Does the base heavy melee have a radius?
I would like to know this as well.
Does the base heavy melee have a radius?
I would like to know this as well.
I used a 66606 build for a long time and had tons of fun with it. That build is perfectly viable on Gold and infinitely lulzy on lower levels.
But I recently switched to a no-electrical hammer build with the Krogan Warlord tree specced for power damage, and I gotta say it seems better. The additional power damage makes the biotic hammer even more dangerous. The extra weight capacity lets me carry a Wraith X with the super duper melee attachment and still maintain a fast cooldown. Carrying a Wraith + the additional weapon damage from passives provides a standoff capability I couldn't even dream of with the other build. And, as TopTrog pointed out, you basically get four biotic hammerfalls with no cooldown at all. Ain't much gonna survive that.
for my first crack at this, I also went BH alone and melee build. So far, melee is so good at mook control that I don't miss EH for that purpose. His huge melee damage and DR make him nearly invincible against mooks. My Wraith is only lvl I so I carry the Piranha. Phantoms are a problem; may need to carry a Falcon.
Falcon works pretty well. Has the obvious problem of doing diddly squat against bosses though.
for my first crack at this, I also went BH alone and melee build. So far, melee is so good at mook control that I don't miss EH for that purpose. His huge melee damage and DR make him nearly invincible against mooks. My Wraith is only lvl I so I carry the Piranha. Phantoms are a problem; may need to carry a Falcon.
I usually have an easy time with Phantoms. Even though you'll miss out on the bonus damage to the combo when using BH, I believe you should still be able to finish her with a single HM, as long as you prime her first, with your weapon (assuming that you're using a priming ammo.)
If you're not using a priming ammo, I believe that she'll still be staggered by the three hit combo with BH (you don't get the force bonus from EH, but it should still work) and that should be enough to finish her off before she can retaliate.
It's been a few months since I used BH, so if those don't work, I apologize, the numbers might not hit the necessary threshholds, depending on how you've built the KroLord.
I usually have an easy time with Phantoms. Even though you'll miss out on the bonus damage to the combo when using BH, I believe you should still be able to finish her with a single HM, as long as you prime her first, with your weapon (assuming that you're using a priming ammo.)
If you're not using a priming ammo, I believe that she'll still be staggered by the three hit combo with BH (you don't get the force bonus from EH, but it should still work) and that should be enough to finish her off before she can retaliate.
It's been a few months since I used BH, so if those don't work, I apologize, the numbers might not hit the necessary threshholds, depending on how you've built the KroLord.
I specced TA and passive to give BH the magic 1000+ force, so it will stagger phantoms. So far, my problem is using BH against phantoms gets me sync killed. Tried the scorpion, but the delay gets me in trouble in close quarters with phantoms. What I need is a "double player skill" evo in the tree.
I would only use the Falcon secondary against Cerberus. For the rest, it's the trusty Arc pistol secondary. Great stand off weapon.
Does anyone know if Warp ammo synergises with Biotic Hammer?
I specced TA and passive to give BH the magic 1000+ force, so it will stagger phantoms. So far, my problem is using BH against phantoms gets me sync killed. Tried the scorpion, but the delay gets me in trouble in close quarters with phantoms. What I need is a "double player skill" evo in the tree.
I would only use the Falcon secondary against Cerberus. For the rest, it's the trusty Arc pistol secondary. Great stand off weapon.
Does anyone know if Warp ammo synergises with Biotic Hammer?
Hmm... it may just be a question of practicing the timing, then. I usually "anticipate" a bit, to make sure I've launched the melee attack before she does. That way, even if she starts into a melee combo, she can't stagger me in time to prevent the Hammer from detonating her.
I'm pretty sure that Biotic Hammer doesn't prime, so Warp Ammo wouldn't be as helpful with it. It would still work normally, but the "Biotic" bonus damage would only apply when a teammate primed the enemy. (Just to mention it, because Warp Ammo's description is terrible, the "Biotic Damage Bonus" applies to any target with an undetonated prime, whether biotic or Tech in origin. As soon as the prime is detonated by anyone, Warp Ammo will no longer do that bonus damage until/unless the target is re-primed. No one would ever get that from the tooltip description, it's worded so badly...
)
The pimpslap definitely has an AoE. I've often killed pairs of Husks/Aboms with it.
The pimpslap definitely has an AoE. I've often killed pairs of Husks/Aboms with it.
I'm pretty sure the head-butt is AoE too, although It's a small AoE, I once killed two cerberus troopers who were standing right next to each other with a single nut.
Good times. ![]()
The pimp slap and base hammer heavy melee have target caps of 4 IIRC, and the light melee has 3 per part if I'm remembering correctly, It is possible to annihilate entire platoons of infantry in only a few well timed melees, economy of motion is an important factor when playing him as his hits are overwhelmingly powerful but sluggish.
If you only melee enemies one at a time you are really not doing well, even if you OHKO them,
Comparing to a Drell under ideal circumstances, fighting unarmed assault troopers, melee only.
If you only hit one at a time the drell will kill enemies far faster, through faster punches, but if you hit the max number of enemies the warlord is killing 3-4 enemies per swing, and will dispatch far more enemies than the drell could ever hope to match without powers, and weapons
I specced TA and passive to give BH the magic 1000+ force, so it will stagger phantoms. So far, my problem is using BH against phantoms gets me sync killed. Tried the scorpion, but the delay gets me in trouble in close quarters with phantoms. What I need is a "double player skill" evo in the tree.
I would only use the Falcon secondary against Cerberus. For the rest, it's the trusty Arc pistol secondary. Great stand off weapon.
Does anyone know if Warp ammo synergises with Biotic Hammer?
BH doesn't prime. Then again the only things that can live through one BH are bosses, phantoms (if not under the influence of rage), possessed captains on plat, possessed troopers (this is iffy as well). Also what gets the krolord killed with phantoms is that their shanking is faster than the hammer swing. Idk why he has to do a double wind up for the straight up heavy melee. One wind up would be powerful enough. Then again I think he still should have had a super low chance of getting synced. People would play him a lot more if he had that. For me, I slap the venom on him as the stagger stick.
Go with Biotic Hammer. Then switch to an Asari. Space strippers > frog monsters.
Just the biotic hammer. I let the regaar deal with the shields
For the rest, it's the trusty Arc pistol secondary. Great stand off weapon.
While completely acknowledging the awesomeness of the Arc Pistol per se, he would definitely get laughed at by the other Warlords for using such a totally girly gun. He needs something at least as macho as a Claymore with an omniblade.
One hammer
Biotic
The pimp slap and base hammer heavy melee have target caps of 4 IIRC, and the light melee has 3 per part if I'm remembering correctly, It is possible to annihilate entire platoons of infantry in only a few well timed melees, economy of motion is an important factor when playing him as his hits are overwhelmingly powerful but sluggish.
If you only melee enemies one at a time you are really not doing well, even if you OHKO them,
The AoE of the Heavy Melee Hammer is 1.5 meters, same as Biotic Hammer, and the target limit is 2, same as Biotic Hammer. The light melee target limit is 1 per part.
You're only killing 1 to 2 enemies at time with Biotic Hammer.
The AoE of the Heavy Melee Hammer is 1.5 meters, same as Biotic Hammer, and the target limit is 2, same as Biotic Hammer. The light melee target limit is 1 per part.
You're only killing 1 to 2 enemies at time with Biotic Hammer.
I have had the BH damage three enemies but only OHK two of them. That's a flipping rarity though. Then again the Krolord's head is so huge he can hit multiple targets without even trying.
I have had the BH damage three enemies but only OHK two of them. That's a flipping rarity though. Then again the Krolord's head is so huge he can hit multiple targets without even trying.
According to the coalesced, the target cap of both Heavy Melee and Biotic Hammer is 2. Unless it's possible to separate those targets (I don't think it is) they would be the same targets in both cases - in other words, the two hit by BH won't be in addition to the 2 hit by Heavy Hammer, it would be the same 2 targets.
The third target was likely struck by either a teammate, or a combo detonated by the Biotic Hammer (a BE or Tech Combo would have a higher target cap, and a radius greater than .75M from the hammer's strike point.)
As to the melee attack on groups, I find that the survivors of the heavy melee will run to the Krolords backside and stay back there as he turns and spins trying to get a bead on them. It's pretty hilarious, but dang frustrating. The BH will kill those even behind his back.
This beast is just too big. His inability to climb obstacles makes Vancouver a tough map for him. On the other hand, I've found that doing devices, husks are unable to tear him away from the device. That helps. BW gives and takes away.
This beast is just too big. His inability to climb obstacles makes Vancouver a tough map for him. On the other hand, I've found that doing devices, husks are unable to tear him away from the device. That helps. BW gives and takes away.
I pretty regularly curse his inability to mantle low cover. He's 9 feet tall! He ought to be able to step over a 2 foot wall, even with his short li'l legs! ![]()
According to the coalesced, the target cap of both Heavy Melee and Biotic Hammer is 2. Unless it's possible to separate those targets (I don't think it is) they would be the same targets in both cases - in other words, the two hit by BH won't be in addition to the 2 hit by Heavy Hammer, it would be the same 2 targets.
The third target was likely struck by either a teammate, or a combo detonated by the Biotic Hammer (a BE or Tech Combo would have a higher target cap, and a radius greater than .75M from the hammer's strike point.)
I have had it happen when soloing. More evident when facing geth since they love to cluster together. Might have been the explosion from a rocket trooper's rocket detonating though. I'll have to solo with him a bit more to be sure.
I am pretty sure that thread is wrong, I have killed multiple enemies with one headbutt, ditto with the second swing, however, there was a tiny delay and second sound effect, I have also smashed up to 4 enemies at once with the heavy melees, so I am lead to believe his melees hit twice at once, effecting separate targets, leading to double the standard target cap.
I will be testing probably tomorrow night, if not then in the morning after. unless somebody else on here wants to do the test and confirms my suspicions
It bears out my experience with the KroLord exactly, and the values are the current ones listed in the coalesced, unless Bridge Burner used an old version of coalesced from before a balance change. But, that would mean it would be more than a year old, or that he modified it before giving me the numbers.
Given that they are almost exactly the numbers that I predicted, I'm very confident that the data is up to date and unmodified.