The only reason you want passives is weapon damage... but why would you do that? You can shoot with another 50 kits.

 

There is no reason to skip EH. By 1-2 swings, clustered geth die...clustered, a bunch of cerberus mooks will be dropped like flies. You can clear spawns in a matter of seconds. It's much better against mooks than BH (however you can do the default krogan melee against mooks of course but that's just old...).

 

You just don't want to use only BH, it's simply unnecessary overkill and it's not even economic, save BH against bosses.

It's true: you can't use both - in the same time (just like other powers on other kits) but you can use up your 4 EHs which is more than enough during CD, and you only need to switch to BH when you go against bosses.

 

I strongly recommend to use both hammers, don't listen to these narrow-minded BSNers, they know nothing, they are Jon Snows. ;)


  • Excella Gionne et Marksmad is waving goodbye aiment ceci

#32
Tokenusername

Tokenusername
  • Members
  • 11 157 messages

I strongly recommend to use both hammers, don't listen to these narrow-minded BSNers, they know nothing, they are Jon Snows. ;)

Don't chu make fun of Jon Snow.


  • GruntKitterhand aime ceci

#33
Face of Darkness

Face of Darkness
  • Members
  • 393 messages

EH is only good against Geth, I've tried it in solos where I spec out of BH. For any other faction BH is the way to go



#34
crashsuit

crashsuit
  • Members
  • 2 140 messages
Another vote here for skipping Electric. It's good, but Biotic hits harder. Melee all the little things, hammer all the big things, and do cool guy walks away from exploding Primes and Atlases. I can see logic in skipping passives, but I'd rather boost Biotic's damage a little more than put points in a hammer I don't end up using. I hope nobody interprets this as a criticism of their builds or play styles, it's just the Warlord setup that seems to work best for me.

#35
Catastrophy

Catastrophy
  • Members
  • 8 476 messages

Biotic Hammer is all you need.



#36
ROBOTICSUPERMAN

ROBOTICSUPERMAN
  • Members
  • 2 658 messages

Don't chu make fun of Jon Snow.

i love the way egrid says 'Jon snooow!' :)

#37
TopTrog

TopTrog
  • Members
  • 627 messages

 

Strange as it may seem, I found the key to success was to MINIMISE HAMMER USE. Once Rage/Martial Artist is activated, most infantry can simply be killed with sprinting Heavy Melee or a few headbutts. This is much faster (and therefore safer) than using the hammer, and it doesn't use a cooldown.

 

Remember:

Single infantry - sprinting heavy melee

Crowds of infantry - electric hammer

Bosses - biotic hammer, or shooting

Fellow Krogan - headbutt

 

I agree wholeheartedly to this (especially the last point, of course). The only small units (besides Phantoms) I like to regularly use the biotic hammer on are Pyros/Bombers for one hit kill convenience and Dragoons, because **** Dragoons.

 

As the Warlord´s headbutt feels to me like the mooks fly even farther in rage mode than with other Krogan,  I don´t need much of an excuse to use it excessively. Dispatching groups of basic mooks with a quick series of Warlord headbutts is hilarious, I can highly recommend it. 



#38
Bergraven

Bergraven
  • Members
  • 172 messages
Worth considering, alongside obvious melee mods/consumables, take power amplifier with him. Helps ensure that the big biotic hammer really ruins someone's day.

Not sure of his base melee damage, so it's possible there could be an argument for power damage in tech armour 5 too.

Edit: no, there doesn't seem to be, just tried it & seemed more effective with the more obvious 5b. Worth a go though.

#39
MGW7

MGW7
  • Members
  • 1 086 messages

Worth considering, alongside obvious melee mods/consumables, take power amplifier with him. Helps ensure that the big biotic hammer really ruins someone's day.

Not sure of his base melee damage, so it's possible there could be an argument for power damage in tech armour 5 too.

Edit: no, there doesn't seem to be, just tried it & seemed more effective with the more obvious 5b. Worth a go though.

Melee damage is always superior to power damage on him because certain melee bonuses stack multiplicatively and increase the bonus of all the other bonuses, especially the shotgun omniblade, never leave home without it.


  • Simba501 aime ceci

#40
Bergraven

Bergraven
  • Members
  • 172 messages
Yeah, just for clarity, I meant PA consumable rather than weapon mod. Since there's no melee armour bonus consumable, he already runs pretty quickly, and cyclonics etc would just get you laughed at by the other Krogans in the changing room.

#41
iOnlySignIn

iOnlySignIn
  • Members
  • 4 426 messages

Both if you play on Silver.

 

Only Electric Hammer if you play on Bronze.

 

Only Biotic Hammer otherwise.



#42
didacuscarr

didacuscarr
  • Members
  • 4 674 messages
EH sucks balls and sounds sheet. So skip EH or passive imo.

BTW melee damage is dealt before the hammer damage, which is also a reason, why EH sucks more.


#43
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 879 messages

EH sucks balls and sounds sheet.

 

You are clearly a crazy person.

 

BTW melee damage is dealt before the hammer damage, which is also a reason, why EH sucks more.

 

Uh, Dida, that's true of both hammers, not just EH. And it's not even a disadvantage for them (if you see it that way.) Most of the targets taking damage from EH are taking it in the form of up-front damage, DoT, and Fire Explosion damage, not melee damage, so that point isn't really relevant if you've built around using Electric Hammer.



#44
Chealec

Chealec
  • Members
  • 6 508 messages

I took both initially then found I always had the wrong one primed ... so figured screw it and just went biotic.



#45
geezer117

geezer117
  • Members
  • 620 messages

Sheeeesh! This is not a simple character. I like it. and the Cabal, and Tmerc, and AIU and ACA (if I ever get him.....her.......um, it).

 

It's like learning a whole new game. Should keep me going until ME4. 



#46
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 879 messages

Sheeeesh! This is not a simple character. I like it. and the Cabal, and Tmerc, and AIU and ACA (if I ever get him.....her.......um, it).

 

It's like learning a whole new game. Should keep me going until ME4. 

 

I love the KroLord.

 

I won't lie, though, one of the biggest reasons, is because he makes the Geth seem so cute and cuddly when he plays with them. :P



#47
didacuscarr

didacuscarr
  • Members
  • 4 674 messages

You are clearly a crazy person.
 

 
Uh, Dida, that's true of both hammers, not EH. And it's only a disadvantage for BH (if you see it that way.) Most of the targets taking damage from EH are taking it in the form of up-front damage, DoT, and Fire Explosion damage, not melee damage, so that point isn't really relevant if you've built around using Electric Hammer.


You don't get it. It makes the shield evo on EH a pos. And I've built mine to krogan beetch slap everything. He might be 00000 atm though. :P

#48
Simba501

Simba501
  • Members
  • 2 292 messages

Just Biotic Hammer..



#49
Teh_Ocelot

Teh_Ocelot
  • Members
  • 1 394 messages

BH. Only spec'd EH long enough to get challenge done lol.



#50
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 879 messages

You don't get it. It makes the shield evo on EH a pos.

 

Actually, it really doesn't.

 

We're talking about about an AoE of 7.6 meters. Only one target is getting melee damage ahead of EH damage. Everything else, within the AoE is getting EH damage (plus any shield/barrier bonus) and DoT Fire damage (and is primed for a Fire explosion) as well as taking damage from any fire or tech combo caused by detonating the melee target (it's both a primer and a detonator.)

 

It's only the Biotic Hammer that is really effected by the fact that the melee damage is done up front. With EH, all but one target is unaffected by melee damage anyway, because it is an AoE power, not a single-target one.


  • GruntKitterhand aime ceci